Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Spell Scroll of Enhance Ability common SJ-DC-RFJK-02-02 Intelligent Intention Show
potion of speed common DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Potion of Hill Giant Strength common DDAL05-16 Parnast Under Siege Show
potion of giant strength (cloud) common DDHC-TYP Chapter 7 Tomb of Horrors (T3) Show
Scroll of Protection from Poison uncommon WBW-DC-CONMAR-05 Death by Chocolate Show
Pearl of Power uncommon Trade Log Show
Spellwrought Tattoo (Haste) uncommon WBW-DC-MOM-02 One Chance Show
Notes:

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.

Bag of Holding uncommon DDHC-SKT Chap. 8 | Storm King's Thunder - Forge of the Fire Giants Show
Potion of Heroism uncommon CCC-BWM-07-03 The Beast Unleashed Show
Potion of Growth uncommon CCC-BMG-36 ELM 2-3 Vestiges of Darkness Show
Potion of growth uncommon SJ-DC-RFJK-02-03 Colony Calling Show
Spellwrought Tattoo of Antagonize uncommon SJ-DC-RFJK-02-03 Colony Calling Show
Notes:

Antagonize Enchantment 3, Range 30 ft., Duration instantaneous
You whisper magical words that antagonize one creature of your choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 4d4 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see. If the target can’t make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only.

Spell Scroll of Remove Curse uncommon SJ-DC-RFJK-02-03 Colony Calling Show
Oil of slipperiness uncommon SJ-DC-RFJK-02-02 Intelligent Intention Show
Potion of Psychic Resistance uncommon CCC-BMG-36 ELM 2-3 Vestiges of Darkness Show
Headband of Intellect uncommon DDAL05-16 Parnast Under Siege Show
Notes:

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Ring of Jumping uncommon Trade Log Show
Potion of resistance, psychic uncommon SJ-DC-RFJK-02-01 Rrakkma Recruitment (T3) Show
Conjurer's Spellbook uncommon CCC-CIC-01 The Vault of the Devourer Show
Notes:

Contains the following spells: 1st - absorb elements, find familiar, grease, unseen servant; 2nd - dust devil, flaming sphere, misty step.

Feywild Shard uncommon Trade Log Show

Unlocked Magic Items