Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Blood fury tattoo
legendary
DDAL-DRW20 - The Death of Szass Tam
DDAL-DRW20 - The Death of Szass Tam
Show
Notes:
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Kyrzin’s ooze
very_rare
DDAL-DRW20 - The Death of Szass Tam
DDAL-DRW20 - The Death of Szass Tam
Show
Notes:
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding's stat block).
Potion of invisibility
common
DDAL-DRW20 - The Death of Szass Tam
Show
Potion of vitality
common
DDAL-DRW20 - The Death of Szass Tam
Show
Spell scroll of maddening darkness
common
DDAL-DRW20 - The Death of Szass Tam
Show
Bracers of Defence
rare
DDAL-DRW02 Wings of Death (Tier 4)
Show
Spellguard Shield
very_rare
DDAL-DRW02 Wings of Death (Tier 4)
DDAL-DRW02 Wings of Death (Tier 4)
Show
Ring of Earth Elemental Command
legendary
DDAL-DRW02 Wings of Death (Tier 4)
DDAL-DRW02 Wings of Death (Tier 4)
Show
Notes:
The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.
Potion if Cloud Giant Strength
very_rare
DDAL-DRW02 Wings of Death (Tier 4)
Show
Spell Scroll of Control Weather
very_rare
DDAL-DRW02 Wings of Death (Tier 4)
Show
Potion of Supreme Healing (10d4+20)
very_rare
DDAL-DRW02 Wings of Death (Tier 4)
Show
Leather +2
very_rare
DDHC-DIA Descent into Avernus
Trade Log
Show
Battle standard of infernal power
very_rare
DDHC-DIA Descent into Avernus
Trade Log
Show
Bag of Beans (6)
rare
DDHC-DIA Descent into Avernus
Trade Log
Show
Lance +3, Dream Whirl
very_rare
CCC-BMG-39 HULB 3-3 Darkest Vein
Trade Log
Show
Notes:
This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts. Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson
Manual of Iron Golems
very_rare
WBW-DC-NTP-02 Dogs of War
Trade Log
Show
Scarab of Protection
legendary
DDAL09-19 Fang and Claw
DDAL09-19 Fang and Claw
Show
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Gem of True Seeing
rare
Trade Log
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDEP00-01 Red War (T3)
Trade Log
Show
Notes:
Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly.
ioun stone of greater absorption
legendary
DDAL00-10 Trust & Understanding
DDAL00-10 Trust & Understanding
Show
Notes:
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Blood fury tattoo | legendary | DDAL-DRW20 - The Death of Szass Tam | DDAL-DRW20 - The Death of Szass Tam | Show | ||
Notes:
Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. |
||||||
Kyrzin’s ooze | very_rare | DDAL-DRW20 - The Death of Szass Tam | DDAL-DRW20 - The Death of Szass Tam | Show | ||
Notes:
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn. Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding's stat block). |
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Potion of invisibility | common | DDAL-DRW20 - The Death of Szass Tam | Show | |||
Potion of vitality | common | DDAL-DRW20 - The Death of Szass Tam | Show | |||
Spell scroll of maddening darkness | common | DDAL-DRW20 - The Death of Szass Tam | Show | |||
Bracers of Defence | rare | DDAL-DRW02 Wings of Death (Tier 4) | Show | |||
Spellguard Shield | very_rare | DDAL-DRW02 Wings of Death (Tier 4) | DDAL-DRW02 Wings of Death (Tier 4) | Show | ||
Ring of Earth Elemental Command | legendary | DDAL-DRW02 Wings of Death (Tier 4) | DDAL-DRW02 Wings of Death (Tier 4) | Show | ||
Notes:
The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. |
||||||
Potion if Cloud Giant Strength | very_rare | DDAL-DRW02 Wings of Death (Tier 4) | Show | |||
Spell Scroll of Control Weather | very_rare | DDAL-DRW02 Wings of Death (Tier 4) | Show | |||
Potion of Supreme Healing (10d4+20) | very_rare | DDAL-DRW02 Wings of Death (Tier 4) | Show | |||
Leather +2 | very_rare | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Battle standard of infernal power | very_rare | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Bag of Beans (6) | rare | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Lance +3, Dream Whirl | very_rare | CCC-BMG-39 HULB 3-3 Darkest Vein | Trade Log | Show | ||
Notes:
This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts. Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson |
||||||
Manual of Iron Golems | very_rare | WBW-DC-NTP-02 Dogs of War | Trade Log | Show | ||
Scarab of Protection | legendary | DDAL09-19 Fang and Claw | DDAL09-19 Fang and Claw | Show | ||
Notes:
Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. |
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Gem of True Seeing | rare | Trade Log | Show | |||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDEP00-01 Red War (T3) | Trade Log | Show | ||
Notes:
Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly. |
||||||
ioun stone of greater absorption | legendary | DDAL00-10 Trust & Understanding | DDAL00-10 Trust & Understanding | Show | ||
Notes:
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. |