Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
+1 Wraps of Unarmed Prowess
uncommon
Wave echo cave
Trade Log
Show
Notes:
Uncommon Wondrous item
While you're wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes. Quirk: Muttering The item grumbles and mutters. A creature who listens carefully to the item might learn something useful.
Battleaxe +1
uncommon
Ghalasine
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Belt of Stone Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement) While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Boots of Striding and Springing
uncommon
Wave echo cave
DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Bracers of Archery
uncommon
Anauroch
DDAL05-02 The Black Road
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Chest of Preserving
common
Earthspur Mountains
FR-DC-FET-02 Vatras Abyss
Show
Notes:
Wondrous Item, Common
This chest was used by Clauthya to store the Memories of her victims.
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide and 1 foot tall with a half barrel lid. It weighs 25 pounds.
Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
Cloak of Displacement
rare
Ghalasine
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
Cloak of Displacement
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
CLOAK OF THE BAT
rare
Wildspace
Trade Log
Show
Notes:
BAT BURGLAR CLOAK (CLOAK OF THE BAT) Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Clothes of Mending
common
Wildspace
SJ-DC-YLD – 01 - 02 – The forgotten place
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Dragonhide Belt +1
uncommon
DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave
Show
Notes:
Wondrous item, uncommon (+1) (requires attunement by a monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.
Dread Helm
common
Earthspur Mountains
FR-DC-FET-03 Vatras Fury
Show
Notes:
Wondrous Item, Common
While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Eldritch Claw Tattoo
uncommon
Waterdeep
Keys from the Golden Vault - The Stygian Gambit
Show
Notes:
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
Gem of Brightness
uncommon
Wildspace
SJ-DC HIPS Hiding in Plain Sight
Show
Notes:
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
Gem of Seeing
rare
Wildspace
SJ-DC HIPS Hiding in Plain Sight
Show
Notes:
Wondrous Item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Glaive +2
rare
Earthspur Mountains
FR-DC-FET-02 Vatras Abyss
Show
Notes:
Grûmsh Bryndrak (Glaive +2)
Weapon (Glaive), Rare
Grûmsh Bryndrak war die Waffe des mächtigen Todesriesen “Clauthya”. Gesandt von der Rabenkönigin, um die Erinnerungen eines mächtigen Feindes einzufangen, rechnete sie nicht mit dem Eingreifen einer mutigen Gruppe von Abenteurern. Grûmsh Bryndrak setzt sich aus den Wörtern Grûmsh (gemeint ist der Schnitter oder die Schnitterklinge) und Bryndrak (der Leuchtende) zusammen. Es ist eine 7 Fuß lange Waffe, an deren Ende eine dunkle Klinge befestigt ist. Eine Waffe deren Macht dem Schnitter selbst würdig wäre.
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. When activated, Grûmsh Bryndrak Blade glows in an unnatural purple light.
Half Plate Armor +1 [Guardian]
rare
Earthspur Mountains
FR-DC-FET-01 Vatras Besieged
Show
Notes:
Armor (Half Plate Armor), Rare
You have a +1 bonus to Armor Class while wearing this armor.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
This Armor was onced forged by the Dwarves of the Earthsunder Clan. They named it Thurûmkhar. a combination of Thurûm (”thoughtfulness, wisdom“) and Khar (”eye, gaze"), which could mean ‘wise gaze’ or ‘mindful mind’.
Hat of Disguise
uncommon
Nelanther Isles
SJ-DC-RTR-02 The Ship
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Minor Property: Beacon
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Heward's Handy Spice Pounch
common
Wildspace
SJ-DC HIPS Hiding in Plain Sight
Show
Notes:
Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Lightbringer (Mace +1)
uncommon
Wave echo cave
DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave
Show
Notes:
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Weapon (Mace)
Category: Items
Damage: 1d6
Damage Type: Bludgeoning
Modifiers: Melee Attacks +1, Melee Damage +1
Secondary Damage: 1d6
Weight: 4
Longsword +1
uncommon
Phandalin
DDHC-LMOP HC 02 Lost Mine of Phandelver
Show
Notes:
Weapon (longsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Name ▲ | Rarity | Location | Table | Result | Source | |
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+1 Wraps of Unarmed Prowess | uncommon | Wave echo cave | Trade Log | Show | ||
Notes:
Uncommon Wondrous item |
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Battleaxe +1 | uncommon | Ghalasine | Keys from the Golden Vault - Heart of Ashes | Show | ||
Notes:
Weapon (battleaxe), uncommon |
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Belt of Stone Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare (requires attunement) While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. |
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Boots of Striding and Springing | uncommon | Wave echo cave | DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |
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Bracers of Archery | uncommon | Anauroch | DDAL05-02 The Black Road | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
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Chest of Preserving | common | Earthspur Mountains | FR-DC-FET-02 Vatras Abyss | Show | ||
Notes:
Wondrous Item, Common |
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Cloak of Displacement | rare | Ghalasine | Keys from the Golden Vault - Heart of Ashes | Show | ||
Notes:
Cloak of Displacement While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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CLOAK OF THE BAT | rare | Wildspace | Trade Log | Show | ||
Notes:
BAT BURGLAR CLOAK (CLOAK OF THE BAT) Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Clothes of Mending | common | Wildspace | SJ-DC-YLD – 01 - 02 – The forgotten place | Show | ||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. |
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Dragonhide Belt +1 | uncommon | DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave | Show | |||
Notes:
Wondrous item, uncommon (+1) (requires attunement by a monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. |
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Dread Helm | common | Earthspur Mountains | FR-DC-FET-03 Vatras Fury | Show | ||
Notes:
Wondrous Item, Common |
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Eldritch Claw Tattoo | uncommon | Waterdeep | Keys from the Golden Vault - The Stygian Gambit | Show | ||
Notes:
Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. |
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Gem of Brightness | uncommon | Wildspace | SJ-DC HIPS Hiding in Plain Sight | Show | ||
Notes:
Wondrous item, uncommon When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp. |
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Gem of Seeing | rare | Wildspace | SJ-DC HIPS Hiding in Plain Sight | Show | ||
Notes:
Wondrous Item, rare (requires attunement) |
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Glaive +2 | rare | Earthspur Mountains | FR-DC-FET-02 Vatras Abyss | Show | ||
Notes:
Grûmsh Bryndrak (Glaive +2) |
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Half Plate Armor +1 [Guardian] | rare | Earthspur Mountains | FR-DC-FET-01 Vatras Besieged | Show | ||
Notes:
Armor (Half Plate Armor), Rare |
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Hat of Disguise | uncommon | Nelanther Isles | SJ-DC-RTR-02 The Ship | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
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Heward's Handy Spice Pounch | common | Wildspace | SJ-DC HIPS Hiding in Plain Sight | Show | ||
Notes:
Wondrous item, common |
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Lightbringer (Mace +1) | uncommon | Wave echo cave | DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave | Show | ||
Notes:
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Category: Items |
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Longsword +1 | uncommon | Phandalin | DDHC-LMOP HC 02 Lost Mine of Phandelver | Show | ||
Notes:
Weapon (longsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |