Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Orb of the Stein Rune
rare
School of Ulcaster
DDAL05-14 Reeducation
Show
Notes:
Wondrous item, rare (requires attunement)
This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it's on your person.
Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can't be petrified.
Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest.
Gift of Stone. You can transfer the orb's magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
Shield +3
very_rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Remark: this item replaces claiming one of the weapons!
Wand of Polymorph
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wand, Very Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Candle of Invocation
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
Dwarven Thrower
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Rod of Security
very_rare
Glacier of the white wyrm
Trade Log
Show
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
Manual of Gainful Exercise
very_rare
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Notes:
Wondrous Item, Very Rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
Staff of Thunder and Lightning
very_rare
Durlag's Tower
DDAL05-08+09 Durlags Tomb
Show
Notes:
Staff, Very Rare (Requires Attunement)
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required).
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.
Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.
Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one.
Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.
Skeggöx (+3 Battleaxe)
very_rare
Durlag's Tower
DDAL05-09 Durlag's Tomb
Show
Notes:
Weapon (Battleaxe), Very Rare
Diese beeindruckende Streitaxt besitzt einen massiven Griff, auf dem sich ein riesiges Zahnrad sanft dreht. Mit dem Zahnrad verbunden sind eine Reihe von knirschenden Klingen, die sich ausfahren, wenn die Waffe gegen Riesen eingesetzt wird. Als Bonusaktion kann ein Zwerg oder ein Charakter, der eine zwergische Gottheit verehrt, diese Waffe schwingen und erhält einen Vorteil bei einer Charisma (Einschüchterung)-Überprüfung. Wenn diese Eigenschaft einmal benutzt wurde, kann sie erst in der nächsten Morgendämmerung wieder verwendet werden.
You have a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Shadowfell Ornithopter (Carpet of Flying)
very_rare
shadowfell
FR-DC-ADD At Death's Door
Show
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.
This magical device can transport people through the air powered by the despair and sorrow of tormented souls from the shadowfell. The magic radar of the ornithopter emits a loud ping when it detects undead creatures in a radius of 120 feet and displays them on a weird green crystal disk as dots.
Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
Ring of Telekinesis
very_rare
Brimstone Hold
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Tasha's Creeping Keelboat
very_rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Animated Shield
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Armor (Shield), Very Rare (Requires Attunement)
While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
Dwarven Half Plate
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Armor (Half Plate Armor), Very Rare
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Dwarven Plate Armor
very_rare
Golden vault reward
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Armor (Plate Armor), Very Rare
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Armor of Vulnerability
legendary
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
Plate Armor +3
legendary
Sigil
Trade Log
Show
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Orb of the Stein Rune | rare | School of Ulcaster | DDAL05-14 Reeducation | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) This orb of granite is about the size of an adult human's fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it's on your person. Indomitable Stand. As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn. Stone Soul. You can't be petrified. Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Stone. You can transfer the orb's magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks. Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone. |
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| Shield +3 | very_rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
|
Notes:
Remark: this item replaces claiming one of the weapons! |
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| Wand of Polymorph | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Wand, Very Rare (Requires Attunement by a Spellcaster) |
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| Candle of Invocation | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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| Dwarven Thrower | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) |
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| Rod of Security | very_rare | Glacier of the white wyrm | Trade Log | Show | ||
|
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
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| Manual of Gainful Exercise | very_rare | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
|
Notes:
Wondrous Item, Very Rare |
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| Staff of Thunder and Lightning | very_rare | Durlag's Tower | DDAL05-08+09 Durlags Tomb | Show | ||
|
Notes:
Staff, Very Rare (Requires Attunement) Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
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| Skeggöx (+3 Battleaxe) | very_rare | Durlag's Tower | DDAL05-09 Durlag's Tomb | Show | ||
|
Notes:
Weapon (Battleaxe), Very Rare Diese beeindruckende Streitaxt besitzt einen massiven Griff, auf dem sich ein riesiges Zahnrad sanft dreht. Mit dem Zahnrad verbunden sind eine Reihe von knirschenden Klingen, die sich ausfahren, wenn die Waffe gegen Riesen eingesetzt wird. Als Bonusaktion kann ein Zwerg oder ein Charakter, der eine zwergische Gottheit verehrt, diese Waffe schwingen und erhält einen Vorteil bei einer Charisma (Einschüchterung)-Überprüfung. Wenn diese Eigenschaft einmal benutzt wurde, kann sie erst in der nächsten Morgendämmerung wieder verwendet werden. You have a +3 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Shadowfell Ornithopter (Carpet of Flying) | very_rare | shadowfell | FR-DC-ADD At Death's Door | Show | ||
|
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft |
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| Ring of Telekinesis | very_rare | Brimstone Hold | DDHC-KftGV-13 Fire and Darkness | Show | ||
|
Notes:
Ring, very rare (requires attunement) |
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| Tasha's Creeping Keelboat | very_rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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| Animated Shield | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Armor (Shield), Very Rare (Requires Attunement) |
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| Dwarven Half Plate | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Armor (Half Plate Armor), Very Rare |
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| Dwarven Plate Armor | very_rare | Golden vault reward | DDHC-KftGV-13 Fire and Darkness | Show | ||
|
Notes:
Armor (Plate Armor), Very Rare While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet. |
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| Armor of Vulnerability | legendary | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
|
Notes:
Armor (plate), legendary (requires attunement) |
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| Plate Armor +3 | legendary | Sigil | Trade Log | Show | ||
|
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. |
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