Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Woe (Longsword), Unique
very_rare
DDAL-DRW-16 Uprising
DDAL-DRW-16 Uprising
Show
Notes:
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me."
Rod of Security
very_rare
DDAL00-01 Window to the Past
Trade Log
Show
Helm of Brilliance
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Notes:
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals
This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.
You gain the following benefits while wearing it:
You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component:
Daylight (opal),
Fireball (fire opal),
Prismatic Spray (diamond)
Wall of Fire (ruby).
The gem is destroyed when the spell is cast and disappears from The Helm.
As long as it has at least one Diamond,
The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.
As long as The Helm has at least one ruby, you have Resistance to fire damage.
As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.
Ioun Stone of Intellect
very_rare
DDAL-DRW-17 Expedition to the Supreme Forge
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
Shield +3
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Potion if Cloud Giant Strength
very_rare
DDAL-DRW02 Wings of Death (Tier 4)
Show
Potion of Flying
very_rare
DDHC-TYP-Tomb of Horrors
Show
Potion of Supreme Healing
very_rare
DDHC-TYP-Tomb of Horrors
Show
Hand crossbow +3
very_rare
DDHC-TYP-Tomb of Horrors
DDHC-TYP-Tomb of Horrors
Show
Scroll of Supreme Healing
very_rare
ALMOG-03-TALES03-01: Claws of Fury
Show
Scroll of Greater Restoration
very_rare
DDAL07-17 Cauldron of Sapphire
Show
Shield of the Uven Rune (VR) (A)
very_rare
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs (part II)
Show
Notes:
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Battle standard of infernal power
very_rare
DDHC-DIA Descent into Avernus
Trade Log
Show
Rod of Vonindod
rare
Trade Log
Show
orb of the stein rune
rare
DDAL05-14 Reeducation
Show
Mantle of Spell Resistance
rare
DDEP08-02 Stardock Under Seige
Show
Chime of Opening
rare
DDEP08-02 Stardock Under Seige
Show
Potion of Invulnerability
rare
DDHC-TYP-Tomb of Horrors
Show
Necklace of Fireballs (6 Beads) (R)
rare
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs (part II)
Show
Potion of Mind Reading
rare
DDHC-TYP-Tomb of Horrors
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Woe (Longsword), Unique | very_rare | DDAL-DRW-16 Uprising | DDAL-DRW-16 Uprising | Show | ||
Notes:
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me." |
||||||
Rod of Security | very_rare | DDAL00-01 Window to the Past | Trade Log | Show | ||
Helm of Brilliance | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Notes:
6 Diamonds, 12 Rubies, 22 Fire Opals, 18 Opals This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic. You gain the following benefits while wearing it: You can use an Action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component: The gem is destroyed when the spell is cast and disappears from The Helm. As long as it has at least one Diamond, As long as The Helm has at least one ruby, you have Resistance to fire damage. As long as The Helm has at least one fire opal, you can use an Action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus Action to speak the Command word again or until you drop or stow the weapon. Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed. |
||||||
Ioun Stone of Intellect | very_rare | DDAL-DRW-17 Expedition to the Supreme Forge | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
Notes:
This translucent green stone came from the Far Realm. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. |
||||||
Shield +3 | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Potion if Cloud Giant Strength | very_rare | DDAL-DRW02 Wings of Death (Tier 4) | Show | |||
Potion of Flying | very_rare | DDHC-TYP-Tomb of Horrors | Show | |||
Potion of Supreme Healing | very_rare | DDHC-TYP-Tomb of Horrors | Show | |||
Hand crossbow +3 | very_rare | DDHC-TYP-Tomb of Horrors | DDHC-TYP-Tomb of Horrors | Show | ||
Scroll of Supreme Healing | very_rare | ALMOG-03-TALES03-01: Claws of Fury | Show | |||
Scroll of Greater Restoration | very_rare | DDAL07-17 Cauldron of Sapphire | Show | |||
Shield of the Uven Rune (VR) (A) | very_rare | DDAL-DRW04 Foreign Affairs | DDAL-DRW04 Foreign Affairs (part II) | Show | ||
Notes:
While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
Battle standard of infernal power | very_rare | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Rod of Vonindod | rare | Trade Log | Show | |||
orb of the stein rune | rare | DDAL05-14 Reeducation | Show | |||
Mantle of Spell Resistance | rare | DDEP08-02 Stardock Under Seige | Show | |||
Chime of Opening | rare | DDEP08-02 Stardock Under Seige | Show | |||
Potion of Invulnerability | rare | DDHC-TYP-Tomb of Horrors | Show | |||
Necklace of Fireballs (6 Beads) (R) | rare | DDAL-DRW04 Foreign Affairs | DDAL-DRW04 Foreign Affairs (part II) | Show | ||
Potion of Mind Reading | rare | DDHC-TYP-Tomb of Horrors | Show |