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Char Erstellung
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Stats: 15 STR 14 DEX 15 CON 8 INT 10 WIS 8CHA +2 STR +1 CON vom Volk Starter Feat: Tougth --------------------------------------------------------------------------------------------------------------------------- Race: Armored Casing. You are encased in a thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Healing Machine. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying. Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe. Specialized Design. You gain two tool proficiencies of your choice, selected from the Player's Handbook. Language: Common, Orkisch ------------------------------------------------------------------------------------------------------------------------------------ Background: Skill Proficiencies: Acrobatics, Athletics Languages: One of your choice Tool Proficiencies: Vehicles (Land) Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler's clothes, and a pouch containing 10 gp Class Barbarian: Hit Points Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st --------------------------------------------------------------------------------------------------------------------------- Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Animal Handling switched to Stealth, Perception --------------------------------------------------------------------------------------------------------------------------- Equipment You start with the following equipment, in addition to the equipment granted by your background: 1 Maul 2 Handaxex An explorer's pack and four javelins --------------------------------------------------------------------------------------------------------------------------- Class Fähigkeiten: Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.