Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Spellwrought Tattoo of Antagonize
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Notes:
Antagonize Enchantment 3, Range 30 ft., Duration instantaneous
You whisper magical words that antagonize one creature of your choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 4d4 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see. If the target can’t make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only.
Spell Scroll of Remove Curse
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Potion of growth
uncommon
SJ-DC-RFJK-02-03 Colony Calling
Show
Sword of vengeance (shortsword)
uncommon
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
bag of holding
uncommon
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Potion of Superior Healing
rare
SJ-DC-TST-01 Bulan
Show
staff of defense
rare
SJ-DC-RFJK-02-02 Intelligent Intention
Show
Notes:
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds.
Potion of Superior Healing
rare
CCC-BWM-07-03 The Beast Unleashed
Show
Duplicitous Manuscript
rare
PO-BK-1-2 - Trust no one
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.
When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.
Daern's Instant Fortress
rare
CCC-BWM-07-03 The Beast Unleashed
CCC-BWM-07-03 The Beast Unleashed
Show
Potion of Mind Reading
rare
PO-BK1-06 Beyond the Starry Veil
Show
Figurine of Wondrous Power, Ebony Fly
rare
SJ-DC-RFJK-02-03 Colony Calling
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
This item is found in the Dungeon Master's Guide.
Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken.
longbow +2
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
Harmonious Ring of Free Action
rare
WBW-DC-MOM-02 One Chance
Show
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Minor Property (Harmonious) Attuning to this item takes only 1 minute.
Quirk (Confident) The item helps its bearer feel self-assured.
Spell Scroll of Reincarnate
rare
CCC-BMG-36 ELM 2-3 Vestiges of Darkness
Show
potion of invulnerability
rare
DDEP00-01 Red War (T3)
Show
Staff of Defence
rare
Trade Log
Show
Berserker Axe (handaxe)
rare
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
DDHC-TYP Chapter 7 Tomb of Horrors (T3)
Show
Rope of Entanglement
rare
CCC-BMG-MOON18-1 Phantom of Prophecy
CCC-BMG-MOON18-1 Phantom of Prophecy
Show
Notes:
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 200 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Robe of Eyes
rare
DDHC-CM16 Alkazaar's Appendix
DDHC-CM16 Alkazaar's Appendix
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Spellwrought Tattoo of Antagonize | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
|
Notes:
Antagonize Enchantment 3, Range 30 ft., Duration instantaneous |
||||||
| Spell Scroll of Remove Curse | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
| Potion of growth | uncommon | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
| Sword of vengeance (shortsword) | uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| bag of holding | uncommon | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | |||
| Potion of Superior Healing | rare | SJ-DC-TST-01 Bulan | Show | |||
| staff of defense | rare | SJ-DC-RFJK-02-02 Intelligent Intention | Show | |||
|
Notes:
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. Strange Material. Pulled from the ruins of the extractor staff assembly, this slender, hollow staff is made of sharp, jagged obsidian, yet does not cut your hands when you hold it. It weighs 3 pounds. |
||||||
| Potion of Superior Healing | rare | CCC-BWM-07-03 The Beast Unleashed | Show | |||
| Duplicitous Manuscript | rare | PO-BK-1-2 - Trust no one | Show | |||
|
Notes:
Wondrous item, rare (requires attunement by a wizard) To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance. When found, the book contains the following spells: Hallucinatory Terrain, Major Image, Mirror Image, Mislead, Nystul's Magic Aura, Phantasmal Force, and Silent Image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school. |
||||||
| Daern's Instant Fortress | rare | CCC-BWM-07-03 The Beast Unleashed | CCC-BWM-07-03 The Beast Unleashed | Show | ||
| Potion of Mind Reading | rare | PO-BK1-06 Beyond the Starry Veil | Show | |||
| Figurine of Wondrous Power, Ebony Fly | rare | SJ-DC-RFJK-02-03 Colony Calling | Show | |||
|
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed. This item is found in the Dungeon Master's Guide. Guardian. Formed from the remains of a slain elder brain dragon, this figurine psionically senses danger and whispers warnings to its bearer in Deep Speech, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The figurine takes on the appearance of a tentacled, briny dragon when the command word is spoken. |
||||||
| longbow +2 | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||
| Harmonious Ring of Free Action | rare | WBW-DC-MOM-02 One Chance | Show | |||
|
Notes:
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop. While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property (Harmonious) Attuning to this item takes only 1 minute. Quirk (Confident) The item helps its bearer feel self-assured. |
||||||
| Spell Scroll of Reincarnate | rare | CCC-BMG-36 ELM 2-3 Vestiges of Darkness | Show | |||
| potion of invulnerability | rare | DDEP00-01 Red War (T3) | Show | |||
| Staff of Defence | rare | Trade Log | Show | |||
| Berserker Axe (handaxe) | rare | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | DDHC-TYP Chapter 7 Tomb of Horrors (T3) | Show | ||
| Rope of Entanglement | rare | CCC-BMG-MOON18-1 Phantom of Prophecy | CCC-BMG-MOON18-1 Phantom of Prophecy | Show | ||
|
Notes:
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 200 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
||||||
| Robe of Eyes | rare | DDHC-CM16 Alkazaar's Appendix | DDHC-CM16 Alkazaar's Appendix | Show | ||