Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Rod of the Pact Keeper +3
very_rare
Trade Log
Show
Potion of Superior Healing (Mint Candy) x1
very_rare
CCC-ROZK-01-02 Zhentarim's Lament
Show
Ring of Shooting Stars
very_rare
PO-BK1-06 Beyond the Starry Veil
Trade Log
Show
Wand of the War Mage +3
very_rare
DDAL09-17 In the Hand
Trade Log
Show
Four +3 Arrows
very_rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Dragon-Touched Focus (Wakened) GEM*
very_rare
WBW-DC-AO-TCF02 It's a Hard Rock Life
Trade Log
Show
Scimitar + 3
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.
Ioun Stone of Fortitude
very_rare
DDEP-06-02 Return to White Plume Mountain
DDEP06-02 Return to White Plume
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable)
very_rare
WBW-DC-MOM-02 One Chance
Show
Notes:
Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.)
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate
Javelin of Backbiting
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. (Tomb of Horrors)
ring of regeneration
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
rod of alertness
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
staff of power
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
manual of quickness of action
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
carpet of flying (4' x 6')
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
candle of invocation (neutral good)
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Ingot of Skold Rune
very_rare
DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants
Show
Staff of Striking
very_rare
DDAL10-10 Burying the Past
DDAL10-10 Burying the Past
Show
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.
Clark's Note - Nothing stops you from describing the frozen staff as a cane with the dark form creating a spiral down the length so you can call it a Staff of Striping.
Tome of Leadership and Influence
very_rare
CCC-TRI-15 YUL1-4 The Dark of the Hive
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Bracelet of Rock Magic
very_rare
DDHC-TYP Hidden Shrine of Tamaochan
Trade Log
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Rod of the Pact Keeper +3 | very_rare | Trade Log | Show | |||
| Potion of Superior Healing (Mint Candy) x1 | very_rare | CCC-ROZK-01-02 Zhentarim's Lament | Show | |||
| Ring of Shooting Stars | very_rare | PO-BK1-06 Beyond the Starry Veil | Trade Log | Show | ||
| Wand of the War Mage +3 | very_rare | DDAL09-17 In the Hand | Trade Log | Show | ||
| Four +3 Arrows | very_rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
| Dragon-Touched Focus (Wakened) GEM* | very_rare | WBW-DC-AO-TCF02 It's a Hard Rock Life | Trade Log | Show | ||
| Scimitar + 3 | very_rare | DDEP06-02 Return to White Plume | Show | |||
|
Notes:
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. |
||||||
| Ioun Stone of Fortitude | very_rare | DDEP-06-02 Return to White Plume Mountain | DDEP06-02 Return to White Plume | Show | ||
|
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. |
||||||
| Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable) | very_rare | WBW-DC-MOM-02 One Chance | Show | |||
|
Notes:
Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.) Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate |
||||||
| Javelin of Backbiting | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
|
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. |
||||||
| ring of regeneration | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| rod of alertness | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| staff of power | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| manual of quickness of action | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| carpet of flying (4' x 6') | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| candle of invocation (neutral good) | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| Ingot of Skold Rune | very_rare | DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants | Show | |||
| Staff of Striking | very_rare | DDAL10-10 Burying the Past | DDAL10-10 Burying the Past | Show | ||
|
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. |
||||||
| Tome of Leadership and Influence | very_rare | CCC-TRI-15 YUL1-4 The Dark of the Hive | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | ||
| Bracelet of Rock Magic | very_rare | DDHC-TYP Hidden Shrine of Tamaochan | Trade Log | Show | ||