Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Auntie Sue’s Broom (broom of flying)
uncommon
Vettel-Hütte nahe Thentia
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Auntie Sue’s Broom (broom of flying)
Wondrous Item, uncommon
This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.
Tante Sues Besen
Wundersamer Gegenstand, ungewöhnlich
Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden.
Javelin of Lightning
uncommon
Traded with Zylak Elandar
Trade Log
Show
Notes:
Uncommon
Weapon (javelin), uncommon Simple weapon, melee weapon 2 lb. 1d6 piercing - thrown (30/120 ft.) This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Amulet of Proof Against Detection and Location
uncommon
Traded with Thoran
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Shield of the Moon
uncommon
Thentia, Friedhof
CCC-TAROT- 01-02 By the Light of the Moon
Show
Notes:
Shield of the Moon
Wondrous Item, uncommon
This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
Thentia
CCC-TAROT- 01-01 Awakeing of Fates
Show
Notes:
Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Tasha's Creeping Keelboat
very_rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Periapt of Proof against Poison
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Eyes of Minute Seeing
uncommon
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Iggwilv's Horn
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Giant Slayer
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Weapon (shortsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.
Bracers of Defense
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Demon Skin
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Folding Boat
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Lichen Mantle (Cloak of Billowing)
common
shadowfell
FR-DC-ADD At Death's Door
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.
Unbreakable: This magical cloak can only be destroyed by special means, which requires the one that seeks it's destruction to gather the spit of Moradin, the breath of a Ice Giant and some Holy Water from the Abyss mixed together and poured over the cloak to destroy it for good.
Shadowfell Ornithopter (Carpet of Flying)
very_rare
shadowfell
FR-DC-ADD At Death's Door
Show
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.
This magical device can transport people through the air powered by the despair and sorrow of tormented souls from the shadowfell. The magic radar of the ornithopter emits a loud ping when it detects undead creatures in a radius of 120 feet and displays them on a weird green crystal disk as dots.
Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
Instrument of Illusions
common
Insel vor Thentia
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Instrument of Illusions
Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.
Instrument der Illusionen
Wundersamer Gegenstand, Gemein
Während du dieses Musikinstrument spielst, kannst du harmlose, illusionäre visuelle Effekte in einem Umkreis von 5 Fuß um das Instrument herum erzeugen. Wenn du ein Barde bist, erhöht sich der Radius auf 15 Fuß. Beispiele für visuelle Effekte sind leuchtende Musiknoten, ein spektraler Tänzer, Schmetterlinge und sanft fallender Schnee. Die magischen Effekte haben weder Substanz noch Klang, und sie sind offensichtlich illusorisch. Der Effekt endet, wenn Sie aufhören zu spielen. Dieser Gegenstand kann in Xanathars Handbuch für alles gefunden werden.
Moon Strike, Short Bow +1
uncommon
Insel vor Thentia
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Mondstreich, Kurzbogen +1
Waffe, Kurzbogen, Ungewöhnlich
Dieser kunstvoll geschnitzte Kurzbogen war ein Geschenk der Mondelfen von Cormanthor. In der Dunkelheit oder bei schwachem Licht erscheinen die von diesem Bogen abgeschossenen Pfeile als helle Streifen aus Mondlicht, während sie auf ihr Ziel zufliegen.
Die vollständige Beschreibung dieses Gegenstandes findet ihr im Dungeon Masters Guide.
Boots of False Tracks
common
Icewind Dale
Trade Log
Show
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136
Hat of Vermin
common
Hütte im Wald bei Thentia
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Hat of Vermin
Wondrous Item, common
This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.
Hut des Ungeziefers
Wundersamer Gegenstand, gewöhnlich
Diese staubige alte Mütze hat 3 Ladungen. Während du den Hut in der Hand hältst, kannst du eine Aktion nutzen, um 1 seiner Ladungen zu verbrauchen und ein Befehlswort zu sprechen, das eine Fledermaus, einen Frosch oder eine Ratte herbeiruft (siehe das Spielerhandbuch oder das Monsterhandbuch für Statistiken). Die beschworene Kreatur erscheint auf magische Weise im Hut und versucht, so schnell wie möglich von dir wegzukommen. Die Kreatur ist weder freundlich noch feindlich und steht auch nicht unter deiner Kontrolle. Sie verhält sich wie eine normale Kreatur ihrer Art und verschwindet nach 1 Stunde oder wenn sie auf 0 Trefferpunkte fällt. Der Hut erhält täglich im Morgengrauen alle verbrauchten Ladungen zurück. Wenn du diesen schwarzen Hut mit zwei großen Filzohren trägst, wird dein Name auf magische Weise mit gelben Nähten auf den Hut geschrieben. Wenn du ihn abnimmst, verschwindet der Name. Dieser Gegenstand kann in Xanathars Leitfaden für alles gefunden werden.
Necklace of Fireballs
rare
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare
This necklace has 1d6 + 3=7 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Name | Rarity | Location ▼ | Table | Result | Source | |
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Auntie Sue’s Broom (broom of flying) | uncommon | Vettel-Hütte nahe Thentia | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Tante Sues Besen Wundersamer Gegenstand, ungewöhnlich Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden. |
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Javelin of Lightning | uncommon | Traded with Zylak Elandar | Trade Log | Show | ||
Notes:
Uncommon |
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Amulet of Proof Against Detection and Location | uncommon | Traded with Thoran | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. |
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Shield of the Moon | uncommon | Thentia, Friedhof | CCC-TAROT- 01-02 By the Light of the Moon | Show | ||
Notes:
Shield of the Moon Wondrous Item, uncommon This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide. |
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Ordine Sage’s Robes (Robe of Useful Items) | uncommon | Thentia | CCC-TAROT- 01-01 Awakeing of Fates | Show | ||
Notes:
Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger • steel mirror • 10 ft. pole • 50 ft. hempen rope • a riding horse (mechanical in nature, otherwise the same) • 4 potions of healing • a 1st level spell scroll • a bag of 100 gp This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. |
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Tasha's Creeping Keelboat | very_rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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Periapt of Proof against Poison | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare |
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Eyes of Minute Seeing | uncommon | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, uncommon |
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Iggwilv's Horn | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
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Giant Slayer | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Weapon (shortsword), rare |
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Bracers of Defense | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare (requires attunement) |
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Demon Skin | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement) |
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Folding Boat | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare |
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Lichen Mantle (Cloak of Billowing) | common | shadowfell | FR-DC-ADD At Death's Door | Show | ||
Notes:
Wondrous item, common |
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Shadowfell Ornithopter (Carpet of Flying) | very_rare | shadowfell | FR-DC-ADD At Death's Door | Show | ||
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft |
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Instrument of Illusions | common | Insel vor Thentia | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
Notes:
Instrument of Illusions Wondrous Item, Common While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything. Instrument der Illusionen Wundersamer Gegenstand, Gemein Während du dieses Musikinstrument spielst, kannst du harmlose, illusionäre visuelle Effekte in einem Umkreis von 5 Fuß um das Instrument herum erzeugen. Wenn du ein Barde bist, erhöht sich der Radius auf 15 Fuß. Beispiele für visuelle Effekte sind leuchtende Musiknoten, ein spektraler Tänzer, Schmetterlinge und sanft fallender Schnee. Die magischen Effekte haben weder Substanz noch Klang, und sie sind offensichtlich illusorisch. Der Effekt endet, wenn Sie aufhören zu spielen. Dieser Gegenstand kann in Xanathars Handbuch für alles gefunden werden. |
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Moon Strike, Short Bow +1 | uncommon | Insel vor Thentia | CCC-TAROT-0106 Lies in the Moonlight | Show | ||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. Mondstreich, Kurzbogen +1 Dieser kunstvoll geschnitzte Kurzbogen war ein Geschenk der Mondelfen von Cormanthor. In der Dunkelheit oder bei schwachem Licht erscheinen die von diesem Bogen abgeschossenen Pfeile als helle Streifen aus Mondlicht, während sie auf ihr Ziel zufliegen. Die vollständige Beschreibung dieses Gegenstandes findet ihr im Dungeon Masters Guide. |
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Boots of False Tracks | common | Icewind Dale | Trade Log | Show | ||
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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Hat of Vermin | common | Hütte im Wald bei Thentia | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Hat of Vermin Wondrous Item, common This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything. Hut des Ungeziefers Wundersamer Gegenstand, gewöhnlich Diese staubige alte Mütze hat 3 Ladungen. Während du den Hut in der Hand hältst, kannst du eine Aktion nutzen, um 1 seiner Ladungen zu verbrauchen und ein Befehlswort zu sprechen, das eine Fledermaus, einen Frosch oder eine Ratte herbeiruft (siehe das Spielerhandbuch oder das Monsterhandbuch für Statistiken). Die beschworene Kreatur erscheint auf magische Weise im Hut und versucht, so schnell wie möglich von dir wegzukommen. Die Kreatur ist weder freundlich noch feindlich und steht auch nicht unter deiner Kontrolle. Sie verhält sich wie eine normale Kreatur ihrer Art und verschwindet nach 1 Stunde oder wenn sie auf 0 Trefferpunkte fällt. Der Hut erhält täglich im Morgengrauen alle verbrauchten Ladungen zurück. Wenn du diesen schwarzen Hut mit zwei großen Filzohren trägst, wird dein Name auf magische Weise mit gelben Nähten auf den Hut geschrieben. Wenn du ihn abnimmst, verschwindet der Name. Dieser Gegenstand kann in Xanathars Leitfaden für alles gefunden werden. |
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Necklace of Fireballs | rare | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare |