Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Wand of Binding
rare
Revels End
Keys from the Golden Vault - Prisoner 13
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Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Horn of Blasting
rare
Lost mountains
DDHC -DD06 - The Forbidden Vale
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Notes:
Wondrous Item, Rare
You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Rod of the Pact Keeper +2
rare
Golden vault reward
DDHC-KftGV-05 - Tockworth's Clockworks
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Notes:
Rod, Rare (Requires Attunement by a Warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells.
In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest.
Chain shirt+1
rare
White plume mountain
DDHC-TftYP-White Plume Mountain
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Notes:
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Cube of summoning
rare
Lost mountains
DDHC -DD06 - The Forbidden Vale
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Notes:
Wondrous Item, Rare
This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can’t otherwise be opened.
Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn’t require Concentration, but you otherwise function as the spell’s caster.
Once the cube summons a creature, the cube can’t do so again until the next dawn.
Cube of Summoning
1d6 Spell
1 Summon Aberration
2 Summon Beast
3 Summon Construct
4 Summon Dragon
5 Summon Elemental
6 Summon Fey
Armor of Vulnerability
legendary
White plume mountain
DDHC-TftYP-White Plume Mountain
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Notes:
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Binding | rare | Revels End | Keys from the Golden Vault - Prisoner 13 | Show | ||
|
Notes:
Wand, rare (requires attunement by a spellcaster) |
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| Horn of Blasting | rare | Lost mountains | DDHC -DD06 - The Forbidden Vale | Show | ||
|
Notes:
Wondrous Item, Rare |
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| Rod of the Pact Keeper +2 | rare | Golden vault reward | DDHC-KftGV-05 - Tockworth's Clockworks | Show | ||
|
Notes:
Rod, Rare (Requires Attunement by a Warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest. |
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| Chain shirt+1 | rare | White plume mountain | DDHC-TftYP-White Plume Mountain | Show | ||
|
Notes:
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs |
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| Cube of summoning | rare | Lost mountains | DDHC -DD06 - The Forbidden Vale | Show | ||
|
Notes:
Wondrous Item, Rare |
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| Armor of Vulnerability | legendary | White plume mountain | DDHC-TftYP-White Plume Mountain | Show | ||
|
Notes:
Armor (plate), legendary (requires attunement) |
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