Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Spell Scroll of Remove Curse
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Potion of growth
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Sword of vengeance (shortsword)
uncommon
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
bag of holding
uncommon
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Potion of Climbing
common
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
15 Candy Corns
common
CCC-BWM-07-03 The Beast Unleashed
Show
Perfume of Bewitching
common
CCC-BWM-07-03 The Beast Unleashed
Show
Notes:
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic.
Spell Scroll of Mass Cure Wounds
common
CCC-ODFC02-03 Night's Bright Dawning
Show
Potion of Poison
common
WBW-DC-CONMAR-05 Death by Chocolate
Show
Potion of Healing
common
PO-BK-1-2 - Trust no one
Show
Scroll - Heroism
common
CCC-GREY-01-01 A Rat's Tale
Show
Horn of Silent Alarm
common
SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3)
Show
Notes:
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.
Heward's Handy Spice Pouch
common
PO-BK-1-2 - Trust no one
Show
Notes:
Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Hat of Wizardry
common
SJ-DC-RFJK-02-02 Intelligent Intention
Show
Notes:
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar’s Guide to Everything.
Hidden Message. Whenever a creature wearing the hat reads written text, a soft light gently bounces between the stars on its silk surface, and observers feel drawn to “connect the dots” by tracing their finger across the constellations, even if the wearer is not attuned to the hat.
Potion of Healing
common
DDEX2-12 Dark Rites at Fort Dalton
Show
Spell Scroll of Enhance Ability
common
SJ-DC-RFJK-02-02 Intelligent Intention
Show
Smokepowder (5 bullets)
common
SJ-DC-RFJK-02-02 Intelligent Intention
Show
+1 Glaive
common
DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants
Show
Scroll of Augury
common
DDEX2-12 Dark Rites at Fort Dalton
Show
Scroll of Absorb Elements
common
DDEX2-12 Dark Rites at Fort Dalton
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Spell Scroll of Remove Curse | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
Potion of growth | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
Sword of vengeance (shortsword) | uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
bag of holding | uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | |||
Potion of Climbing | common | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | |||
15 Candy Corns | common | CCC-BWM-07-03 The Beast Unleashed | Show | |||
Perfume of Bewitching | common | CCC-BWM-07-03 The Beast Unleashed | Show | |||
Notes:
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic. |
||||||
Spell Scroll of Mass Cure Wounds | common | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
Potion of Poison | common | WBW-DC-CONMAR-05 Death by Chocolate | Show | |||
Potion of Healing | common | PO-BK-1-2 - Trust no one | Show | |||
Scroll - Heroism | common | CCC-GREY-01-01 A Rat's Tale | Show | |||
Horn of Silent Alarm | common | SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) | Show | |||
Notes:
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it. |
||||||
Heward's Handy Spice Pouch | common | PO-BK-1-2 - Trust no one | Show | |||
Notes:
Wondrous item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
||||||
Hat of Wizardry | common | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
Notes:
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Hidden Message. Whenever a creature wearing the hat reads written text, a soft light gently bounces between the stars on its silk surface, and observers feel drawn to “connect the dots” by tracing their finger across the constellations, even if the wearer is not attuned to the hat. |
||||||
Potion of Healing | common | DDEX2-12 Dark Rites at Fort Dalton | Show | |||
Spell Scroll of Enhance Ability | common | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
Smokepowder (5 bullets) | common | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
+1 Glaive | common | DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants | Show | |||
Scroll of Augury | common | DDEX2-12 Dark Rites at Fort Dalton | Show | |||
Scroll of Absorb Elements | common | DDEX2-12 Dark Rites at Fort Dalton | Show |