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Adventure Title
DDHC-LMOP-6 The Shattered Obelisk
Session
3
Date Played
2024-04-07 19:00:00 UTC
Levels Gained
1
GP +/-
1830
Downtime +/-
30.0
Location Played
roll20
DM Name
happy
DM DCI Number
Notes
**Teilnehrmer:** (7) Bramymond - Nico Feywood - Lightfood Halfling - Druid: Circle of Wildfire 7 - Emerald Enclave (7) Talak - Nyla Fizzlespark - Tabaxi - Artificer: Armorer 7 - Harpers (7) ZerosWolf - Mina Glutstein - V. Human - Fighter: Cavalier 7 - Lords Alliance (7) Rhivuas - Leucis - Tiefling - Sorcerer: Shadow Magic 7 - Zhentarim (7) Flammenklinge - Odiri - Goblin - Warlock: The Hexblade 7 - Order of the Gauntlet <br> **Loot:** 9.150gp (1 Symbol von Dumathoin: 150GP + 3x Goldene Stastuetten von Zwergenkriegern: je 400GP) **Potion of Invulnerability** Potion, rare For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquified iron. **Immovable Rod** Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. **Eyes of Minute Seeing** Wondrous item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. **Talhund Funerary Plate Armor** Heavy Armor (10 minutes to don and 5 minutes to doff) Dumathoin’s faithful are reluctant to attack the armor's wearer. Undead dwarves in the Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor. <br> **Consumables expended:** 1x Potion of Healing (2d4+2)

Magic Items

Name Rarity Location Table Result Counts?
Immovable Rod (UC) Uncommon true
Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Eyes of Minute Seeing (UC) Uncommon true
Wondrous item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Talhund Funerary Plate Armor (C) Common true
Heavy Armor (10 minutes to don and 5 minutes to doff) Dumathoin’s faithful are reluctant to attack the armor's wearer. Undead dwarves in the Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor.