Adventure Logsheet
Quirk Race: Goblin Background: Charlatan Class: Warlock (Genie - Ifriti) Abilities: Method: Pointbuy: 8,13,14,12,12,14 STR: 8 DEX: 14 (+1) CON: 14 INT: 12 (+1) WIS: 12 CHA: 16 (+2) Feats: + Magic Initiate (Forgotten Realms Background): Sorcerer Traits: + Darkvision + Fey Ancestry + Nimble Escape + Fury of the Small Skill Proficiencies: + Arcana (Warlock) + Investigation (Warlock) + Deception (Charlatan) + Sleight of Hand (Charlatan) Tool Proficiencies: + Disguise Kit (Charlatan) + Forgery Kit (Charlatan) Spells: Cantrips: + Eldritch Blast (Warlock) + Toll the Dead (Warlock) + Shocking Grasp (Magic Initiate) + Mage Hand (Magic Initiate) 1st Level: + Burning Hands (Warlock, the Genie - Ifriti) + Hex (Warlock) + Shield (Magic Initiate) Features: + False Identiy (Charlatan) + Genie's Vessel (Warlock, the Genie) Equipment: + Arcane Focus + Belt Pounch + 2 Daggers + Leather Armor + Fine Cloths + Disguise Kit + Dungeneer's Pack
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Traded with Quarion
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Consumables: + Buy 1 Potion of healing
Silver Dagger
Trade: + Forgery Kit (for 15 GP) - Potion of Healing
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Buy Consumables: + Potion of Healing (50 GP) + 3 Potion of Greater Healing (300 GP)
Quirk 1.Class Warlock/Sorcerer 2.Origin Race: Goblin Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Fury of the Small When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest, and you can use it no more than once per turn. Nimble Escape You can take the Disengage or Hide action as a bonus action on each of your turns. Background: Wayfarer Abilities: DEX +1, CHA +2 Feat: Lucky Skills: Insight, Stealth Tools: Thieves' Tools Equipment: 50 GP or two daggers, Thieves’ Tools, any Gaming Set, a bedroll, two pouches, traveler’s clothes, and 15 GP. Abilities STR 8 (0) DEX 15 (9) [+1] CON 14 (7) INT 10 (2) WIS 10 (2) CHA 14 (7) [+2] Alignment Chaotic Good (CG) Personality by Attributes Indirect Fidgety Hearty Informative/Uninformed Wary/Naive Inspiring by Alignment Rebellious - Kind Warlock 2 HP: 8+5 Save Proficiencies: Wisdom and Charisma Skill Proficiencies: 2 of Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies: Simple Weapons Armor Training: Light armor Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP Class Features Eldritch Invocations: 3 Pact Magic: 2 Cantrips 2 spells prepared, 1 spell slot level 1 3 Eldritch Invocations: Magical Cunning You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest. Sorcerer 2 HP: 4+4 Class Features Spellcasting 4 Cantrips: 4 Prepared Spells: 3 Spell slots level 1 Innate Sorcery An event in your past left an indelible mark on you, infusing you with a simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits: The spell save DC of your Sorcerer spells increases by 1. You have Advantage on the attack rolls of Sorcerer spells you cast. You can use this feature twice, and you regain all expended uses of it when you finish a Long Rest. Font of Magic: 2 Sorcery Points Metamagic: 2 Metamagic Options Empowered Spell Seeking Spell
Consumables: 5x Healers Kit 1x Antitoxin 1 Dust of Disappearance
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Traded with Tonk
Consumables: + Potion of greater healing
Consumables: + 1 Potion of greater healing
Consumables: - potion of healing
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Buy: + 2 Potion of superior healing (2x 500 GM)
Consumables: - 2 Potions of greater healing
Consumables: +2 Potion of Greater Healing + Potion of Climbing Remaining Consumables: + 2 Potion of superior healing + 5 Potion of greater healing + 1 Potion of healing + Potion of Climbing + 5x Healers Kit + 1x Antitoxin + 1 Dust of Disappearance
Memory of the Ancestors. Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning.