Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Oil of Sharpness
common
DDHC-TYP-Tomb of Horrors
Show
Potion of Cloud Giant Strength
very_rare
DDHC-TYP-Tomb of Horrors
Show
Potion of Frost Giant Strength
rare
DDHC-TYP-Tomb of Horrors
Show
Potion of Stone Giant Strength
rare
DDHC-TYP-Tomb of Horrors
Show
Potion of Growth
uncommon
DDHC-TYP-Tomb of Horrors
Show
Potion of Gaseous Form
rare
DDHC-TYP-Tomb of Horrors
Show
Potion of Clairvoyance
uncommon
DDHC-TYP-Tomb of Horrors
Show
Potion of Necrotic Resistance
uncommon
DDHC-TYP-Tomb of Horrors
Show
Potion of Fire Resistance
uncommon
DDHC-TYP-Tomb of Horrors
Show
Potion of Lightning Resistance
uncommon
DDHC-TYP-Tomb of Horrors
Show
Potion of Radiant Resistance
uncommon
DDHC-TYP-Tomb of Horrors
Show
Scroll of Far Step
rare
DDHC-TYP-Tomb of Horrors
Show
Helm of Brilliance
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Notes:
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals
This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.
You gain the following benefits while wearing it:
You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component:
Daylight (opal),
Fireball (fire opal),
Prismatic Spray (diamond)
Wall of Fire (ruby).
The gem is destroyed when the spell is cast and disappears from The Helm.
As long as it has at least one Diamond,
The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.
As long as The Helm has at least one ruby, you have Resistance to fire damage.
As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.
Ring of Free Action
rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Rod of Alertness
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Staff of Power
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Manual of Bodily Health
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Candle of Invocation (Chaotic Good)
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Scimitar of Speed
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Hand crossbow +3
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Oil of Sharpness | common | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Cloud Giant Strength | very_rare | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Frost Giant Strength | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Stone Giant Strength | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Growth | uncommon | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Gaseous Form | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Clairvoyance | uncommon | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Necrotic Resistance | uncommon | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Fire Resistance | uncommon | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Lightning Resistance | uncommon | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Radiant Resistance | uncommon | DDHC-TYP-Tomb of Horrors | Show | |||
Scroll of Far Step | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Helm of Brilliance | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Notes:
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic. You gain the following benefits while wearing it: You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component: The gem is destroyed when the spell is cast and disappears from The Helm. As long as it has at least one Diamond, As long as The Helm has at least one ruby, you have Resistance to fire damage. As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon. Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed. |
||||||
Ring of Free Action | rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Rod of Alertness | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Staff of Power | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Manual of Bodily Health | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Candle of Invocation (Chaotic Good) | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Scimitar of Speed | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Hand crossbow +3 | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show |