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Adventure Title
DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave
DDHC-LMOP-4 Lost Mine of Phandelver 4 Wave Echo Cave
Session
1
1
Date Played
2023-08-16 19:00:00 UTC
2023-08-16 19:00:00 UTC
Levels Gained
1
1
GP +/-
181
181
Downtime +/-
10.0
10.0
Location Played
Wave Echo Cave
Wave Echo Cave
DM Name
happy
happy
DM DCI Number
Notes
**Consumables:** + Potion of healing + Potion of Vitality **Bonus Magic Item for reaching 5th level:** + Dragonhide Belt +1
**Consumables:** + Potion of healing + Potion of Vitality **Bonus Magic Item for reaching 5th level:** + Dragonhide Belt +1
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Striding and Springing | Uncommon | Wave echo cave | true | ||
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. | |||||
Wand of Magic Missiles | Uncommon | Wave echo cave | true | ||
Wand, uncommon This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. | |||||
Spider Staff | Uncommon | Wave echo cave | true | ||
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. Melee Weapon (Staff) Category: Items Damage: 1d6 Damage Type: Bludgeoning Requires Attunement: Yes Secondary Damage: 1d6 Weight: 6 | |||||
Gauntlets of Ogre Power | Uncommon | Wave echo cave | true | ||
Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. | |||||
Lightbringer (Mace +1) | Uncommon | Wave echo cave | true | ||
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Weapon (Mace) Category: Items Damage: 1d6 Damage Type: Bludgeoning Modifiers: Melee Attacks +1, Melee Damage +1 Secondary Damage: 1d6 Weight: 4 | |||||
Dragonguard (breastplate +1) | Rare | Wave echo cave | true | ||
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. Medium Armor (Breastplate) AC: 14 Category: Items Modifiers: AC +1 Weight: 20 | |||||
Dragonhide Belt +1 | Uncommon | true | |||
Wondrous item, uncommon (+1) (requires attunement by a monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. |