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Adventure Title
DDHC-KftGV-06 Masterpiece Imbroglio
DDHC-KftGV-06 Masterpiece Imbroglio
Session
Date Played
2025-05-21 00:09:00 UTC
2025-05-21 00:09:00 UTC
Levels Gained
GP +/-
211
211
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
**Endreward: 1011GP** - 800GP (Spyglas from group loot) = **+211GP** <br> **Magic Items:** * Lantern of Revealing * Ring of Animal Influence * Necklace of Prayer Beads * Necklace of Fireballs * Sending Stones * DM-Reward: Rare (DMG, PB, Xanathar)
**Endreward: 1011GP** - 800GP (Spyglas from group loot) = **+211GP** <br> **Magic Items:** * Lantern of Revealing * Ring of Animal Influence * Necklace of Prayer Beads * Necklace of Fireballs * Sending Stones * DM-Reward: Rare (DMG, PB, Xanathar)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Lantern of Revealing | Uncommon | true | |||
Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. | |||||
Ring of Animal Influence | Rare | true | |||
Ring, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower Speak with animals | |||||
Necklace of Prayer Beads | Rare | true | |||
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell 1-6 Blessing Bless 7-12 Curing Cure wounds (2nd level) or lesser restoration 13-16 Favor Greater restoration 17-18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk Ladungen: 1 Bead of Blessing 3 Beads of Curing 2 Beads of Favor | |||||
Necklace of Fireballs | Rare | true | |||
Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |||||
Sending Stones | Uncommon | true | |||
Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |