Show Log Entry

Adventure Title
SJ-DC-PHP-FLN01-03
Session
Date Played
2023-07-24 19:30:00 UTC
Levels Gained
1
GP +/-
62
Downtime +/-
10.0
Location Played
Roll20
DM Name
Claudia N.
DM DCI Number
Notes
**Endreward: 62GP = +62GP** <br> **Consumables:** -1x Dart +1x Spellwrought Tattoo: Haste <br> **Magic Items:** * Maercryshal Shard (Guardian Emblem) <br> **+1 Level:** * Slow Fall, Quickened Healing (Optional) # **Character-Ability Rebuild:** **Ability Scores (Point Buy**) Str: 8 Dex: 15 Con: 15(+1 <- Resilient Feat) Int: 8 Wis: 15 (+2) Cha: 8

Magic Items

Name Rarity Location Table Result Counts?
Maercryshal Shard (Guardian Emblem) Uncommon true
Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin) This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn. The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used. In addition, this guardian emblem has the Harmonious minor property. Attuning to this item takes only 1 minute.