Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Astromancy Archive rare Wildspace SJ-DC-AMAK: Starlight's Lament Show
Notes:

Wondrous Item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Enduring Spellbook common Waterdeep Trade Log Show
Notes:

This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.

Adventurer's Ring common Tomb of Damara Trade Log Show
Notes:

Create or extinguish Light as bonus action

Hat of Vermin "piper's Hat" common Samsara Trade Log Show
Notes:

Wondrous Item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control.
It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Xanathar's Guide to Everything, pg. 137
“The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to it's bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Cloak of Displacement rare Damara CCC-SFBay-02-01 Old Enemies Arise Show
Notes:

Wondrous Item, Rare (Requires Attunement)
While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.

Amulet of Health rare Fangjaws Hold CCC-SFBay-02-02 Rise of the Oger King Show
Notes:

Wondrous Item, Rare (Requires Attunement)
Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Dieses Amulett besteht aus einem Blutstein, der von Trollzähnen flankiert wird. Die Kordel, die es hält, ist aus Trollhaut gefertigt. Charaktere, die dieses Amulett tragen, fühlen sich oft unbesiegbar, wenn sie in den Nahkampf ziehen, doch sie entwickeln eine Abneigung gegen Feuer. Fast so, als ob sie glauben, sie seien empfindlich gegenüber Feuer.