Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Necklace of Fireballs
rare
Trade Log
Show
Notes:
2 beads
Manual of Quickness of Action
very_rare
CCC-HULB03-01 Weakness of Rock
CCC-HULB03-01 Weakness of Rock
Show
manual of quickness of action
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
longbow +2
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Keoghtom's Ointment (5 charges)
rare
SJ-DC-TST-01 Bulan
Show
Notes:
Keoghtom's Ointment
Javelin of Backbiting
very_rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. (Tomb of Horrors)
Ioun Stone of Fortitude
very_rare
DDEP-06-02 Return to White Plume Mountain
DDEP06-02 Return to White Plume
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Ingot of Skold Rune
very_rare
DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants
Show
Horn of Silent Alarm
common
SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3)
Show
Notes:
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.
Horn of Blasting
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Heward's Handy Spice Pouch
common
PO-BK-1-2 - Trust no one
Show
Notes:
Wondrous item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Helm of Teleporation
common
CCC-BMG-MOON18-3 Seeds of Discord
CCC-BMG-MOON18-3 Seeds of Discord
Show
Notes:
This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn.
Helm of Devil Command
common
DDHC-DIA Descent into Avernus
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.
While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
Show
Notes:
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Hat of Wizardry
common
SJ-DC-RFJK-02-02 Intelligent Intention
Show
Notes:
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar’s Guide to Everything.
Hidden Message. Whenever a creature wearing the hat reads written text, a soft light gently bounces between the stars on its silk surface, and observers feel drawn to “connect the dots” by tracing their finger across the constellations, even if the wearer is not attuned to the hat.
Hat of Vermin w/ Conscientious property
common
Trade Log
Show
Harmonious Ring of Free Action
rare
WBW-DC-MOM-02 One Chance
Show
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Minor Property (Harmonious) Attuning to this item takes only 1 minute.
Quirk (Confident) The item helps its bearer feel self-assured.
Half Plate, +2 w/Strange Material (Glass)
very_rare
WBW-DC-PHP-PHAN-02 Once Upon a Time
Trade Log
Show
Notes:
You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01.
Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable)
very_rare
WBW-DC-MOM-02 One Chance
Show
Notes:
Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.)
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate
gem of seeing (special)
rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Notes:
This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Necklace of Fireballs | rare | Trade Log | Show | |||
Notes:
2 beads |
||||||
Manual of Quickness of Action | very_rare | CCC-HULB03-01 Weakness of Rock | CCC-HULB03-01 Weakness of Rock | Show | ||
manual of quickness of action | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
longbow +2 | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Keoghtom's Ointment (5 charges) | rare | SJ-DC-TST-01 Bulan | Show | |||
Notes:
Keoghtom's Ointment |
||||||
Javelin of Backbiting | very_rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. |
||||||
Ioun Stone of Fortitude | very_rare | DDEP-06-02 Return to White Plume Mountain | DDEP06-02 Return to White Plume | Show | ||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. |
||||||
Ingot of Skold Rune | very_rare | DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants | Show | |||
Horn of Silent Alarm | common | SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) | Show | |||
Notes:
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it. |
||||||
Horn of Blasting | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
Heward's Handy Spice Pouch | common | PO-BK-1-2 - Trust no one | Show | |||
Notes:
Wondrous item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
||||||
Helm of Teleporation | common | CCC-BMG-MOON18-3 Seeds of Discord | CCC-BMG-MOON18-3 Seeds of Discord | Show | ||
Notes:
This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn. |
||||||
Helm of Devil Command | common | DDHC-DIA Descent into Avernus | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal) This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers. While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them. The helm has 3 charges. As an action, you can expend 1 charge to cast Dominate Monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended. If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master. |
||||||
Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | Show | |||
Notes:
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. |
||||||
Hat of Wizardry | common | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
Notes:
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. Hidden Message. Whenever a creature wearing the hat reads written text, a soft light gently bounces between the stars on its silk surface, and observers feel drawn to “connect the dots” by tracing their finger across the constellations, even if the wearer is not attuned to the hat. |
||||||
Hat of Vermin w/ Conscientious property | common | Trade Log | Show | |||
Harmonious Ring of Free Action | rare | WBW-DC-MOM-02 One Chance | Show | |||
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property (Harmonious) Attuning to this item takes only 1 minute. Quirk (Confident) The item helps its bearer feel self-assured. |
||||||
Half Plate, +2 w/Strange Material (Glass) | very_rare | WBW-DC-PHP-PHAN-02 Once Upon a Time | Trade Log | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. The armor is detailed with golden flowers and a small child’s doodle. Additionally, the armor has the Strange Material property and appears to be made of strong yet ethereal glass, similar to the shoes Ella gave you in WBW-DC-PHP-PHAN-01. |
||||||
Guardian Figurine of Wonderous Power - Obsidian Steed (not tradeable) | very_rare | WBW-DC-MOM-02 One Chance | Show | |||
Notes:
Greater Fey Pact: Penalty Information! An indelible blood-red mark blooms upon your face in the shape of a handprint, and all attempts to use magic in any regard (be it via spell slot, class feature or item usage) are met with failure. (A wish spell is needed to remove the penalty for breaking a greater contract.) Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate |
||||||
gem of seeing (special) | rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
Notes:
This gem is an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter. |