4e 72 2e 31 Disposal Unit

Season:
Forgotten Realm
Race:
Autognome
Class:
Babarian LvL3
Background:
Athlete
Lifestyle:
None
Current Level:
3
Total GP:
528.17
Total Downtime:
30
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
5
Magic Item Limit:
1
Sentinel Shield,
Tankard of of Sobriety,
Staff of Adornment,
Pipe of Smoke Monstes,
Slippers of Spider Climbing

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
Char Erstellung Show

Stats: 15 STR 14 DEX 15 CON 8 INT 10 WIS 8CHA

+2 STR +1 CON vom Volk

Starter Feat: Tougth


Race:
Armored Casing. You are encased in a thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier.

Healing Machine. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.

Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe.

Specialized Design. You gain two tool proficiencies of your choice, selected from the Player's Handbook.

Language: Common, Orkisch


Background:

Skill Proficiencies: Acrobatics, Athletics
Languages: One of your choice
Tool Proficiencies: Vehicles (Land)
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler's clothes, and a pouch containing 10 gp

Class Barbarian:

Hit Points

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st


Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Animal Handling switched to Stealth, Perception


Equipment

You start with the following equipment, in addition to the equipment granted by your background:

1 Maul
2 Handaxex
An explorer's pack and four javelins


Class Fähigkeiten:

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

2024-03-02 00:08 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 – (3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none (3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none (2) <Shinigami/Max> - <Fate1> - <Autognome> - <Cleric1/Wizard1> <2> Show DM Log

(4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 –

(3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none
(3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none
(2) - - -

4h Vorbereitung
6h Playtime
Rewards:
Sentinel Shield

Armor (shield), uncommon - 6 lb. AC +2

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.

Potion of Healing

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Necrotic Resistance

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

Insgesamt 375 Gold jeder bekommt 93.75 Gold

DDAL-DRW-INT-02 Watchers of the Trollclaws 1 93.75 10 Sentinel Shield Show

Potion of Healing

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Necrotic Resistance

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

2024-03-02 18:13 Purchase Log -55 Show Purchase

10 Javelin 1 Healing Potion

2024-03-03 19:00 CCC-3MAGS-ONE Vormestrand's Scroll 1 71.42 10 Tankard of of Sobriety, Staff of Adornment, Pipe of Smoke Monstes Show

(1) Arikatzi020 - Mysra Darkmantle - Mountain Dwarve - Arcana Domain Cleric - none
(1) Bramymond - Ornn Forgesong - Hill Dwarf - Fighter 1
- - -
(1 )Cookie - 4e 72 2e 31 Disposal Unit - Autognom - Barbarian LvL 1
(2) WasabiPrime - Fafnar Forgehammer - Mountain Dwarf - War Wizard 2
(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none
(2) Fir4triXx - Eleftherios - Variant Human - Tempest Cleric 2

Story Award:
The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

1 Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2024-03-03 02:22 Purchase Log -100 Show Purchase

2 Healing Potions

2024-03-03 19:14 Trade Log -2 Show Trade Log

1x Crowbar

2024-03-03 19:30 520 10 Slippers of Spider Climbing Show

(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none
- - -
Lichtkrieger - Elron Lor - Half-Elf - Warlock 2 - Level 2
(3)Cookie - Disposal Unit - Autognom - Barbarian LvL 3 nach dem Spiel vom 2.3.2024
(3)Kiri - Vayle Cassalanter - V.Human - Arcane trickster 3

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
Char Erstellung Show

Stats: 15 STR 14 DEX 15 CON 8 INT 10 WIS 8CHA

+2 STR +1 CON vom Volk

Starter Feat: Tougth


Race:
Armored Casing. You are encased in a thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier.

Healing Machine. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.

Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe.

Specialized Design. You gain two tool proficiencies of your choice, selected from the Player's Handbook.

Language: Common, Orkisch


Background:

Skill Proficiencies: Acrobatics, Athletics
Languages: One of your choice
Tool Proficiencies: Vehicles (Land)
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler's clothes, and a pouch containing 10 gp

Class Barbarian:

Hit Points

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st


Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Animal Handling switched to Stealth, Perception


Equipment

You start with the following equipment, in addition to the equipment granted by your background:

1 Maul
2 Handaxex
An explorer's pack and four javelins


Class Fähigkeiten:

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

2024-03-02 00:08 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 – (3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none (3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none (2) <Shinigami/Max> - <Fate1> - <Autognome> - <Cleric1/Wizard1> <2> Show DM Log

(4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 –

(3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none
(3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none
(2) - - -

4h Vorbereitung
6h Playtime
Rewards:
Sentinel Shield

Armor (shield), uncommon - 6 lb. AC +2

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.

Potion of Healing

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Necrotic Resistance

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

Insgesamt 375 Gold jeder bekommt 93.75 Gold

DDAL-DRW-INT-02 Watchers of the Trollclaws 10 Show

Potion of Healing

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Necrotic Resistance

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

2024-03-02 18:13 Purchase Log Show Purchase

10 Javelin 1 Healing Potion

2024-03-03 19:00 CCC-3MAGS-ONE Vormestrand's Scroll 10 Show

(1) Arikatzi020 - Mysra Darkmantle - Mountain Dwarve - Arcana Domain Cleric - none
(1) Bramymond - Ornn Forgesong - Hill Dwarf - Fighter 1
- - -
(1 )Cookie - 4e 72 2e 31 Disposal Unit - Autognom - Barbarian LvL 1
(2) WasabiPrime - Fafnar Forgehammer - Mountain Dwarf - War Wizard 2
(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none
(2) Fir4triXx - Eleftherios - Variant Human - Tempest Cleric 2

Story Award:
The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

1 Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2024-03-03 02:22 Purchase Log Show Purchase

2 Healing Potions

2024-03-03 19:14 Trade Log Show Trade Log

1x Crowbar

2024-03-03 19:30 10 Show

(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none
- - -
Lichtkrieger - Elron Lor - Half-Elf - Warlock 2 - Level 2
(3)Cookie - Disposal Unit - Autognom - Barbarian LvL 3 nach dem Spiel vom 2.3.2024
(3)Kiri - Vayle Cassalanter - V.Human - Arcane trickster 3

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
Char Erstellung Show

Stats: 15 STR 14 DEX 15 CON 8 INT 10 WIS 8CHA

+2 STR +1 CON vom Volk

Starter Feat: Tougth


Race:
Armored Casing. You are encased in a thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier.

Healing Machine. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.

Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe.

Specialized Design. You gain two tool proficiencies of your choice, selected from the Player's Handbook.

Language: Common, Orkisch


Background:

Skill Proficiencies: Acrobatics, Athletics
Languages: One of your choice
Tool Proficiencies: Vehicles (Land)
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler's clothes, and a pouch containing 10 gp

Class Barbarian:

Hit Points

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st


Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Animal Handling switched to Stealth, Perception


Equipment

You start with the following equipment, in addition to the equipment granted by your background:

1 Maul
2 Handaxex
An explorer's pack and four javelins


Class Fähigkeiten:

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

2024-03-02 00:08 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 – (3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none (3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none (2) <Shinigami/Max> - <Fate1> - <Autognome> - <Cleric1/Wizard1> <2> Show DM Log

(4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 –

(3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none
(3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none
(2) - - -

4h Vorbereitung
6h Playtime
Rewards:
Sentinel Shield

Armor (shield), uncommon - 6 lb. AC +2

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.

Potion of Healing

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Necrotic Resistance

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

Insgesamt 375 Gold jeder bekommt 93.75 Gold

DDAL-DRW-INT-02 Watchers of the Trollclaws 93.75 10 Sentinel Shield Show

Potion of Healing

Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potion of Necrotic Resistance

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

2024-03-02 18:13 Purchase Log -55 Show Purchase

10 Javelin 1 Healing Potion

2024-03-03 19:00 CCC-3MAGS-ONE Vormestrand's Scroll 71.42 10 Tankard of of Sobriety, Staff of Adornment, Pipe of Smoke Monstes Show

(1) Arikatzi020 - Mysra Darkmantle - Mountain Dwarve - Arcana Domain Cleric - none
(1) Bramymond - Ornn Forgesong - Hill Dwarf - Fighter 1
- - -
(1 )Cookie - 4e 72 2e 31 Disposal Unit - Autognom - Barbarian LvL 1
(2) WasabiPrime - Fafnar Forgehammer - Mountain Dwarf - War Wizard 2
(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none
(2) Fir4triXx - Eleftherios - Variant Human - Tempest Cleric 2

Story Award:
The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

1 Potion, common

You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2024-03-03 02:22 Purchase Log -100 Show Purchase

2 Healing Potions

2024-03-03 19:14 Trade Log -2 Show Trade Log

1x Crowbar

2024-03-03 19:30 520 10 Slippers of Spider Climbing Show

(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none
- - -
Lichtkrieger - Elron Lor - Half-Elf - Warlock 2 - Level 2
(3)Cookie - Disposal Unit - Autognom - Barbarian LvL 3 nach dem Spiel vom 2.3.2024
(3)Kiri - Vayle Cassalanter - V.Human - Arcane trickster 3