Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Item of choice rare White plume mountain DDHC-TftYP-White Plume Mountain Show
Notes:

Each character may choose one of the following items:

Arrow catching Shield
Bracers of Defense
Canaith Mandolin
Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk)
1x greater resto
1x cure wounds
1x Greater Resto
1x Shining smite
1x cure wounds
1x bless
Staff of the Woodlands
+2 Wand of the War Mage
+2 Weapon.

Lantern of Tracking (Undead) common Yeonido DDHC-JRC-06 Sins of Our Elders Show
Notes:

Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however.

Longsword +2 ("Pride") rare Ashenford FR-DC-BTW 03 Fathers Mistakes Show
Notes:

Weapon (Longsword), Rare
Es hat eine schwarze Klinge und in den Kupfergriff ist ein wertvoller Rubin eingelassen. Auf der schwarzen Klinge ist das Wort „Stolz“ eingraviert.

Mithral Plate Armor uncommon Revels End Keys from the Golden Vault - Prisoner 13 Show
Notes:

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Opal of the Ild Rune rare Harts Vale DDAL05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Orb of direction common Ashenford FR-DC-BTW 02 Fathers Curse Show
Notes:

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Pearl of Power uncommon Arquëon System (Wildspace) SJ-DC-ARQ-01 Welcome to the Arquëon System Show
Notes:

Wonderous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an Action to speak its Command word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can't be used again until the next dawn.
This item also has the "Beacon" property, which means the bearer can use a bonus action to cause the pearl to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
This item is found in chapter 7 of the Dungeon Master’s Guide.
It looks like a lustrous silvery-blue pearl that’s about the size of a pebble.

Periapt of Health uncommon Lost mountains DDHC -DD06 - The Forbidden Vale Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.
In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Periapt of wound closure uncommon Ashenford FR-DC-BTW 02 Fathers Curse Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.

Rapier +1 uncommon Afterlife Casino DDHC-KftGV-02 Stygian Gambit Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Ring of Mind Shielding uncommon Yeonido DDHC-JRC-06 Sins of Our Elders Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

Ring of Protection rare White plume mountain DDHC-TftYP-White Plume Mountain Show
Notes:

Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing rare White plume mountain DDHC-TftYP-White Plume Mountain Show
Notes:

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)

Rod of the Pact Keeper +2 rare Golden vault reward DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Rod, Rare (Requires Attunement by a Warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells.

In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest.

Scale Mail +1 rare Isefesting DDAL05-13 Jarl Rising Show
Notes:

Armor (Scale Mail), Rare
You have a +1 bonus to Armor Class while wearing this armor.
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.

Silvered Spear common Lost mountains DDHC -DD06 - The Forbidden Vale Show
Notes:

Weapon (Spear), Common
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Simple Melee Weapon
Damage: 1d6 Piercing
Properties: Thrown (Range 20/60), Versatile (1d8)
Mastery: Sap
Weight: 3 lb.
Cost: 1 GP

Slippers of Spider Climbing uncommon Revels End Keys from the Golden Vault - Prisoner 13 Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

Staff of the Python uncommon Ahenford FR-DC-BTW 01 Fathers Conscience Show
Notes:

Staff, Uncommon (Requires Attunement)
As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself.
As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.

Stone of Good Luck uncommon White plume mountain DDHC-TftYP-White Plume Mountain Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Stone of Good Luck (Luckstone) uncommon Little Lockford (Underdark) DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.