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Adventure Title
SJ-DC-AMAK: Starlight's Lament
Session
1
Date Played
2024-10-12 20:00:00 UTC
Levels Gained
1
GP +/-
150
Downtime +/-
10.0
Location Played
Wildspace
DM Name
Ali K.
DM DCI Number
Notes
**Consumables:** + Healers Kit + Potion of Fire breath + Restorative Ointment + Spell scroll of Air Bubble - 2 Potions of Healing - Potions of greater Healing - Potions of superior Healing **Remaining Consumables:** * 3 potions of healing (2d4 + 2) * 2 Potion of Greater Healing (4d4 + 4) * 2 Potion of Superior Healing (8d4 + 8) * Spell Scroll Revivify * Potion of Growth * Potion of fire breath * Potion of Flying * Potion of Mind Reading * Potion of Poison Resistance * Potion of Fire breath * Restorative Ointment * A packet of dust of disappearance * Two flasks of alchemist's fire * Potion of Hill Giant Strength * 6 Healers Kits * Potion of Climbing * Spell scroll of Air Bubble * Scroll of Fear * Scroll of Hold Person * Scroll of Conjure Minor Elementals * Scroll of Dispel Magic * Scroll of Magic Mouth * Scroll of Protection (Fiends) * 2 Spell Scrolls of Magic Weapon * Scroll of Comprehend Languages * Scroll of Protection from Evil and Good * Scroll of Fear * Scroll of Hold Person * Scroll of Conjure Minor Elementals * Scroll of Leomund's Tiny Hut * Scroll of Fly * Spell scroll Fire Shield * Healers Kit Spell scroll of Air Bubble scroll, uncommon A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. Air Bubble Level: 2nd Casting Time: 1 Action Range/Area: 60 ft Components: S Duration: 24 Hours School: Conjuration Attack/Save: None You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

Magic Items

Name Rarity Location Table Result Counts?
Atromancy Archive Rare Wildspace true
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Talking Doll Common Wildspace true
Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.