Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Smoldering Armor
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Armor (studded leather), common
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Xanathar’s Guide to Everything, p. 139
Ersatz Eye
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Wondrous item, common (requires attunement)
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
Xanathar’s Guide to Everything, p. 137
Unbreakable Arrow
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Weapon (arrow), common
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139
Boots of False Tracks
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Wondrous item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Xanathar’s Guide to Everything, p. 136
Hat of Disguise
uncommon
SJ-DC-RTR-02 The Ship
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Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Minor Property: Beacon
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Maercryshal Shard (Guardian Emblem)
uncommon
SJ-DC-PHP-FLN01-03
Show
Notes:
Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used. In addition, this guardian emblem has the Harmonious minor property. Attuning to this item takes only 1 minute.
Boots of Striding and Springing
uncommon
DDAL 10-03 - Divining Evil
Show
Notes:
Wondrous item, uncommon (requires attunement)
The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Smoldering Armor | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Armor (studded leather), common |
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Ersatz Eye | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous item, common (requires attunement) |
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Unbreakable Arrow | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Weapon (arrow), common |
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Boots of False Tracks | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous item, common |
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Hat of Disguise | uncommon | SJ-DC-RTR-02 The Ship | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) Minor Property: Beacon |
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Maercryshal Shard (Guardian Emblem) | uncommon | SJ-DC-PHP-FLN01-03 | Show | |||
Notes:
Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin) |
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Boots of Striding and Springing | uncommon | DDAL 10-03 - Divining Evil | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |