Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Sending Stones uncommon DDHC-KftGV-06 Masterpiece Imbroglio Show
Notes:

Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Splint Mail, +1 uncommon DDAL05-04 In Dire Need Show
Notes:

Heavy Armor

Armor Class: 17 (+1)
Strength: Str 15
Stealth: Disadvantage
Weight: 60 lb.
Cost: 200 GP

Stone of Good Luck uncommon DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Zion Strika (Boots of Speed) rare WBW-DC-ZION-02 Alexanders Hand Show
Notes:

Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. The boots are white in color and trimmed with gold.

While the effects of these boots are active, a bluish magical illusion of a young human man wielding a glaive appears, chasing you whenever you move, or distracting any creature attempting to make an opportunity attack against you.