Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Slumbering Dragon-Touched Focus uncommon Graymere DDHC -DDA 03 - The Will of Orcus Show
Notes:

Wondrous item, uncommon (requires attunement by a spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Talking Doll common Joquiet, Feywild WBW-DC-JOQ-04 Vanishing the Lady Show
Notes:

Wonderous Item, common (Requires Attunement)

While this stuffed doll is within 5 feet of you, you can spend
a short rest telling it to say up to six phrases, none of which
can be more than six words long and set a condition under
which the doll speaks each phrase. You can also replace old
phrases with new ones. Whatever the condition, it must
occur within 5 feet of the doll to make it speak. For
example, whenever someone picks up the doll, it might say,
"I want a piece of candy." The doll's phrases are lost when
your attunement to the doll ends. This item is found in
Xanathar’s Guide to Everything.

The doll’s name is “Zoe Grimalda” which is a name of
great importance in Joquiet and therefore any creature in
possession of this doll has 5 more reputation than normal.
This trait only functions while within the domain of delight
of Joquiet.

This item was stolen from The Tall Man. If you possess
this item while in an adventure taking place in Joquiet, you
owe The Tall Man a favor, and he has the right to curse you
if you do not comply.

Thenturian Circlet (Circlet of Blasting) uncommon Traded with Tonk Trade Log Show
Notes:

Thenturian Circlet (Circlet of Blasting) Wondrous Item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. Thenturischer Reif (Reif der Sprengung) Wundersamer Gegenstand, ungewöhnlich Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden.

Veterans Cane common Joquien, Feywild WBW-DC-JOQ-02 Mirror Mirror Show
Notes:

Wondrous Item, Common

As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.

Due to additional enchantment by the guild master of the Guild of Naming, once the sword is drawn from the cane, a spectacular display of harmless smoke and pyrotechnics will erupt from the item.

Wand of Conducting common Unterholzen in Calimshan FR-DC-MBM-03 Back To School Show
Notes:

Wand, common
1 lb.
This wand has 3 charges. While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around.
The music can be heard out to 120 feet and ends when you stop waving the wand.
Regaining Charges: The wand regains all expended charges daily at dawn.
If you expend the wand's last charge, roll 1d20.
On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.

Wand of Secrets uncommon Tower of storms DDHC0-DoIP-12 Dragon of Icespire Peak Show
Notes:

DMG'24p322
Wand, uncommon
1 lb.

This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.

Wand of Web uncommon Swamp of Chelimber DDAL05-07 Chelimber's Decent Show
Notes:

Wand (arcane focus), uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Weight: 1

Winged Boots uncommon Golden Vault reward DDHC-KftGV - The Stygian Gambit Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.