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Adventure Title
DDHC-KftGV-05 - Tockworth's Clockworks
DDHC-KftGV-05 - Tockworth's Clockworks
Session
1
1
Date Played
2025-06-03 20:00:00 UTC
2025-06-03 20:00:00 UTC
Levels Gained
GP +/-
1122
1122
Downtime +/-
10.0
10.0
Location Played
Little Lockford (Underdark)
Little Lockford (Underdark)
DM Name
Karrakasz/Neels
Karrakasz/Neels
DM DCI Number
Notes
**Consumables:** + 10 potions of healing + 6 Healers Kits + 2 Alchemists fire + 1 dust of diappearance + 3 Smiths Tools + 2 Tinker Tools + spell scroll of magic weapon + potion of giant strength (hill)
**Consumables:** + 10 potions of healing + 6 Healers Kits + 2 Alchemists fire + 1 dust of diappearance + 3 Smiths Tools + 2 Tinker Tools + spell scroll of magic weapon + potion of giant strength (hill)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Stone of Good Luck (Luckstone) | Uncommon | Little Lockford (Underdark) | true | ||
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Boots of Striding and Springing | Uncommon | Little Lockford (Underdark) | true | ||
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. | |||||
Driftglobe | Uncommon | Little Lockford (Underdark) | true | ||
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. | |||||
Rod of the Pact Keeper +2 | Rare | Golden vault reward | true | ||
Rod, Rare (Requires Attunement by a Warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest. |