Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Mantle of Spell Resistance w/ War Leader Minor Property rare WBW-DC-AO-HMT02 - Here Were Dragons WBW-DC-AO-HMT02 - Here Were Dragons Show
Notes:

This mantle resembles a golden dragon's wing with blue lining and talons protruding at the end. It unfurls like a dragon spreading its wing when its use.

Mantle of Spell Resistance "Dragon Force" w/ War Leader Minor Property
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Mantle of Spell Resistance with Harmonious Property rare WBW-DC-REV-AO-01 Revelry and Ambrosia WBW-DC-REV-AO-01 Revelry and Ambrosia Show
Notes:

This rainbow colored mantle was crafted by only the greatest of the Ambrosian weavers in commemoration of their exodus into Ambrosia. When worn, it soothes the wearer and all those around them with a feeling of comfort.

Lantern of Revealing uncommon CCC-MALTH-Selune's Tear Show
javelin of lightning uncommon DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Ioun Stone of Leadership very_rare DDAL09-16 Honors Unforeseen DDAL09-16 Honors Unforeseen Show
Instruments of the Bards uncommon DDAL09-16 Honors Unforeseen Show
Notes:

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. This item is found in the Dungeon Master’s Guide.

Instrument of the bards (Cli lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Horn of Valhalla Silver (w/Beacon property) common WBW-DC-AO-TCF02 It's a Hard Rock Life WBW-DC-AO-TCF02 It's a Hard Rock Life Show
Horn of Valhala Bronze very_rare DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl DDHC-TYP Against the Giants: The Glacial Rift of the Frost Giant Jarl Show
Horn of Silent Alarm *Delver common SJ-DC-FAUX-03 The Lunar Sea Show
Notes:

Wondrous Item, common

Hollowed out from the cracked tip of a blue dragon’s horn, this instrument also functions as a makeshift trowel.

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Minor Property (Delver)
While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Heward's Handy Haversack rare DDAL09-09 Ruined Prospects DDAL09-09 Ruined Prospects Show
Helm of Brilliance very_rare DDAL07-14 Fathomless Depths of Ill Intent Trade Log Show
healing potion common DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Greatwyrm's Shroud (Spellwrought Tattoo: Shadow of Moil) rare SJ-DC-FAUX-03 The Lunar Sea Show
Greater Healing Potion rare WBW-DC-AO-HMT02 - Here Were Dragons Show
Giant sized +1 Battleaxe (3d8) uncommon DDHC-TYP Against the Giants - Steading of the Hill Giant Chief DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Declaration of War SJ-DC-ROTU-04 Declaration of War Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled

Flametongue shortsword (detect gems) rare DDHC-TYP Against the Giants - Steading of the Hill Giant Chief DDHC-TYP Against the Giants - Steading of the Hill Giant Chief Show
Notes:

A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

Elixir of Health common CCC-MAG01-03 The Clock That Didn't Tick Show
Efreeti Bottle very_rare WBW-DC-AUG-01 Last Hour Trade Log Show

Unlocked Magic Items