Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of Healing common CCC-ODFC01-01 Hammer and Anvil Show
Potion of Mind Reading uncommon CCC-GHC-BK-03-05 Duskwood Wild Magic Pool Show
Lantern of Revealing uncommon CCC-MALTH-Selune's Tear Show
Scroll - Faerie Fire common CCC-ODFC01-01 Hammer and Anvil Show
Potion of Healing common CCC-UK-1 Call of the Elvenflow Show
Cloak of Manta Ray uncommon Trade Log Show
Boots of Springing and Striding uncommon Trade Log Show
Wand of Web uncommon CCC-GHC-BK-03-05 Duskwood Wild Magic Pool Show
Dust of Dryness uncommon CCC-UK-1 Call of the Elvenflow Show
Scroll - Gaseous Form uncommon CCC-ODFC01-01 Hammer and Anvil Show
Potion of fire giant strength rare DDAL09-06 Infernal Insurgency Show
Arrow of Slaying (Tiefling) very_rare DDAL09-06 Infernal Insurgency Show
Heward's Handy Haversack rare DDAL09-09 Ruined Prospects DDAL09-09 Ruined Prospects Show
Amulet of Health rare CCC-SFBAY-02-02 Rise of the Ogre King Trade Log Show
Cloak of Displacement rare Trade Log Show
Potion of Invulnerability rare DDAL09-05 Faces of Fortune Show
Potion of Greater Healing rare DDAL09-09 Ruined Prospects Show
Arrow catching shield rare DDAL09-08 In the Garden of Evil DDAL09-08 In the Garden of Evil Show
ring of free action rare DDAL09-10 Tipping the Scales DDAL09-10 Tipping the Scales Show
Staff of Charming rare DDAL09-11 Losing Fai DDAL09-11 Losing Fai Show
Notes:

Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide.

Unlocked Magic Items