Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Armor of Vulnerability (Slashing)
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Protection
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Oil of Slipperiness
uncommon
DDAL05-12 Bad Business in Parnast
Show
Potion of Hill Giant Strength
uncommon
Downtime Activity
Show
Scroll of Magic Weapon
uncommon
CCC-TRI-05- Hunt of Malar
Show
Eyes of the Eagle
uncommon
Trade Log
Show
Tarot card set
uncommon
CCC-TRI-05- Hunt of Malar
CCC-TRI-05- Hunt of Malar
Show
Notes:
Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.
DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is nonmagical and harmless, and it grows or withers as a normal flower would.
DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.
DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.
DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.
Potion of Water Breathing.
uncommon
WBW-DC-MOM-01 One Moment
Show
Potion of Necrotic Resistance
uncommon
WBW-DC-PHP-FROST-02 A Spark from the Ashes
Show
Pixie Dust [1 packet]
uncommon
WBW-DC-PHP-FROST-02 A Spark from the Ashes
Show
Notes:
As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
A small packet holds enough pixie dust for one use.
Broom of Flying
uncommon
CCC-RPSG-01 Ooze There?
Trade Log
Show
Scale, Mithril Barding
uncommon
DC-PoA CONMAR-18 The Nightshade Sinners
DC-PoA CONMAR-18 The Nightshade Sinners
Show
Notes:
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Barding is armor designed to protect an animal’s head, neck, chest, and body.
This blue barding has the inscription in Elvish “To Scarlett. May you get what you deserve.”
Necklace of prayer beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
(20+3+14+2+9+16)
2x Cure , 2xBless, Wind Walk, Greater Restoration
Amulet of Health
rare
Trade Log
Show
Potion of Invulnerability
rare
DDEX1-12 Raiders of the Twilight Marsh
Show
*Ioun Stone of Protection (Guardian Minor Property)
rare
WBW-DC-MIMIC-01 A Day in the Life of a Mimic
WBW-DC-MIMIC-01 A Day in the Life of a Mimic
Show
Notes:
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head.
“A tiny pebble of a mimic which has consumed an Ioun Stone of Protection and has assumed the qualities of this magic item. Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.”
*Guardian. *The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Bell Branch
rare
WBW-DC-TST-01 Color In Light
WBW-DC-TST-01 Color In Light
Show
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything. Made of mahogany wood, the protector uses the batuta to monitor trespassers and threat in Pahinga. The item blinks whenever there is a threat nearby.
Potion of Greater Healing
rare
CCC-SFBAY-02-03
Show
Potion of Invulnerability
rare
CCC-SFBAY-02-03
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Armor of Vulnerability (Slashing) | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Ring of Protection | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Oil of Slipperiness | uncommon | DDAL05-12 Bad Business in Parnast | Show | |||
Potion of Hill Giant Strength | uncommon | Downtime Activity | Show | |||
Scroll of Magic Weapon | uncommon | CCC-TRI-05- Hunt of Malar | Show | |||
Eyes of the Eagle | uncommon | Trade Log | Show | |||
Tarot card set | uncommon | CCC-TRI-05- Hunt of Malar | CCC-TRI-05- Hunt of Malar | Show | ||
Notes:
Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune. |
||||||
Potion of Water Breathing. | uncommon | WBW-DC-MOM-01 One Moment | Show | |||
Potion of Necrotic Resistance | uncommon | WBW-DC-PHP-FROST-02 A Spark from the Ashes | Show | |||
Pixie Dust [1 packet] | uncommon | WBW-DC-PHP-FROST-02 A Spark from the Ashes | Show | |||
Notes:
As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet. A small packet holds enough pixie dust for one use. |
||||||
Broom of Flying | uncommon | CCC-RPSG-01 Ooze There? | Trade Log | Show | ||
Scale, Mithril Barding | uncommon | DC-PoA CONMAR-18 The Nightshade Sinners | DC-PoA CONMAR-18 The Nightshade Sinners | Show | ||
Notes:
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Barding is armor designed to protect an animal’s head, neck, chest, and body. This blue barding has the inscription in Elvish “To Scarlett. May you get what you deserve.” |
||||||
Necklace of prayer beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
Notes:
(20+3+14+2+9+16) |
||||||
Amulet of Health | rare | Trade Log | Show | |||
Potion of Invulnerability | rare | DDEX1-12 Raiders of the Twilight Marsh | Show | |||
*Ioun Stone of Protection (Guardian Minor Property) | rare | WBW-DC-MIMIC-01 A Day in the Life of a Mimic | WBW-DC-MIMIC-01 A Day in the Life of a Mimic | Show | ||
Notes:
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. “A tiny pebble of a mimic which has consumed an Ioun Stone of Protection and has assumed the qualities of this magic item. Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.” *Guardian. *The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Bell Branch | rare | WBW-DC-TST-01 Color In Light | WBW-DC-TST-01 Color In Light | Show | ||
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. |
||||||
Potion of Greater Healing | rare | CCC-SFBAY-02-03 | Show | |||
Potion of Invulnerability | rare | CCC-SFBAY-02-03 | Show |