Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Spell Scroll of Remove Curse uncommon SJ-DC-RFJK-02-03 Colony Calling Show
Potion of growth uncommon SJ-DC-RFJK-02-03 Colony Calling Show
Sword of vengeance (shortsword) uncommon DDHC-TYP Chapter 7 Tomb of Horrors (T3) DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
bag of holding uncommon DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Potion of Climbing common CCC-TRI-15 YUL1-4 The Dark of the Hive Show
15 Candy Corns common CCC-BWM-07-03 The Beast Unleashed Show
Perfume of Bewitching common CCC-BWM-07-03 The Beast Unleashed Show
Notes:

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic.

Spell Scroll of Mass Cure Wounds common CCC-ODFC02-03 Night's Bright Dawning Show
Potion of Poison common WBW-DC-CONMAR-05 Death by Chocolate Show
Potion of Healing common PO-BK-1-2 - Trust no one Show
Scroll - Heroism common CCC-GREY-01-01 A Rat's Tale Show
Horn of Silent Alarm common SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) Show
Notes:

Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.

Heward's Handy Spice Pouch common PO-BK-1-2 - Trust no one Show
Notes:

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Hat of Wizardry common SJ-DC-RFJK-02-02 Intelligent Intention Show
Notes:

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar’s Guide to Everything.

Hidden Message. Whenever a creature wearing the hat reads written text, a soft light gently bounces between the stars on its silk surface, and observers feel drawn to “connect the dots” by tracing their finger across the constellations, even if the wearer is not attuned to the hat.

Potion of Healing common DDEX2-12 Dark Rites at Fort Dalton Show
Spell Scroll of Enhance Ability common SJ-DC-RFJK-02-02 Intelligent Intention Show
Smokepowder (5 bullets) common SJ-DC-RFJK-02-02 Intelligent Intention Show
+1 Glaive common DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants Show
Scroll of Augury common DDEX2-12 Dark Rites at Fort Dalton Show
Scroll of Absorb Elements common DDEX2-12 Dark Rites at Fort Dalton Show

Unlocked Magic Items