Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Wand of Secrets
uncommon
Tower of storms
DDHC0-DoIP-12 Dragon of Icespire Peak
Show
Notes:
DMG'24p322
Wand, uncommon
1 lb.
This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Thenturian Circlet (Circlet of Blasting)
uncommon
Traded with Tonk
Trade Log
Show
Notes:
Thenturian Circlet (Circlet of Blasting) Wondrous Item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. Thenturischer Reif (Reif der Sprengung) Wundersamer Gegenstand, ungewöhnlich Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden.
Wand of Conducting
common
Unterholzen in Calimshan
FR-DC-MBM-03 Back To School
Show
Notes:
Wand, common
1 lb.
This wand has 3 charges. While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around.
The music can be heard out to 120 feet and ends when you stop waving the wand.
Regaining Charges: The wand regains all expended charges daily at dawn.
If you expend the wand's last charge, roll 1d20.
On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.
Half Plate Armor of Fungal Spores
uncommon
Unterholzen in Calimshan
FR-DC-MBM-03 Back To School
Show
Notes:
Medium armor, uncommon
40 lb.
AC 15 + Dex (max 2)
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Quirk: Metamorphic
The item periodically alters its appearance in slight ways. You have no control over these minor alterations, which have no effect on the item's use.
History:
Strange magic has been dripping into this armor, giving it the appearance to be a living entity rather than a mere object of protection. The golden and silvery mushrooms seem to spread and recede all over the armor.
Longsword +1
uncommon
Unterholzen in Calimshan
FR-DC-MBM-03 Back To School
Show
Boots of the Winterlands — Waterdeep Provenance
uncommon
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Boots of the Winterlands — Waterdeep Provenance
"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."
"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."
"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."
"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."
Wondrous Item, Uncommon (Requires Attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
Bell of Silent Carols (Horn of Silent Alarm)
common
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Enduring Spellbook
common
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Common magic item
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Secrets | uncommon | Tower of storms | DDHC0-DoIP-12 Dragon of Icespire Peak | Show | ||
|
Notes:
DMG'24p322 This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. |
||||||
| Thenturian Circlet (Circlet of Blasting) | uncommon | Traded with Tonk | Trade Log | Show | ||
|
Notes:
Thenturian Circlet (Circlet of Blasting) Wondrous Item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. Thenturischer Reif (Reif der Sprengung) Wundersamer Gegenstand, ungewöhnlich Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden. |
||||||
| Wand of Conducting | common | Unterholzen in Calimshan | FR-DC-MBM-03 Back To School | Show | ||
|
Notes:
Wand, common |
||||||
| Half Plate Armor of Fungal Spores | uncommon | Unterholzen in Calimshan | FR-DC-MBM-03 Back To School | Show | ||
|
Notes:
Medium armor, uncommon Quirk: Metamorphic |
||||||
| Longsword +1 | uncommon | Unterholzen in Calimshan | FR-DC-MBM-03 Back To School | Show | ||
| Boots of the Winterlands — Waterdeep Provenance | uncommon | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Boots of the Winterlands — Waterdeep Provenance "These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." Wondrous Item, Uncommon (Requires Attunement) |
||||||
| Bell of Silent Carols (Horn of Silent Alarm) | common | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Wondrous Item, common |
||||||
| Enduring Spellbook | common | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Common magic item |
||||||