Luna Prime
Scimitar,
Heward's Handy Haversack Wondrous item, rare,
đ”Eyes of the Eagle,
FOS-06 Story Award: Ferryman's Fee,
Artisan Tools,
Bead of Refreshment (x3),
đ”Mystery Key,
Staff of the Python,
đ”Spell Scroll of Snare,
âScroll of Beast Bond,
âHelm of Telepathy,
đ”Necklace of Fireballs,
đ” Ring of Portection,
â Flame Tongue Longsword,
Chain Mail +1,
Goggles of Night,
Stone of Good Luck,
Boots of Striding and Springing ,
đ”Ring of Protection ,
1x ring of spellstoring( 2x mirror image),
Necklace of Prayer Beads,
đ”Blessing of Protection,
đ”4x Potion of Greater Healing,
Bracers of Defense,
Eyes of Minute Seeing,
Folding Boat,
Giant Slayer Shortsword,
đ”4x Potion of Greater Healing,
Crystal Blade,
đ”4 Potion of supirior Healing
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
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Trade Log | -4000 | > đ”4 Potion of supirior Healing | Show Trade Log | |||||
4 Potion of supirior Healing |
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2024-03-27 15:05 | Purchase Log | -1200 | Show Purchase | |||||
4 Gems 300gp worth |
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2024-03-17 00:17 | Purchase Log | -800 | Show Purchase | |||||
8 Greater Healing Potions |
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2024-03-28 14:07 | Trade Log | -400 | > đ”4x Potion of Greater Healing | Show Trade Log | ||||
2024-02-01 12:12 | Purchase Log | -107 | Artisan Tools | Show Purchase | ||||
2024-02-25 00:05 | Trade Log | -100 | Show Trade Log | |||||
Pearl 100 GP worth fĂŒr den Identifi Spell |
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2024-01-29 16:16 | Purchase Log | -20 | Show Purchase | |||||
Forgery Kit , Leatherworker's tools |
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2024-01-28 16:13 | Trade Log | -2 | > Miners Pick | Show Trade Log | ||||
Char Erstellung | 15 | Show | ||||||
Ability Score Increase. 8 STR 14 DEX 14Con 15 INT 10 CIS 8 CHA +1 Con +2 Int Race Costum Linage Source: Player's Handbook Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Creature Type. Size. You are Medium. Speed. Your walking speed is 30 feet. Blessing of the Raven Queen. Darkvision. Fey Ancestry. Keen Senses. Necrotic Resistance. Trance. Languages. ----------------------------------------------------------------------------------------------------------------------------------- Background: Guild Artisan You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table. 16 Smiths and metal-forgers As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces. Hit Dice: 1d8 per artificer level Armor: Equipmant 2 Light Hammer, a light crossbow and 20 bolts, scale mail Leatherworkingâ tools and a dungeoneerâs pack Optional Rule: Firearm Proficiency The secrets of gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on firearms in the Dungeon Master's Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies. You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. Cantrips (0-Level Spells) At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Prepared Spells |
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2024-02-08 20:33 | FR-DC-FOS-07 Savage Beasts Need Company | 0 | 30 | 10 | đ”Mystery Key, Staff of the Python | Show | ||
Rewards: 30 Gold, 1 Healing Potion, Vorbereitete Spells: Cantrip: Thorn Wip, Mending |
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2024-01-31 20:06 | FR-DC-FOS-06 Down to Safety | 1 | 44.4 | 10 | đ”Eyes of the Eagle, FOS-06 Story Award: Ferryman's Fee, Bead of Refreshment (x3) | Show | ||
Mitspieler:
Gefunden: Pfeile 1 Dolch und Wurfspeere 5 Grabeblumen kĂŒrschnert das Krokodil Note: Last Words from a Dying Orc One orc warrior is barely alive and is using its last breath to speak these words to you: In land's dryest heart you will yet find The great who's free, you cannot bind. There you must search within the core To bring the peace or lasting war. In Landes' trockenen Herzen wirst du finden Den GroĂen der frei ist, kannst ihn nicht binden. Dort mĂŒsst ihr suchen mitten im Kern Den Frieden zu bringen oder bleibenden Krieg. Es ist in vielen Kulturen bekannt, dass die letzten Augenblicke einer intelligenten Kreatur eine BrĂŒcke zwischen göttlichen / ĂŒbernatĂŒrlichen KrĂ€ften und unserer Ebene ermöglichen können. Daher werden die Worte von Sterbenden hĂ€ufig als besonders angesehen und es wird versucht zu interpretieren, ob sie einen Blick in die Zukunft oder auf Unbekanntes ermöglichen. Ob diese Worte dazu zĂ€hlen, ob sie fĂŒr euch bestimmt waren, das bleibt ebenso dunkel wie der Blick des nun toten Orks. Atuned Items (1/2) : Eyes of the Eagle +5 Passiv Perception wegen advantage on Wisdom (Perception) Vorbereitete Spells: Cantrip: Thorn Wip, Mending |
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2024-01-28 19:55 | DDHC-JRC-02 Written in Blood | 1 | 76.17 | 10 | Scimitar, Heward's Handy Haversack Wondrous item, rare | Show | ||
Mitspieler: Ausgaben: 0.5g fĂŒr eine Tagesration 1 LvL up |
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2024-02-23 19:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 1 | 83.333 | 10 | đ”Spell Scroll of Snare, âScroll of Beast Bond, âHelm of Telepathy | Show | ||
(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance sehr beeindruckt von Kiri Reward: Spell Scroll of Snare, Scroll of Beast Bond, Helm of Telepathy |
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2024-03-28 19:00 | (Ka'Narlist) Lost Caverns of Tsojcanth | 1 | 700 | 10 | Eyes of Minute Seeing, Bracers of Defense, Folding Boat, Giant Slayer Shortsword, đ”4x Potion of Greater Healing | Show | ||
Mitspieler: Gefunden: The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft. Verbraucht: 3 Potion of Greater Healing 1 Potion of Invulnerability Gekauft 3 Potion of greater Healing |
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2024-03-16 19:00 | Keys from the Golden Vault - Heart of Ashes | 1 | 2550 | 10 | đ”Necklace of Fireballs, đ” Ring of Portection, â Flame Tongue Longsword | Show | ||
(8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none (8) TimoL - Meryll Brumblewynn (T2) - Aasimar - Paladin 8 8 Arroes +1 Flavor Award: 1 Anwesen +Land wurde uns vom König geschenkt in der NÀhe von Waterdeep Golden Vault Item +1 Battleaxe Oil of Sharpness This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. |
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2024-04-05 19:30 | Giants of the Star Forge | 1 | 11000 | 10 | Crystal Blade | Show | ||
(13) Folk2K - Caym - TCL - Fighter2/Sorcerer7/Warlock4 -none (14) thebaconing - Balbo Banks - Halfling - Rogue 14 (16) Echo - Ace - Custom Lineage - None (16) Frederic T. - Cana Adlerherz - Wood-Elf, Open Hand Monk 14, Bladesinger Wizard 2 - Harper (Cookie) - Luna Prime - Artificer Armorer LvL 13 - Shadarkai -Lord's Alliance Faction Rank: Redknife (rank 2) Gefunden: 1000gp each 1 Potion of Gisnt Strength 1 Potion of Flying 1 Quaal's Feather Token (Tree) 1Ring of Resistance You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. 1 Acid Pearl +1 Rare Weapon or Armor of Choice (Adaption Guide) |
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2024-03-27 18:30 | TftYP: White Plume Mountain | 0 | 14357 | 10 | Chain Mail +1, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing , đ”Ring of Protection , 1x ring of spellstoring( 2x mirror image), Necklace of Prayer Beads, đ”Blessing of Protection | Show | ||
Player: Loot: Consumables: 1x potion of flying + spellscroll of fear + spellscroll of hold person + eine Potion of Mind Reading + drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth + 1x potion of greater healing + 1x scroll of protection against fiends + 5x rare consumeable = Potion of Invulnerability -4 Potion of Greater Healing Equipment: +1 chainmail + 1x goggles of night + 1x stone of good luck +Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud + 1x boots of striding & springing + 1x ring of protection + 1x ring of spellstoring( 2x mirror image) + Necklace of Prayer beads (Skills: necklace: 3x planar ally, 2 branding smite, 1 bless) + 1x blessing of protection + đ”Blessing of Protection Legendary Weapons: 1x blackrazor(Legendary Weapon T4 LvL 17) + 1x whelm (Legendary Weapon ab T4 LvL17) + 1x wave (Legendary Weapon ab T4 LvL17) (1 davon kann man sich ab gegebenem Tier aussuchen) |
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2024-04-05 17:53 | catching up | 3 | -30 | Show | ||||
LvL 12 Feat Sentinal |
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Char Rebuild | Show | |||||||
8 Str 14 Dex 14 Con 9 Int 14 Wis 13 Cha Infusions: Kann 4 Magic Items Attunen wegen Magic Item Adept: Armor Modifications |
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2024-04-05 16:29 | Catching UP | 3 | -30 | Show |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
Trade Log | Show Trade Log | |||||||
4 Potion of supirior Healing |
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2024-03-27 15:05 | Purchase Log | Show Purchase | ||||||
4 Gems 300gp worth |
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2024-03-17 00:17 | Purchase Log | Show Purchase | ||||||
8 Greater Healing Potions |
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2024-03-28 14:07 | Trade Log | Show Trade Log | ||||||
2024-02-01 12:12 | Purchase Log | Show Purchase | ||||||
2024-02-25 00:05 | Trade Log | Show Trade Log | ||||||
Pearl 100 GP worth fĂŒr den Identifi Spell |
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2024-01-29 16:16 | Purchase Log | Show Purchase | ||||||
Forgery Kit , Leatherworker's tools |
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2024-01-28 16:13 | Trade Log | Show Trade Log | ||||||
Char Erstellung | Show | |||||||
Ability Score Increase. 8 STR 14 DEX 14Con 15 INT 10 CIS 8 CHA +1 Con +2 Int Race Costum Linage Source: Player's Handbook Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Creature Type. Size. You are Medium. Speed. Your walking speed is 30 feet. Blessing of the Raven Queen. Darkvision. Fey Ancestry. Keen Senses. Necrotic Resistance. Trance. Languages. ----------------------------------------------------------------------------------------------------------------------------------- Background: Guild Artisan You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table. 16 Smiths and metal-forgers As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces. Hit Dice: 1d8 per artificer level Armor: Equipmant 2 Light Hammer, a light crossbow and 20 bolts, scale mail Leatherworkingâ tools and a dungeoneerâs pack Optional Rule: Firearm Proficiency The secrets of gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on firearms in the Dungeon Master's Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies. You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. Cantrips (0-Level Spells) At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Prepared Spells |
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2024-02-08 20:33 | FR-DC-FOS-07 Savage Beasts Need Company | 10 | Show | |||||
Rewards: 30 Gold, 1 Healing Potion, Vorbereitete Spells: Cantrip: Thorn Wip, Mending |
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2024-01-31 20:06 | FR-DC-FOS-06 Down to Safety | 10 | Show | |||||
Mitspieler:
Gefunden: Pfeile 1 Dolch und Wurfspeere 5 Grabeblumen kĂŒrschnert das Krokodil Note: Last Words from a Dying Orc One orc warrior is barely alive and is using its last breath to speak these words to you: In land's dryest heart you will yet find The great who's free, you cannot bind. There you must search within the core To bring the peace or lasting war. In Landes' trockenen Herzen wirst du finden Den GroĂen der frei ist, kannst ihn nicht binden. Dort mĂŒsst ihr suchen mitten im Kern Den Frieden zu bringen oder bleibenden Krieg. Es ist in vielen Kulturen bekannt, dass die letzten Augenblicke einer intelligenten Kreatur eine BrĂŒcke zwischen göttlichen / ĂŒbernatĂŒrlichen KrĂ€ften und unserer Ebene ermöglichen können. Daher werden die Worte von Sterbenden hĂ€ufig als besonders angesehen und es wird versucht zu interpretieren, ob sie einen Blick in die Zukunft oder auf Unbekanntes ermöglichen. Ob diese Worte dazu zĂ€hlen, ob sie fĂŒr euch bestimmt waren, das bleibt ebenso dunkel wie der Blick des nun toten Orks. Atuned Items (1/2) : Eyes of the Eagle +5 Passiv Perception wegen advantage on Wisdom (Perception) Vorbereitete Spells: Cantrip: Thorn Wip, Mending |
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2024-01-28 19:55 | DDHC-JRC-02 Written in Blood | 10 | Show | |||||
Mitspieler: Ausgaben: 0.5g fĂŒr eine Tagesration 1 LvL up |
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2024-02-23 19:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 10 | Show | |||||
(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance sehr beeindruckt von Kiri Reward: Spell Scroll of Snare, Scroll of Beast Bond, Helm of Telepathy |
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2024-03-28 19:00 | (Ka'Narlist) Lost Caverns of Tsojcanth | 10 | Show | |||||
Mitspieler: Gefunden: The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft. Verbraucht: 3 Potion of Greater Healing 1 Potion of Invulnerability Gekauft 3 Potion of greater Healing |
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2024-03-16 19:00 | Keys from the Golden Vault - Heart of Ashes | 10 | Show | |||||
(8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none (8) TimoL - Meryll Brumblewynn (T2) - Aasimar - Paladin 8 8 Arroes +1 Flavor Award: 1 Anwesen +Land wurde uns vom König geschenkt in der NÀhe von Waterdeep Golden Vault Item +1 Battleaxe Oil of Sharpness This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. |
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2024-04-05 19:30 | Giants of the Star Forge | 10 | Show | |||||
(13) Folk2K - Caym - TCL - Fighter2/Sorcerer7/Warlock4 -none (14) thebaconing - Balbo Banks - Halfling - Rogue 14 (16) Echo - Ace - Custom Lineage - None (16) Frederic T. - Cana Adlerherz - Wood-Elf, Open Hand Monk 14, Bladesinger Wizard 2 - Harper (Cookie) - Luna Prime - Artificer Armorer LvL 13 - Shadarkai -Lord's Alliance Faction Rank: Redknife (rank 2) Gefunden: 1000gp each 1 Potion of Gisnt Strength 1 Potion of Flying 1 Quaal's Feather Token (Tree) 1Ring of Resistance You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. 1 Acid Pearl +1 Rare Weapon or Armor of Choice (Adaption Guide) |
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2024-03-27 18:30 | TftYP: White Plume Mountain | 10 | Show | |||||
Player: Loot: Consumables: 1x potion of flying + spellscroll of fear + spellscroll of hold person + eine Potion of Mind Reading + drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth + 1x potion of greater healing + 1x scroll of protection against fiends + 5x rare consumeable = Potion of Invulnerability -4 Potion of Greater Healing Equipment: +1 chainmail + 1x goggles of night + 1x stone of good luck +Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud + 1x boots of striding & springing + 1x ring of protection + 1x ring of spellstoring( 2x mirror image) + Necklace of Prayer beads (Skills: necklace: 3x planar ally, 2 branding smite, 1 bless) + 1x blessing of protection + đ”Blessing of Protection Legendary Weapons: 1x blackrazor(Legendary Weapon T4 LvL 17) + 1x whelm (Legendary Weapon ab T4 LvL17) + 1x wave (Legendary Weapon ab T4 LvL17) (1 davon kann man sich ab gegebenem Tier aussuchen) |
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2024-04-05 17:53 | catching up | -30 | Show | |||||
LvL 12 Feat Sentinal |
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Char Rebuild | Show | |||||||
8 Str 14 Dex 14 Con 9 Int 14 Wis 13 Cha Infusions: Kann 4 Magic Items Attunen wegen Magic Item Adept: Armor Modifications |
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2024-04-05 16:29 | Catching UP | -30 | Show |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
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Trade Log | -4000 | > đ”4 Potion of supirior Healing | Show Trade Log | |||||
4 Potion of supirior Healing |
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2024-03-27 15:05 | Purchase Log | -1200 | Show Purchase | |||||
4 Gems 300gp worth |
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2024-03-17 00:17 | Purchase Log | -800 | Show Purchase | |||||
8 Greater Healing Potions |
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2024-03-28 14:07 | Trade Log | -400 | > đ”4x Potion of Greater Healing | Show Trade Log | ||||
2024-02-01 12:12 | Purchase Log | -107 | Artisan Tools | Show Purchase | ||||
2024-02-25 00:05 | Trade Log | -100 | Show Trade Log | |||||
Pearl 100 GP worth fĂŒr den Identifi Spell |
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2024-01-29 16:16 | Purchase Log | -20 | Show Purchase | |||||
Forgery Kit , Leatherworker's tools |
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2024-01-28 16:13 | Trade Log | -2 | > Miners Pick | Show Trade Log | ||||
Char Erstellung | 15 | Show | ||||||
Ability Score Increase. 8 STR 14 DEX 14Con 15 INT 10 CIS 8 CHA +1 Con +2 Int Race Costum Linage Source: Player's Handbook Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Creature Type. Size. You are Medium. Speed. Your walking speed is 30 feet. Blessing of the Raven Queen. Darkvision. Fey Ancestry. Keen Senses. Necrotic Resistance. Trance. Languages. ----------------------------------------------------------------------------------------------------------------------------------- Background: Guild Artisan You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table. 16 Smiths and metal-forgers As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan's tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers. You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces. Hit Dice: 1d8 per artificer level Armor: Equipmant 2 Light Hammer, a light crossbow and 20 bolts, scale mail Leatherworkingâ tools and a dungeoneerâs pack Optional Rule: Firearm Proficiency The secrets of gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on firearms in the Dungeon Master's Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies. You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. Cantrips (0-Level Spells) At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Prepared Spells |
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2024-02-08 20:33 | FR-DC-FOS-07 Savage Beasts Need Company | 30 | 10 | đ”Mystery Key, Staff of the Python | Show | |||
Rewards: 30 Gold, 1 Healing Potion, Vorbereitete Spells: Cantrip: Thorn Wip, Mending |
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2024-01-31 20:06 | FR-DC-FOS-06 Down to Safety | 44.4 | 10 | đ”Eyes of the Eagle, FOS-06 Story Award: Ferryman's Fee, Bead of Refreshment (x3) | Show | |||
Mitspieler:
Gefunden: Pfeile 1 Dolch und Wurfspeere 5 Grabeblumen kĂŒrschnert das Krokodil Note: Last Words from a Dying Orc One orc warrior is barely alive and is using its last breath to speak these words to you: In land's dryest heart you will yet find The great who's free, you cannot bind. There you must search within the core To bring the peace or lasting war. In Landes' trockenen Herzen wirst du finden Den GroĂen der frei ist, kannst ihn nicht binden. Dort mĂŒsst ihr suchen mitten im Kern Den Frieden zu bringen oder bleibenden Krieg. Es ist in vielen Kulturen bekannt, dass die letzten Augenblicke einer intelligenten Kreatur eine BrĂŒcke zwischen göttlichen / ĂŒbernatĂŒrlichen KrĂ€ften und unserer Ebene ermöglichen können. Daher werden die Worte von Sterbenden hĂ€ufig als besonders angesehen und es wird versucht zu interpretieren, ob sie einen Blick in die Zukunft oder auf Unbekanntes ermöglichen. Ob diese Worte dazu zĂ€hlen, ob sie fĂŒr euch bestimmt waren, das bleibt ebenso dunkel wie der Blick des nun toten Orks. Atuned Items (1/2) : Eyes of the Eagle +5 Passiv Perception wegen advantage on Wisdom (Perception) Vorbereitete Spells: Cantrip: Thorn Wip, Mending |
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2024-01-28 19:55 | DDHC-JRC-02 Written in Blood | 76.17 | 10 | Scimitar, Heward's Handy Haversack Wondrous item, rare | Show | |||
Mitspieler: Ausgaben: 0.5g fĂŒr eine Tagesration 1 LvL up |
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2024-02-23 19:30 | CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines | 83.333 | 10 | đ”Spell Scroll of Snare, âScroll of Beast Bond, âHelm of Telepathy | Show | |||
(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance sehr beeindruckt von Kiri Reward: Spell Scroll of Snare, Scroll of Beast Bond, Helm of Telepathy |
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2024-03-28 19:00 | (Ka'Narlist) Lost Caverns of Tsojcanth | 700 | 10 | Eyes of Minute Seeing, Bracers of Defense, Folding Boat, Giant Slayer Shortsword, đ”4x Potion of Greater Healing | Show | |||
Mitspieler: Gefunden: The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft. Verbraucht: 3 Potion of Greater Healing 1 Potion of Invulnerability Gekauft 3 Potion of greater Healing |
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2024-03-16 19:00 | Keys from the Golden Vault - Heart of Ashes | 2550 | 10 | đ”Necklace of Fireballs, đ” Ring of Portection, â Flame Tongue Longsword | Show | |||
(8)Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 8 - Emerald Enclave/Golden Vault (8)Cookie- Luna Prime . Shadarkai - Artificer Armoroer LvL 8- Emerald Enclave CaptainBlackeye - Chrimax - Rock Gnome - Storm Sorcery Sorcerer 8 - Golden Vault (9) Stephan - Zanshin - Wood Elf - Way of Mercy Monk 9 - none (8) TimoL - Meryll Brumblewynn (T2) - Aasimar - Paladin 8 8 Arroes +1 Flavor Award: 1 Anwesen +Land wurde uns vom König geschenkt in der NÀhe von Waterdeep Golden Vault Item +1 Battleaxe Oil of Sharpness This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. |
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2024-04-05 19:30 | Giants of the Star Forge | 11000 | 10 | Crystal Blade | Show | |||
(13) Folk2K - Caym - TCL - Fighter2/Sorcerer7/Warlock4 -none (14) thebaconing - Balbo Banks - Halfling - Rogue 14 (16) Echo - Ace - Custom Lineage - None (16) Frederic T. - Cana Adlerherz - Wood-Elf, Open Hand Monk 14, Bladesinger Wizard 2 - Harper (Cookie) - Luna Prime - Artificer Armorer LvL 13 - Shadarkai -Lord's Alliance Faction Rank: Redknife (rank 2) Gefunden: 1000gp each 1 Potion of Gisnt Strength 1 Potion of Flying 1 Quaal's Feather Token (Tree) 1Ring of Resistance You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. 1 Acid Pearl +1 Rare Weapon or Armor of Choice (Adaption Guide) |
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2024-03-27 18:30 | TftYP: White Plume Mountain | 14357 | 10 | Chain Mail +1, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing , đ”Ring of Protection , 1x ring of spellstoring( 2x mirror image), Necklace of Prayer Beads, đ”Blessing of Protection | Show | |||
Player: Loot: Consumables: 1x potion of flying + spellscroll of fear + spellscroll of hold person + eine Potion of Mind Reading + drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth + 1x potion of greater healing + 1x scroll of protection against fiends + 5x rare consumeable = Potion of Invulnerability -4 Potion of Greater Healing Equipment: +1 chainmail + 1x goggles of night + 1x stone of good luck +Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud + 1x boots of striding & springing + 1x ring of protection + 1x ring of spellstoring( 2x mirror image) + Necklace of Prayer beads (Skills: necklace: 3x planar ally, 2 branding smite, 1 bless) + 1x blessing of protection + đ”Blessing of Protection Legendary Weapons: 1x blackrazor(Legendary Weapon T4 LvL 17) + 1x whelm (Legendary Weapon ab T4 LvL17) + 1x wave (Legendary Weapon ab T4 LvL17) (1 davon kann man sich ab gegebenem Tier aussuchen) |
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2024-04-05 17:53 | catching up | -30 | Show | |||||
LvL 12 Feat Sentinal |
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Char Rebuild | Show | |||||||
8 Str 14 Dex 14 Con 9 Int 14 Wis 13 Cha Infusions: Kann 4 Magic Items Attunen wegen Magic Item Adept: Armor Modifications |
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2024-04-05 16:29 | Catching UP | -30 | Show |