Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Winged Boots
uncommon
Golden Vault reward
DDHC-KftGV - The Stygian Gambit
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Natures Mantle
uncommon
Joquien, Feywild
WBW-DC-JOQ-01 Dancing at Her Funeral
Show
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
Periapt of Wound Closure
uncommon
Broke Pick Fort
CCC-GHC-BK1-08 The Hunt for Cutter Jack
Show
Notes:
Ilmater’s Bleeding Heart (Periapt of Wound Closure)
Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Longsword +1
uncommon
Unterholzen in Calimshan
FR-DC-MBM-03 Back To School
Show
Half Plate Armor of Fungal Spores
uncommon
Unterholzen in Calimshan
FR-DC-MBM-03 Back To School
Show
Notes:
Medium armor, uncommon
40 lb.
AC 15 + Dex (max 2)
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Quirk: Metamorphic
The item periodically alters its appearance in slight ways. You have no control over these minor alterations, which have no effect on the item's use.
History:
Strange magic has been dripping into this armor, giving it the appearance to be a living entity rather than a mere object of protection. The golden and silvery mushrooms seem to spread and recede all over the armor.
Slippers of spider climb
uncommon
Joquien, Feywild
WBW-DC-JOQ-02 Mirror Mirror
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
These slippers are a pair of electric blue pumps with a six-inch stiletto heel. While uncomfortable to wear for long periods, the magic of the item allows you to walk in them unimpeded.
Doss Lute
uncommon
Joquiet, Feywild
WBW-DC-JOQ-03 Giant Serenade
Show
Notes:
Wonderous Item, Uncommon (Requires attunement by a bard)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison
This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck.
Feywild Shard
uncommon
Joquiet, Feywild
WBW-DC-JOQ-04 Vanishing the Lady
Show
Notes:
Wonderous Item, Uncommon (Requires Attunement by a
Sorcerer)
This warm crystal glints with the sunset colors of the
Feywild sky and evokes whispers of emotional memory. As
an action, you can attach the shard to a Tiny object (such as
a weapon or a piece of jewelry) or detach it. It falls off if
your attunement to it ends. You can use the shard as a
spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you
are holding or wearing the shard, you can roll on the Wild
Magic Surge table in the Player's Handbook. If the result is a
spell, it is too wild to be affected by your Metamagic, and if
it normally requires concentration, it doesn't require
concentration in this case; the spell lasts for its full
duration.
If you don't have the Wild Magic Sorcerous Origin, once
this property is used to roll on the Wild Magic Surge table, it
can't be used again until the next dawn. This item is found
in Tasha’s Cauldron of Everything.
This shard is a portion of the fey power of the dryad
Quercus, who gained a great deal of power in the domain of
delight of Joquiet under the name of Zoe Grimalda. She
forsook this power for a simple life as a tree nymph once
again, and this shard represents the last vestige of Zoe
Grimalda’s power.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Winged Boots | uncommon | Golden Vault reward | DDHC-KftGV - The Stygian Gambit | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) |
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| Natures Mantle | uncommon | Joquien, Feywild | WBW-DC-JOQ-01 Dancing at Her Funeral | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger) |
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| Periapt of Wound Closure | uncommon | Broke Pick Fort | CCC-GHC-BK1-08 The Hunt for Cutter Jack | Show | ||
|
Notes:
Ilmater’s Bleeding Heart (Periapt of Wound Closure) |
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| Longsword +1 | uncommon | Unterholzen in Calimshan | FR-DC-MBM-03 Back To School | Show | ||
| Half Plate Armor of Fungal Spores | uncommon | Unterholzen in Calimshan | FR-DC-MBM-03 Back To School | Show | ||
|
Notes:
Medium armor, uncommon Quirk: Metamorphic |
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| Slippers of spider climb | uncommon | Joquien, Feywild | WBW-DC-JOQ-02 Mirror Mirror | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. You have a Climb Speed equal to your Speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are a pair of electric blue pumps with a six-inch stiletto heel. While uncomfortable to wear for long periods, the magic of the item allows you to walk in them unimpeded. |
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| Doss Lute | uncommon | Joquiet, Feywild | WBW-DC-JOQ-03 Giant Serenade | Show | ||
|
Notes:
Wonderous Item, Uncommon (Requires attunement by a bard) This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. |
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| Feywild Shard | uncommon | Joquiet, Feywild | WBW-DC-JOQ-04 Vanishing the Lady | Show | ||
|
Notes:
Wonderous Item, Uncommon (Requires Attunement by a This warm crystal glints with the sunset colors of the If you don't have the Wild Magic Sorcerous Origin, once This shard is a portion of the fey power of the dryad |
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