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Adventure Title
DDHC-LMOP-2 Phandalin
DDHC-LMOP-2 Phandalin
Session
4
4
Date Played
2023-10-08 18:00:00 UTC
2023-10-08 18:00:00 UTC
Levels Gained
1
1
GP +/-
138.92
138.92
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Happy
Happy
DM DCI Number
Notes
level up: Subclass: Armorer <b> **Reward:** 183,92gp pro Person 1x Potion of Healing (2d4+2) 1x Potion of Invisibility Spell Scrolls: Augury, Charm Person, Fireball **Staff of Defense** This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. +1 Weapon Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light.
level up: Subclass: Armorer <b> **Reward:** 183,92gp pro Person 1x Potion of Healing (2d4+2) 1x Potion of Invisibility Spell Scrolls: Augury, Charm Person, Fireball **Staff of Defense** This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. +1 Weapon Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 Greatsword (UC) | Uncommon | true | |||
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light. | |||||
Staff of Defense (R/A) | Rare | true | |||
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. |