Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Stormcaller (Maul of Thunderbolts)
legendary
Ysgard
Trade Log
Show
Notes:
"This Weapon seems to have some form of limited sentience, the wielder can feel the raging storm bound inside the metal. It is said the weapon itself was forged using a stolen part of Talos essence." War Leader, The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Weapon (Maul), Legendary (Requires Attunement)
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn. Giant’s Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned, you gain the following benefits: Giants’ Bane. When you roll a 20 on the d20 for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.
Cli Lyre
rare
Wysteria Vale
DDHC-CM-12 The Curious Tale of Wisteria Vale
Show
Notes:
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
Astromancy Archive
common
Wildspace
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute.
Armor of Vulnerability
legendary
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
Stone of Good Luck
uncommon
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Ring of Spell Storing
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Goggles of Night
uncommon
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
+1 Chain Mail
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (heavy), rare
You have a +1 bonus to AC while wearing this armor.
Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Stealth. The wearer has disadvantage on Dexterity (Stealth) checks.
AC: 17
Stealth: Disadvantage
Weight: 55
Minimum Strength: 13
Boots of Striding and Springing
uncommon
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Blessing of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Rare Item of choice (DMG only)
rare
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Rare Item of choice (DMG only)
rare
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Very Rare Item of choice (DMG only)
very_rare
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Uncommon Item of choice (DMG only)
uncommon
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Uncommon Item of choice (DMG only)
uncommon
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Uncommon Item of choice (DMG only)
uncommon
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Uncommon Item of choice (DMG only)
uncommon
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Rare Item of choice (DMG only)
rare
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Auntie Sue’s Broom (broom of flying)
uncommon
Vettel-Hütte nahe Thentia
CCC-TAROT-0105 The Lost Apprentice
Show
Notes:
Auntie Sue’s Broom (broom of flying)
Wondrous Item, uncommon
This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.
Tante Sues Besen
Wundersamer Gegenstand, ungewöhnlich
Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Stormcaller (Maul of Thunderbolts) | legendary | Ysgard | Trade Log | Show | ||
Notes:
"This Weapon seems to have some form of limited sentience, the wielder can feel the raging storm bound inside the metal. It is said the weapon itself was forged using a stolen part of Talos essence." War Leader, The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
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Cli Lyre | rare | Wysteria Vale | DDHC-CM-12 The Curious Tale of Wisteria Vale | Show | ||
Notes:
Wondrous item, rare (requires attunement by a bard) |
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Astromancy Archive | common | Wildspace | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute. |
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Armor of Vulnerability | legendary | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Armor (plate), legendary (requires attunement) |
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Stone of Good Luck | uncommon | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Ring of Spell Storing | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Ring, rare (requires attunement) |
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Goggles of Night | uncommon | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon |
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+1 Chain Mail | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Armor (heavy), rare You have a +1 bonus to AC while wearing this armor. Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. AC: 17 |
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Boots of Striding and Springing | uncommon | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Ring of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Ring, rare (requires attunement) |
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Blessing of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Rare Item of choice (DMG only) | rare | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Rare Item of choice (DMG only) | rare | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Very Rare Item of choice (DMG only) | very_rare | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Uncommon Item of choice (DMG only) | uncommon | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Uncommon Item of choice (DMG only) | uncommon | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Uncommon Item of choice (DMG only) | uncommon | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Uncommon Item of choice (DMG only) | uncommon | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Rare Item of choice (DMG only) | rare | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Auntie Sue’s Broom (broom of flying) | uncommon | Vettel-Hütte nahe Thentia | CCC-TAROT-0105 The Lost Apprentice | Show | ||
Notes:
Auntie Sue’s Broom (broom of flying) Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. Tante Sues Besen Wundersamer Gegenstand, ungewöhnlich Dieser fliegende Besen ist alt und klapprig und kein schöner Anblick, aber zusätzlich zu seinen normalen Kommandowörtern kannst du ein zusätzliches sprechen, damit der Besen von selbst einen Radius von 5 Fuß reinigt. Sobald dieser Bereich sauber ist, geht er zum nächsten über, bis alle Oberflächen sauber sind oder ihr das Befehlswort sprecht. Dieser Gegenstand kann im Dungeon Masters Guide gefunden werden. |