Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Earth Elemental Essence Shard *Wicked
rare
SJ-DC-SJS-04 The Crown of Kings
Trade Log
Show
Notes:
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends.
You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property:
Property. You gain resistance to a damage type of your choice until the start of your next turn.
Minor Property: Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Rod of the Pact Keeper +2
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Trade Log
Show
Scroll of Greater Restoration
rare
Purchase Magic Items
Show
orb of the stein rune
rare
DDAL05-14 Reeducation
Show
Potion of Heroism
rare
DDAL00-07 The Embers of Hate
Show
Bracers of Defence
rare
DDAL-DRW02 Wings of Death (Tier 4)
Show
Potion of Invulnerability
rare
DDAL-DRW-15 Frozen Whispers
Show
Figurine of Wondrous Power (Ivory Goats)
rare
WBW-DC-CONMAR-05 Death by Chocolate
Trade Log
Show
Scroll of Grasping Vine
rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Enhance Ability
rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Potion of Speed
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Nine Lives Stealer (longsword)
very_rare
DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award)
Trade Log
Show
Notes:
(Service Award)
Helm of Brilliance
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Notes:
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals
This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.
You gain the following benefits while wearing it:
You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component:
Daylight (opal),
Fireball (fire opal),
Prismatic Spray (diamond)
Wall of Fire (ruby).
The gem is destroyed when the spell is cast and disappears from The Helm.
As long as it has at least one Diamond,
The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.
As long as The Helm has at least one ruby, you have Resistance to fire damage.
As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.
Ioun Stone of Intellect
very_rare
DDAL-DRW-17 Expedition to the Supreme Forge
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
Rod of Alertness
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Staff of Power
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Manual of Bodily Health
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Candle of Invocation (Chaotic Good)
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Scimitar of Speed
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Hand crossbow +3
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Earth Elemental Essence Shard *Wicked | rare | SJ-DC-SJS-04 The Crown of Kings | Trade Log | Show | ||
Notes:
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Minor Property: Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |
||||||
Rod of the Pact Keeper +2 | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Trade Log | Show | ||
Scroll of Greater Restoration | rare | Purchase Magic Items | Show | |||
orb of the stein rune | rare | DDAL05-14 Reeducation | Show | |||
Potion of Heroism | rare | DDAL00-07 The Embers of Hate | Show | |||
Bracers of Defence | rare | DDAL-DRW02 Wings of Death (Tier 4) | Show | |||
Potion of Invulnerability | rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Figurine of Wondrous Power (Ivory Goats) | rare | WBW-DC-CONMAR-05 Death by Chocolate | Trade Log | Show | ||
Scroll of Grasping Vine | rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Enhance Ability | rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Potion of Speed | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Nine Lives Stealer (longsword) | very_rare | DDHC-DMM Dungeon of the Mad Mage Lv 22 (Service Award) | Trade Log | Show | ||
Notes:
(Service Award) |
||||||
Helm of Brilliance | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Notes:
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic. You gain the following benefits while wearing it: You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component: The gem is destroyed when the spell is cast and disappears from The Helm. As long as it has at least one Diamond, As long as The Helm has at least one ruby, you have Resistance to fire damage. As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon. Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed. |
||||||
Ioun Stone of Intellect | very_rare | DDAL-DRW-17 Expedition to the Supreme Forge | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
Notes:
This translucent green stone came from the Far Realm. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. |
||||||
Rod of Alertness | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Staff of Power | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Manual of Bodily Health | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Candle of Invocation (Chaotic Good) | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Scimitar of Speed | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Hand crossbow +3 | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show |