Adventure Logsheet
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(4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 – (3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none (3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none (2) <Shinigami/Max> - <Fate1> - <Autognome> - <Cleric1/Wizard1> <2> 4h Vorbereitung 6h Playtime Rewards: Sentinel Shield Armor (shield), uncommon - 6 lb. AC +2 While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. Potion of Healing Potion, common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Potion of Necrotic Resistance Potion, uncommon When you drink this potion, you gain resistance to necrotic damage for 1 hour. Insgesamt 375 Gold jeder bekommt 93.75 Gold
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10 Javelin 1 Healing Potion
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2 Healing Potions
Adventure Logsheet
(1) Arikatzi020 - Mysra Darkmantle - Mountain Dwarve - Arcana Domain Cleric - none (1) Bramymond - Ornn Forgesong - Hill Dwarf - Fighter 1 <Shinigami/Max> - <Fate1> - <Autognome> - <PeacCleric1/Wizard1> <2> (1 )Cookie - 4e 72 2e 31 Disposal Unit - Autognom - Barbarian LvL 1 (2) WasabiPrime - Fafnar Forgehammer - Mountain Dwarf - War Wizard 2 (2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none (2) Fir4triXx - Eleftherios - Variant Human - Tempest Cleric 2 Story Award: The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing. 1 Potion, common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
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1x Crowbar
(2) Raimundo_O - Canthatellus Cibarius- TCL - Sorcerer 2- none <Shinigami> - <Fate1> - <Autognome> - <PeaceCleric1/Wizard1> <2> Lichtkrieger - Elron Lor - Half-Elf - Warlock 2 - Level 2 (3)Cookie - Disposal Unit - Autognom - Barbarian LvL 3 nach dem Spiel vom 2.3.2024 (3)Kiri - Vayle Cassalanter - V.Human - Arcane trickster 3
Adventure Logsheet
Potion of Healing Potion, common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Potion of Necrotic Resistance Potion, uncommon When you drink this potion, you gain resistance to necrotic damage for 1 hour.
Stats: 15 STR 14 DEX 15 CON 8 INT 10 WIS 8CHA +2 STR +1 CON vom Volk Starter Feat: Tougth Race: Armored Casing. You are encased in a thin metal or some other durable material. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Healing Machine. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying. Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe. Specialized Design. You gain two tool proficiencies of your choice, selected from the Player's Handbook. Language: Common, Orkisch Background: Skill Proficiencies: Acrobatics, Athletics Languages: One of your choice Tool Proficiencies: Vehicles (Land) Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler's clothes, and a pouch containing 10 gp Class Barbarian: Hit Points Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Animal Handling switched to Stealth, Perception Equipment You start with the following equipment, in addition to the equipment granted by your background: 1 Maul 2 Handaxex An explorer's pack and four javelins Class Fähigkeiten: Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.