Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wand of Web uncommon CCC-GHC-BK-03-05 Duskwood Wild Magic Pool Show
Wand of Pyrotechnics with Guardian Property common WBW-DC-REV-AO-01 Revelry and Ambrosia WBW-DC-REV-AO-01 Revelry and Ambrosia Show
Wand of Pyrotechnics ("Lia's Candle Lighter", Beacon Minor Property) common WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey Show
Notes:

This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Wand of Polymorph very_rare DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
Notes:

Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional

wand of paralysis rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
Wakened Dragon's Wrath Weapon (Maul) *cannot be traded very_rare WBW-DC-AO-HMT02 - Here Were Dragons WBW-DC-AO-HMT02 - Here Were Dragons Show
Notes:

"Mael's Valor" - Wakened Black Dragon's Wrath Weapon (Player's Choice)

• This magical weapon is decored with a black main and bronze lining. The PCs name can be found on the handle of the weapon.

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.

Slumbering. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.

Wakened The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and on a hit, the weapon deals 2d6 acid damage.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.

Talking Doll w/ Hidden Message Minor Property common WBW-DC-AO-HMT02 - Here Were Dragons WBW-DC-AO-HMT02 - Here Were Dragons Show
Notes:

Talking Doll "Mini Axann" w/ Hidden Message Minor Property
This doll looks like a tiny blue dragon plushie with a small tag on the side written "Axann". When you whisper "Hello, old friend." on this doll, a hidden message is spoken by this doll in draconic, "We love you. We will not Forget you."

superior healing potion very_rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Staff of the Woodlands rare DDAL07-08 Putting the Dead to Rest Trade Log Show
Staff of Striking common DDAL07-12 In Search of Secrets Trade Log Show
Staff of Frost very_rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
Staff of Charming rare DDAL09-11 Losing Fai DDAL09-11 Losing Fai Show
Notes:

Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide.

Spellwrought tattoo of find greater steed rare SJ-DC-ROTU-03 Hubris of Gods Show
Spellwrought tattoo of find familiar common SJ-DC-ROTU-04 Declaration of War Show
Spellwrought Tattoo (Aura of Vitality) rare WBW-DC-AO-TCF02 It's a Hard Rock Life Show
spell scroll of simulacrum common CCC-SEA-01-03 Stargazing on the Albatross Show
Spell Scroll of far step rare SJ-DC-ROTU-04 Declaration of War Show
spell scroll of fabricate common CCC-SEA-01-03 Stargazing on the Albatross Show
Spell Scroll of dispel magic uncommon SJ-DC-ROTU-04 Declaration of War Show
Spell Scroll of circle of power rare SJ-DC-ROTU-03 Hubris of Gods Show

Unlocked Magic Items