Nyla Fizzlespark

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Armorer Artificer
Background:
Cloistered Scholar
Lifestyle:
None
Current Level:
8
Total GP:
2961.84
Total Downtime:
160
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
21
Magic Item Limit:
3
+1 Greatsword (UC),
Ring of Protection (R/A),
Spider Staff (R/A),
Dragonguard (UC),
Lightbringer: Mace, +1,
Wand of Magic Missiles (UC),
Boots of Striding and Springing (UC/A),
Bracers of Defense,
Dagger of Venom (R),
Emerald Elemental Gem (UC),
Javelin of Lightning (UC),
Bracers of Archery (UC/A),
Gem of Brightness (UC),
Luminous War Pick (R/A),
Ring of Mind Shielding (UC/A),
Bracers of Celerity (R/A),
Immovable Rod (UC),
Eyes of Minute Seeing (UC),
Talhund Funerary Plate Armor (C),
Hew (Battleaxe +1) (UC),
The Plague Fly (R)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-09-11 18:00 Creation 11.5 Show

Race: Tabaxi
Class: Artificer
Background: Cloistered Scholar
Languages: Common, Gnomish, Dwarvish, Undercommon
Proficiencies:
Thief Tools, Tinker Tools, Disguise Kit
Arcana, History, Perception, Religion, Sleight of Hands, Stealth

Statpoint buy:
Str: 8
Dex: 15 + 1
Con: 14
Int: 15 + 2
Wis: 10
Cha: 8

Creation Feat: Tough

Starting Gold: 10 GP
Items:
the scholar's robe
a writing kit
folded parchment
a small penknife
a borrowd book
scale mail
light crossbow
crossbow bolts x20
thieves' tools
pouch
dungeoner's pack
backpack
crowbar
hammer
pilton x10
torch
tinderbox
rations x10
waterskin
hempen rope

Sell:
Light Crossbow +12,5 gp
Crossbow bolts x20 +1gp

Buy:
Shield -10gp
Dagger -2gp

2023-09-24 19:00 DDHC-LMOP-1 Lost Mine of Phandelver 1 Goblin Arrows 2 -1 31.4 20 Show

Teilnehmer:
(1) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 1 - Emerald Enclave

Loot:
157gp
1x Potion of Healing (2d4+2)

2023-09-24 19:00 DDHC-LMOP-2 Phandalin 2 2 138.92 20 Show

Teilnehmer:
(2) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 2 - Emerald Enclave

Loot:
183,92gp pro Person
1x Potion of Healing
1x Potion of Invisibility
1x Studded Leather Armor
Spell Scrolls: Augury, Charm Person, Fireball
Staff of Defense
Staff, Rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
+1 Longsword
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

2023-10-08 18:00 DDHC-LMOP-2 Phandalin 4 1 138.92 10 +1 Greatsword (UC), Staff of Defense (R/A) Show

level up:
Subclass: Armorer

Reward:
183,92gp pro Person

1x Potion of Healing (2d4+2)

1x Potion of Invisibility

Spell Scrolls: Augury, Charm Person, Fireball

Staff of Defense
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

+1 Weapon
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

2023-10-13 19:00 DDHC-LMOP-3 The Spider's Web 5 -99 10 Show

Joined the Harpers

Sell:
dagger +1gp
9x torches +4cp
6x pitons +3cp

Buy:
Gem (worth 100gp) -100gp

2023-10-20 19:00 DDHC-LMOP-3 The Spider's Web 6 -375 10 Show

Buy: Breastplate -400gp
Sell: Scale Mail +25gp

2023-11-03 17:00 DDHC-LMOP-3 The Spider's Web 7 10 Show
2023-11-10 17:00 DDHC-LMOP-3 The Spider's Web 8 1 471.7 10 Ring of Protection (R/A), Hew (Battleaxe +1) (UC) Show

level 4 Feat:
Skill Expert (+1 int)
Proficency: Investigation, Expertise: Stealth
changed known Infusion: Enhanced Defense -> Replicate Magic Item: Alchemy Jug

crafted with alchemy Jug: 2x Acid Vial

Rewards:
2.358,5 gp + 10% von dem, was die Miene abwirft
(471.7gp pro Person)
1x Potion of Healing (2d4+2)
Spell Scrolls: Darkness, Silence, Revivify, Augury(used)
Ring of Protection
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Hew
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood.
Whoever carries the axe feels uneasy whenever he or she travels through a forest.

2023-11-25 19:00 DDHC-LMOP-4 Wave Echo Cave 10 1 213.4 10 Lightbringer: Mace, +1, Spider Staff (R/A), Gauntlets of Ogre Power (R/A), Dragonguard (UC), Wand of Magic Missiles (UC), Boots of Striding and Springing (UC/A) Show

Reward:
1.067 gp --> 213,4 gp pro Person

Boots of Striding and Springing
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.

Wand of Magic Missiles
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.

Lightbringer: Mace, +1
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Dragonguard
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Gauntlets of Ogre Power
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you.

Spider Staff
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed

2023-11-17 19:00 DDHC-LMOP-4 Wave Echo Cave 9 10 Show
2024-02-07 21:38 Trade Log -5 Gauntlets of Ogre Power (R/A) > Bracers of Defense Show Trade Log

traded with Lucan
https://www.adventurersleaguelog.com/users/40329/characters/94311

2024-03-10 19:00 DDHC-LMOP-5 Paths of Peril 3 2 600 30 Bracers of Celerity (R/A), Dagger of Venom (R), Emerald Elemental Gem (UC), Javelin of Lightning (UC), Bracers of Archery (UC/A), Gem of Brightness (UC), Luminous War Pick (R/A), Ring of Mind Shielding (UC/A) Show

Teilnehmer:
(5) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 5 - Emerald Enclave
(5) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 5 - Harpers
(5) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 5 - Lords Alliance
(5) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 5 - Zhentarim
(5) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 5 - Order of the Gauntlet

Loot:
3.000gp
1x Potion of Psionic Fortitude
2x Potion of Greater Healing (4d4+4)
...
Dagger of Venom
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Emerald Elemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
Luminous War Pick
Weapon (War Pick), Rare (Requires Attunement)
The haft of this war pick is inlaid with crushed pearlescent stones that imbue the weapon with a faint luminescence. You gain a +1 bonus to attack and damage rolls made with this war pick.
While wielding the war pick, you can use a bonus action to cast the daylight spell, choosing a point on the war pick. Once you use this bonus action, it can’t be used again until the next dawn.
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Bracers of Celerity
Wondrous Item, Rare (Requires Attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.

Consumables expended:
1x Potion of Greater Healing (4d4+4)

2024-04-07 19:00 DDHC-LMOP-6 The Shattered Obelisk 3 1 1830 30 Immovable Rod (UC), Eyes of Minute Seeing (UC), Talhund Funerary Plate Armor (C) Show

Teilnehrmer:
(7) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 7 - Emerald Enclave
(7) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 7 - Harpers
(7) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 7 - Lords Alliance
(7) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 7 - Zhentarim
(7) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 7 - Order of the Gauntlet

Loot:
9.150gp
(1 Symbol von Dumathoin: 150GP + 3x Goldene Stastuetten von Zwergenkriegern: je 400GP)
Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.
Immovable Rod
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Eyes of Minute Seeing
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Talhund Funerary Plate Armor
Heavy Armor (10 minutes to don and 5 minutes to doff)
Dumathoin’s faithful are reluctant to attack the armor's wearer. Undead dwarves in the Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor.

Consumables expended:
1x Potion of Healing (2d4+2)

2024-06-19 12:15 Trade Log -5 Staff of Defense (R/A) > The Plague Fly (R) Show Trade Log

traded with Oberon https://www.adventurersleaguelog.com/users/40329/characters/93876?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2023-09-11 18:00 Creation Show

Race: Tabaxi
Class: Artificer
Background: Cloistered Scholar
Languages: Common, Gnomish, Dwarvish, Undercommon
Proficiencies:
Thief Tools, Tinker Tools, Disguise Kit
Arcana, History, Perception, Religion, Sleight of Hands, Stealth

Statpoint buy:
Str: 8
Dex: 15 + 1
Con: 14
Int: 15 + 2
Wis: 10
Cha: 8

Creation Feat: Tough

Starting Gold: 10 GP
Items:
the scholar's robe
a writing kit
folded parchment
a small penknife
a borrowd book
scale mail
light crossbow
crossbow bolts x20
thieves' tools
pouch
dungeoner's pack
backpack
crowbar
hammer
pilton x10
torch
tinderbox
rations x10
waterskin
hempen rope

Sell:
Light Crossbow +12,5 gp
Crossbow bolts x20 +1gp

Buy:
Shield -10gp
Dagger -2gp

2023-09-24 19:00 DDHC-LMOP-1 Lost Mine of Phandelver 1 Goblin Arrows 2 20 Show

Teilnehmer:
(1) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 1 - Emerald Enclave

Loot:
157gp
1x Potion of Healing (2d4+2)

2023-09-24 19:00 DDHC-LMOP-2 Phandalin 2 20 Show

Teilnehmer:
(2) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 2 - Emerald Enclave

Loot:
183,92gp pro Person
1x Potion of Healing
1x Potion of Invisibility
1x Studded Leather Armor
Spell Scrolls: Augury, Charm Person, Fireball
Staff of Defense
Staff, Rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
+1 Longsword
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

2023-10-08 18:00 DDHC-LMOP-2 Phandalin 4 10 Show

level up:
Subclass: Armorer

Reward:
183,92gp pro Person

1x Potion of Healing (2d4+2)

1x Potion of Invisibility

Spell Scrolls: Augury, Charm Person, Fireball

Staff of Defense
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

+1 Weapon
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

2023-10-13 19:00 DDHC-LMOP-3 The Spider's Web 5 10 Show

Joined the Harpers

Sell:
dagger +1gp
9x torches +4cp
6x pitons +3cp

Buy:
Gem (worth 100gp) -100gp

2023-10-20 19:00 DDHC-LMOP-3 The Spider's Web 6 10 Show

Buy: Breastplate -400gp
Sell: Scale Mail +25gp

2023-11-03 17:00 DDHC-LMOP-3 The Spider's Web 7 10 Show
2023-11-10 17:00 DDHC-LMOP-3 The Spider's Web 8 10 Show

level 4 Feat:
Skill Expert (+1 int)
Proficency: Investigation, Expertise: Stealth
changed known Infusion: Enhanced Defense -> Replicate Magic Item: Alchemy Jug

crafted with alchemy Jug: 2x Acid Vial

Rewards:
2.358,5 gp + 10% von dem, was die Miene abwirft
(471.7gp pro Person)
1x Potion of Healing (2d4+2)
Spell Scrolls: Darkness, Silence, Revivify, Augury(used)
Ring of Protection
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Hew
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood.
Whoever carries the axe feels uneasy whenever he or she travels through a forest.

2023-11-25 19:00 DDHC-LMOP-4 Wave Echo Cave 10 10 Show

Reward:
1.067 gp --> 213,4 gp pro Person

Boots of Striding and Springing
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.

Wand of Magic Missiles
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.

Lightbringer: Mace, +1
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Dragonguard
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Gauntlets of Ogre Power
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you.

Spider Staff
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed

2023-11-17 19:00 DDHC-LMOP-4 Wave Echo Cave 9 10 Show
2024-02-07 21:38 Trade Log -5 Show Trade Log

traded with Lucan
https://www.adventurersleaguelog.com/users/40329/characters/94311

2024-03-10 19:00 DDHC-LMOP-5 Paths of Peril 3 30 Show

Teilnehmer:
(5) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 5 - Emerald Enclave
(5) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 5 - Harpers
(5) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 5 - Lords Alliance
(5) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 5 - Zhentarim
(5) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 5 - Order of the Gauntlet

Loot:
3.000gp
1x Potion of Psionic Fortitude
2x Potion of Greater Healing (4d4+4)
...
Dagger of Venom
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Emerald Elemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
Luminous War Pick
Weapon (War Pick), Rare (Requires Attunement)
The haft of this war pick is inlaid with crushed pearlescent stones that imbue the weapon with a faint luminescence. You gain a +1 bonus to attack and damage rolls made with this war pick.
While wielding the war pick, you can use a bonus action to cast the daylight spell, choosing a point on the war pick. Once you use this bonus action, it can’t be used again until the next dawn.
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Bracers of Celerity
Wondrous Item, Rare (Requires Attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.

Consumables expended:
1x Potion of Greater Healing (4d4+4)

2024-04-07 19:00 DDHC-LMOP-6 The Shattered Obelisk 3 30 Show

Teilnehrmer:
(7) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 7 - Emerald Enclave
(7) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 7 - Harpers
(7) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 7 - Lords Alliance
(7) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 7 - Zhentarim
(7) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 7 - Order of the Gauntlet

Loot:
9.150gp
(1 Symbol von Dumathoin: 150GP + 3x Goldene Stastuetten von Zwergenkriegern: je 400GP)
Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.
Immovable Rod
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Eyes of Minute Seeing
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Talhund Funerary Plate Armor
Heavy Armor (10 minutes to don and 5 minutes to doff)
Dumathoin’s faithful are reluctant to attack the armor's wearer. Undead dwarves in the Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor.

Consumables expended:
1x Potion of Healing (2d4+2)

2024-06-19 12:15 Trade Log -5 Show Trade Log

traded with Oberon https://www.adventurersleaguelog.com/users/40329/characters/93876?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2023-09-11 18:00 Creation 11.5 Show

Race: Tabaxi
Class: Artificer
Background: Cloistered Scholar
Languages: Common, Gnomish, Dwarvish, Undercommon
Proficiencies:
Thief Tools, Tinker Tools, Disguise Kit
Arcana, History, Perception, Religion, Sleight of Hands, Stealth

Statpoint buy:
Str: 8
Dex: 15 + 1
Con: 14
Int: 15 + 2
Wis: 10
Cha: 8

Creation Feat: Tough

Starting Gold: 10 GP
Items:
the scholar's robe
a writing kit
folded parchment
a small penknife
a borrowd book
scale mail
light crossbow
crossbow bolts x20
thieves' tools
pouch
dungeoner's pack
backpack
crowbar
hammer
pilton x10
torch
tinderbox
rations x10
waterskin
hempen rope

Sell:
Light Crossbow +12,5 gp
Crossbow bolts x20 +1gp

Buy:
Shield -10gp
Dagger -2gp

2023-09-24 19:00 DDHC-LMOP-1 Lost Mine of Phandelver 1 Goblin Arrows 2 31.4 20 Show

Teilnehmer:
(1) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 1 - Emerald Enclave

Loot:
157gp
1x Potion of Healing (2d4+2)

2023-09-24 19:00 DDHC-LMOP-2 Phandalin 2 138.92 20 Show

Teilnehmer:
(2) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 2 - Emerald Enclave

Loot:
183,92gp pro Person
1x Potion of Healing
1x Potion of Invisibility
1x Studded Leather Armor
Spell Scrolls: Augury, Charm Person, Fireball
Staff of Defense
Staff, Rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
+1 Longsword
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

2023-10-08 18:00 DDHC-LMOP-2 Phandalin 4 138.92 10 +1 Greatsword (UC), Staff of Defense (R/A) Show

level up:
Subclass: Armorer

Reward:
183,92gp pro Person

1x Potion of Healing (2d4+2)

1x Potion of Invisibility

Spell Scrolls: Augury, Charm Person, Fireball

Staff of Defense
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

+1 Weapon
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.

2023-10-13 19:00 DDHC-LMOP-3 The Spider's Web 5 -99 10 Show

Joined the Harpers

Sell:
dagger +1gp
9x torches +4cp
6x pitons +3cp

Buy:
Gem (worth 100gp) -100gp

2023-10-20 19:00 DDHC-LMOP-3 The Spider's Web 6 -375 10 Show

Buy: Breastplate -400gp
Sell: Scale Mail +25gp

2023-11-03 17:00 DDHC-LMOP-3 The Spider's Web 7 10 Show
2023-11-10 17:00 DDHC-LMOP-3 The Spider's Web 8 471.7 10 Ring of Protection (R/A), Hew (Battleaxe +1) (UC) Show

level 4 Feat:
Skill Expert (+1 int)
Proficency: Investigation, Expertise: Stealth
changed known Infusion: Enhanced Defense -> Replicate Magic Item: Alchemy Jug

crafted with alchemy Jug: 2x Acid Vial

Rewards:
2.358,5 gp + 10% von dem, was die Miene abwirft
(471.7gp pro Person)
1x Potion of Healing (2d4+2)
Spell Scrolls: Darkness, Silence, Revivify, Augury(used)
Ring of Protection
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Hew
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood.
Whoever carries the axe feels uneasy whenever he or she travels through a forest.

2023-11-25 19:00 DDHC-LMOP-4 Wave Echo Cave 10 213.4 10 Lightbringer: Mace, +1, Spider Staff (R/A), Gauntlets of Ogre Power (R/A), Dragonguard (UC), Wand of Magic Missiles (UC), Boots of Striding and Springing (UC/A) Show

Reward:
1.067 gp --> 213,4 gp pro Person

Boots of Striding and Springing
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.

Wand of Magic Missiles
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.

Lightbringer: Mace, +1
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Dragonguard
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Gauntlets of Ogre Power
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you.

Spider Staff
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed

2023-11-17 19:00 DDHC-LMOP-4 Wave Echo Cave 9 10 Show
2024-02-07 21:38 Trade Log -5 Gauntlets of Ogre Power (R/A) > Bracers of Defense Show Trade Log

traded with Lucan
https://www.adventurersleaguelog.com/users/40329/characters/94311

2024-03-10 19:00 DDHC-LMOP-5 Paths of Peril 3 600 30 Bracers of Celerity (R/A), Dagger of Venom (R), Emerald Elemental Gem (UC), Javelin of Lightning (UC), Bracers of Archery (UC/A), Gem of Brightness (UC), Luminous War Pick (R/A), Ring of Mind Shielding (UC/A) Show

Teilnehmer:
(5) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 5 - Emerald Enclave
(5) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 5 - Harpers
(5) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 5 - Lords Alliance
(5) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 5 - Zhentarim
(5) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 5 - Order of the Gauntlet

Loot:
3.000gp
1x Potion of Psionic Fortitude
2x Potion of Greater Healing (4d4+4)
...
Dagger of Venom
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Emerald Elemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
Luminous War Pick
Weapon (War Pick), Rare (Requires Attunement)
The haft of this war pick is inlaid with crushed pearlescent stones that imbue the weapon with a faint luminescence. You gain a +1 bonus to attack and damage rolls made with this war pick.
While wielding the war pick, you can use a bonus action to cast the daylight spell, choosing a point on the war pick. Once you use this bonus action, it can’t be used again until the next dawn.
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Bracers of Celerity
Wondrous Item, Rare (Requires Attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.

Consumables expended:
1x Potion of Greater Healing (4d4+4)

2024-04-07 19:00 DDHC-LMOP-6 The Shattered Obelisk 3 1830 30 Immovable Rod (UC), Eyes of Minute Seeing (UC), Talhund Funerary Plate Armor (C) Show

Teilnehrmer:
(7) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 7 - Emerald Enclave
(7) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 7 - Harpers
(7) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 7 - Lords Alliance
(7) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 7 - Zhentarim
(7) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 7 - Order of the Gauntlet

Loot:
9.150gp
(1 Symbol von Dumathoin: 150GP + 3x Goldene Stastuetten von Zwergenkriegern: je 400GP)
Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron.
Immovable Rod
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Eyes of Minute Seeing
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Talhund Funerary Plate Armor
Heavy Armor (10 minutes to don and 5 minutes to doff)
Dumathoin’s faithful are reluctant to attack the armor's wearer. Undead dwarves in the Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor.

Consumables expended:
1x Potion of Healing (2d4+2)

2024-06-19 12:15 Trade Log -5 Staff of Defense (R/A) > The Plague Fly (R) Show Trade Log

traded with Oberon https://www.adventurersleaguelog.com/users/40329/characters/93876?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D