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Adventure Title
WBW-DC-MIMIC-01 A Day in the Life of a Mimic
Session
1
Date Played
2022-09-23 23:32:00 UTC
Levels Gained
GP +/-
833
Downtime +/-
10.0
Location Played
Triden Games
DM Name
Corgi
DM DCI Number
8319033202
Notes
**Pact of The Mimic King** Training. Mimic King Mobel has been closely watching the characters and is impressed by them. It reaches out to those that welcome his psychic presence and his proffer of power. Mobel provides the gift to gain skill proficiency in Survival by spending 100 downtime days plus 100 gp. Magical Gift: Training Notes A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. **Mimic Whisperer** Recognized by the Mimic King for your part in ridding the domain of corruption, mimics have heard of your feats and may be a bit more inclined to listen. You gain advantage on all charisma checks when interacting with mimics. **Lucius’ Research Assignment** The Professor provides you with an ongoing assignment to acquire and catalog samples of as many creatures and monsters that you are able to encounter. Anytime that you need assistance from Professor R’Volt, he will be more inclined to assist by providing him with samples that you have collected throughout your travels.

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Many Fashions ( Sentinel Minor Property) Common WBW-DC-MIMIC-01 A Day in the Life of a Mimic true
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. “Made utilizing materials harvested from a mimic, this cloak has adapted its shape-changing properties, however it seems to have a mind of its own at times. Metamorphic. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.” Sentinel. Shapechangers are the enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
*Ioun Stone of Protection (Guardian Minor Property) Rare WBW-DC-MIMIC-01 A Day in the Life of a Mimic true
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. “A tiny pebble of a mimic which has consumed an Ioun Stone of Protection and has assumed the qualities of this magic item. Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.” **Guardian. **The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.