Quirk

Season:
Forgotten Realms
Race:
Goblin
Class:
Warlock 1
Background:
Charlatan
Lifestyle:
None
Current Level:
9
Total GP:
24944
Total Downtime:
150
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
37
Magic Item Limit:
3
+1 rod of the pact keeper,
Pearl of Power,
Rapier +1,
Uncommon Magic Item of Choice (DMG, Xanatars, Tashas),
Slippers of Spider Climbing,
Gem of Brightness,
Mithral Plate Armor,
Wand of Binding,
Bracers of Defense,
Staff of the Python,
Hat of Wizardry,
Periapt of wound closure,
Orb of direction,
Bloodwell vial +1,
Longsword +2 ("Pride"),
Candle of the Deep,
Wand of Binding,
Cloak of Billowing,
The Mind Fortress (ring of mind shielding),
Lantern of Tracking (Undead),
Dagger of Warning,
Ring of Mind Shielding,
Stone of Good Luck (Luckstone),
Boots of Striding and Springing,
Driftglobe,
Rod of the Pact Keeper +2,
Chain shirt+1,
Goggles of Night,
Stone of Good Luck,
Boots of Striding and Springing,
Ring of Protection,
Ring of Spell Storing,
Armor of Vulnerability,
Item of choice,
Opal of the Ild Rune,
Scale Mail +1,
Dagger of Venom

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2024-09-29 23:59 Adaption for D&D2024 Show

Quirk

1.Class
Warlock/Sorcerer

2.Origin

Race: Goblin

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest, and you can use it no more than once per turn.

Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.

Background: Wayfarer
Abilities: DEX +1, CHA +2
Feat: Lucky
Skills: Insight, Stealth
Tools: Thieves' Tools
Equipment: 50 GP or two daggers, Thieves’ Tools, any Gaming Set, a bedroll, two pouches, traveler’s clothes, and 15 GP.

Abilities
STR 8 (0)
DEX 15 (9) [+1]
CON 14 (7)
INT 10 (2)
WIS 10 (2)
CHA 14 (7) [+2]

Alignment
Chaotic Good (CG)

Personality
by Attributes
Indirect
Fidgety
Hearty
Informative/Uninformed
Wary/Naive
Inspiring

by Alignment
Rebellious - Kind

Warlock 2
HP: 8+5
Save Proficiencies: Wisdom and Charisma
Skill Proficiencies: 2 of Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies: Simple Weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Class Features
Eldritch Invocations: 3
Pact Magic:
2 Cantrips
2 spells prepared, 1 spell slot level 1
3 Eldritch Invocations:

Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.

Sorcerer 2
HP: 4+4

Class Features
Spellcasting
4 Cantrips:
4 Prepared Spells:
3 Spell slots level 1

Innate Sorcery
An event in your past left an indelible mark on you, infusing you with a simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:
The spell save DC of your Sorcerer spells increases by 1.
You have Advantage on the attack rolls of Sorcerer spells you cast.
You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.

Font of Magic: 2 Sorcery Points

Metamagic: 2 Metamagic Options
Empowered Spell
Seeking Spell

2024-01-07 00:25 Trade Log -5 +1 Wraps of Unarmed Prowess > +1 rod of the pact keeper Show Trade Log

Traded with Quarion

2024-01-06 02:00 Character Creation Show

Quirk
Race: Goblin
Background: Charlatan
Class: Warlock (Genie - Ifriti)

Abilities:
Method: Pointbuy: 8,13,14,12,12,14
STR: 8
DEX: 14 (+1)
CON: 14
INT: 12 (+1)
WIS: 12
CHA: 16 (+2)

Feats:
+ Magic Initiate (Forgotten Realms Background): Sorcerer

Traits:
+ Darkvision
+ Fey Ancestry
+ Nimble Escape
+ Fury of the Small

Skill Proficiencies:
+ Arcana (Warlock)
+ Investigation (Warlock)
+ Deception (Charlatan)
+ Sleight of Hand (Charlatan)

Tool Proficiencies:
+ Disguise Kit (Charlatan)
+ Forgery Kit (Charlatan)

Spells:
Cantrips:
+ Eldritch Blast (Warlock)
+ Toll the Dead (Warlock)
+ Shocking Grasp (Magic Initiate)
+ Mage Hand (Magic Initiate)

1st Level:
+ Burning Hands (Warlock, the Genie - Ifriti)
+ Hex (Warlock)
+ Shield (Magic Initiate)

Features:
+ False Identiy (Charlatan)
+ Genie's Vessel (Warlock, the Genie)

Equipment:
+ Arcane Focus
+ Belt Pounch
+ 2 Daggers
+ Leather Armor
+ Fine Cloths
+ Disguise Kit
+ Dungeneer's Pack

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-29 23:59 Adaption for D&D2024 Show

Quirk

1.Class
Warlock/Sorcerer

2.Origin

Race: Goblin

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest, and you can use it no more than once per turn.

Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.

Background: Wayfarer
Abilities: DEX +1, CHA +2
Feat: Lucky
Skills: Insight, Stealth
Tools: Thieves' Tools
Equipment: 50 GP or two daggers, Thieves’ Tools, any Gaming Set, a bedroll, two pouches, traveler’s clothes, and 15 GP.

Abilities
STR 8 (0)
DEX 15 (9) [+1]
CON 14 (7)
INT 10 (2)
WIS 10 (2)
CHA 14 (7) [+2]

Alignment
Chaotic Good (CG)

Personality
by Attributes
Indirect
Fidgety
Hearty
Informative/Uninformed
Wary/Naive
Inspiring

by Alignment
Rebellious - Kind

Warlock 2
HP: 8+5
Save Proficiencies: Wisdom and Charisma
Skill Proficiencies: 2 of Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies: Simple Weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Class Features
Eldritch Invocations: 3
Pact Magic:
2 Cantrips
2 spells prepared, 1 spell slot level 1
3 Eldritch Invocations:

Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.

Sorcerer 2
HP: 4+4

Class Features
Spellcasting
4 Cantrips:
4 Prepared Spells:
3 Spell slots level 1

Innate Sorcery
An event in your past left an indelible mark on you, infusing you with a simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:
The spell save DC of your Sorcerer spells increases by 1.
You have Advantage on the attack rolls of Sorcerer spells you cast.
You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.

Font of Magic: 2 Sorcery Points

Metamagic: 2 Metamagic Options
Empowered Spell
Seeking Spell

2024-01-07 00:25 Trade Log -5 Show Trade Log

Traded with Quarion

2024-01-06 02:00 Character Creation Show

Quirk
Race: Goblin
Background: Charlatan
Class: Warlock (Genie - Ifriti)

Abilities:
Method: Pointbuy: 8,13,14,12,12,14
STR: 8
DEX: 14 (+1)
CON: 14
INT: 12 (+1)
WIS: 12
CHA: 16 (+2)

Feats:
+ Magic Initiate (Forgotten Realms Background): Sorcerer

Traits:
+ Darkvision
+ Fey Ancestry
+ Nimble Escape
+ Fury of the Small

Skill Proficiencies:
+ Arcana (Warlock)
+ Investigation (Warlock)
+ Deception (Charlatan)
+ Sleight of Hand (Charlatan)

Tool Proficiencies:
+ Disguise Kit (Charlatan)
+ Forgery Kit (Charlatan)

Spells:
Cantrips:
+ Eldritch Blast (Warlock)
+ Toll the Dead (Warlock)
+ Shocking Grasp (Magic Initiate)
+ Mage Hand (Magic Initiate)

1st Level:
+ Burning Hands (Warlock, the Genie - Ifriti)
+ Hex (Warlock)
+ Shield (Magic Initiate)

Features:
+ False Identiy (Charlatan)
+ Genie's Vessel (Warlock, the Genie)

Equipment:
+ Arcane Focus
+ Belt Pounch
+ 2 Daggers
+ Leather Armor
+ Fine Cloths
+ Disguise Kit
+ Dungeneer's Pack

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2024-09-29 23:59 Adaption for D&D2024 Show

Quirk

1.Class
Warlock/Sorcerer

2.Origin

Race: Goblin

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest, and you can use it no more than once per turn.

Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.

Background: Wayfarer
Abilities: DEX +1, CHA +2
Feat: Lucky
Skills: Insight, Stealth
Tools: Thieves' Tools
Equipment: 50 GP or two daggers, Thieves’ Tools, any Gaming Set, a bedroll, two pouches, traveler’s clothes, and 15 GP.

Abilities
STR 8 (0)
DEX 15 (9) [+1]
CON 14 (7)
INT 10 (2)
WIS 10 (2)
CHA 14 (7) [+2]

Alignment
Chaotic Good (CG)

Personality
by Attributes
Indirect
Fidgety
Hearty
Informative/Uninformed
Wary/Naive
Inspiring

by Alignment
Rebellious - Kind

Warlock 2
HP: 8+5
Save Proficiencies: Wisdom and Charisma
Skill Proficiencies: 2 of Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies: Simple Weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Class Features
Eldritch Invocations: 3
Pact Magic:
2 Cantrips
2 spells prepared, 1 spell slot level 1
3 Eldritch Invocations:

Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.

Sorcerer 2
HP: 4+4

Class Features
Spellcasting
4 Cantrips:
4 Prepared Spells:
3 Spell slots level 1

Innate Sorcery
An event in your past left an indelible mark on you, infusing you with a simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:
The spell save DC of your Sorcerer spells increases by 1.
You have Advantage on the attack rolls of Sorcerer spells you cast.
You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.

Font of Magic: 2 Sorcery Points

Metamagic: 2 Metamagic Options
Empowered Spell
Seeking Spell

2024-01-07 00:25 Trade Log -5 +1 Wraps of Unarmed Prowess > +1 rod of the pact keeper Show Trade Log

Traded with Quarion

2024-01-06 02:00 Character Creation Show

Quirk
Race: Goblin
Background: Charlatan
Class: Warlock (Genie - Ifriti)

Abilities:
Method: Pointbuy: 8,13,14,12,12,14
STR: 8
DEX: 14 (+1)
CON: 14
INT: 12 (+1)
WIS: 12
CHA: 16 (+2)

Feats:
+ Magic Initiate (Forgotten Realms Background): Sorcerer

Traits:
+ Darkvision
+ Fey Ancestry
+ Nimble Escape
+ Fury of the Small

Skill Proficiencies:
+ Arcana (Warlock)
+ Investigation (Warlock)
+ Deception (Charlatan)
+ Sleight of Hand (Charlatan)

Tool Proficiencies:
+ Disguise Kit (Charlatan)
+ Forgery Kit (Charlatan)

Spells:
Cantrips:
+ Eldritch Blast (Warlock)
+ Toll the Dead (Warlock)
+ Shocking Grasp (Magic Initiate)
+ Mage Hand (Magic Initiate)

1st Level:
+ Burning Hands (Warlock, the Genie - Ifriti)
+ Hex (Warlock)
+ Shield (Magic Initiate)

Features:
+ False Identiy (Charlatan)
+ Genie's Vessel (Warlock, the Genie)

Equipment:
+ Arcane Focus
+ Belt Pounch
+ 2 Daggers
+ Leather Armor
+ Fine Cloths
+ Disguise Kit
+ Dungeneer's Pack