DM Log Entries
Date ▼ | Adventure Title | Session | Reward | Magic Items | Character | |||||
---|---|---|---|---|---|---|---|---|---|---|
Service Rewards Season 50th Anniversary B | none | Show | ||||||||
Grand Total of Service Hours = 40 (40 used for Rewards) |
||||||||||
Service Rewards Season 11 b | none | Show | ||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
||||||||||
Preparation Time Season 2025 Version 2 | none | Show | ||||||||
Preparation/Creation Time: Preparation Time |
||||||||||
Service Rewards Season 13 (50??) | none | Show | ||||||||
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
Service Rewards Season 12 c | none | Show | ||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
||||||||||
Service Rewards Season 12 a | none | Show | ||||||||
Grand Total of Service Hours = 30 (30 used for Rewards) |
||||||||||
Service Rewards Season 12 b | none | Show | ||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
||||||||||
Preparation Time Season 50th Anniversary B | none | Show | ||||||||
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
Service Rewards Season 2025 Version 2 | none | Show | ||||||||
Grand Total of Service Hours = 120 (0 used for Rewards) ... |
||||||||||
2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | magic_item | Siren Rishath al-Kaalith | Show | ||||||
Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||||||
2024-09-28 18:00 | Assignment 4. Season 50th Anniversary B | advancement | Rashaa "Forgotten One" | Show | ||||||
Rashaa "Forgotten One" gets a Tier 2 adventure reward (= Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)) +250gp Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
||||||||||
2024-09-18 17:00 | Assignment 3. Season 50th Anniversary B | advancement | Veil of Shadows (Veil) | Show | ||||||
Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp Shadowfell Brand Tattoo Produced by a special needle, this magic tattoo is dark in color and abstract. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset. |
||||||||||
2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | advancement | Siren Rishath al-Kaalith | Show | ||||||
Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
||||||||||
2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | none | Show | ||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
||||||||||
2024-03-04 23:29 | Assignment 1. Season 13 (50?) | magic_item | Eoin, "Red Mist" | Show | ||||||
Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
||||||||||
2024-03-04 23:29 | Assignment 3. Season 13 (50?) | advancement | Azalea Moonvine | Show | ||||||
Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp Silver Pan Flute (Instrument of Illusions) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths. |
||||||||||
2024-03-04 23:29 | Assignment 2. Season 13 (50?) | 1 | advancement | Aora Cinnamae | Show | |||||
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
||||||||||
2024-03-04 22:52 | Mentoring New Players | none | Show | |||||||
Einführung von Coldii: |
||||||||||
2024-03-04 10:40 | Mentoring New Players | none | Show | |||||||
Einführung von Steinos: |
||||||||||
2024-02-06 19:08 | Assignment 8. Season 12 c | advancement | Khara Nyn | Show | ||||||
Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up Pleasure (Whip of Warning) This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |
Date ▼ | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP | Character Rewarded | ||
---|---|---|---|---|---|---|---|---|---|---|
Service Rewards Season 50th Anniversary B | Show | |||||||||
Grand Total of Service Hours = 40 (40 used for Rewards) |
||||||||||
Service Rewards Season 11 b | Show | |||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
||||||||||
Preparation Time Season 2025 Version 2 | Show | |||||||||
Preparation/Creation Time: Preparation Time |
||||||||||
Service Rewards Season 13 (50??) | Show | |||||||||
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
Service Rewards Season 12 c | Show | |||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
||||||||||
Service Rewards Season 12 a | Show | |||||||||
Grand Total of Service Hours = 30 (30 used for Rewards) |
||||||||||
Service Rewards Season 12 b | Show | |||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
||||||||||
Preparation Time Season 50th Anniversary B | Show | |||||||||
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
Service Rewards Season 2025 Version 2 | Show | |||||||||
Grand Total of Service Hours = 120 (0 used for Rewards) ... |
||||||||||
2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | Siren Rishath al-Kaalith | Show | |||||||
Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||||||
2024-09-28 18:00 | Assignment 4. Season 50th Anniversary B | 250 | Rashaa "Forgotten One" | Show | ||||||
Rashaa "Forgotten One" gets a Tier 2 adventure reward (= Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)) +250gp Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
||||||||||
2024-09-18 17:00 | Assignment 3. Season 50th Anniversary B | 2500 | Veil of Shadows (Veil) | Show | ||||||
Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp Shadowfell Brand Tattoo Produced by a special needle, this magic tattoo is dark in color and abstract. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset. |
||||||||||
2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 10000 | Siren Rishath al-Kaalith | Show | ||||||
Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
||||||||||
2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
||||||||||
2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
||||||||||
2024-03-04 23:29 | Assignment 3. Season 13 (50?) | 250 | Azalea Moonvine | Show | ||||||
Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp Silver Pan Flute (Instrument of Illusions) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths. |
||||||||||
2024-03-04 23:29 | Assignment 2. Season 13 (50?) | 1 | 250 | Aora Cinnamae | Show | |||||
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
||||||||||
2024-03-04 22:52 | Mentoring New Players | Show | ||||||||
Einführung von Coldii: |
||||||||||
2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
Einführung von Steinos: |
||||||||||
2024-02-06 19:08 | Assignment 8. Season 12 c | Khara Nyn | Show | |||||||
Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up Pleasure (Whip of Warning) This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |
Date ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Missions | Hours | Character Rewarded | |
---|---|---|---|---|---|---|---|---|---|---|
Service Rewards Season 50th Anniversary B | Show | |||||||||
Grand Total of Service Hours = 40 (40 used for Rewards) |
||||||||||
Service Rewards Season 11 b | Show | |||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
||||||||||
Preparation Time Season 2025 Version 2 | Show | |||||||||
Preparation/Creation Time: Preparation Time |
||||||||||
Service Rewards Season 13 (50??) | Show | |||||||||
Grand Total of Service Hours = 20 (20 used for Rewards) |
||||||||||
Service Rewards Season 12 c | Show | |||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
||||||||||
Service Rewards Season 12 a | -3 | Show | ||||||||
Grand Total of Service Hours = 30 (30 used for Rewards) |
||||||||||
Service Rewards Season 12 b | Show | |||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
||||||||||
Preparation Time Season 50th Anniversary B | Show | |||||||||
Preparation/Creation Time: 10h Mentoring New Players: 10h Streaming: 20 h Total H of Season: 40 h |
||||||||||
Service Rewards Season 2025 Version 2 | Show | |||||||||
Grand Total of Service Hours = 120 (0 used for Rewards) ... |
||||||||||
2024-09-28 18:00 | Assignment 2. Season 50th Anniversary B | Siren Rishath al-Kaalith | Show | |||||||
Siren Rishath al-Kaalith gets a Tier 1 adventure reward: Boomerang Shield** + 10 downtime days Boomerang Shield You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Shield. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||||||
2024-09-28 18:00 | Assignment 4. Season 50th Anniversary B | 250 | Rashaa "Forgotten One" | Show | ||||||
Rashaa "Forgotten One" gets a Tier 2 adventure reward (= Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)) +250gp Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
||||||||||
2024-09-18 17:00 | Assignment 3. Season 50th Anniversary B | 2500 | Veil of Shadows (Veil) | Show | ||||||
Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Shadowfell Brand Tattoo) + 2500 gp Shadowfell Brand Tattoo Produced by a special needle, this magic tattoo is dark in color and abstract. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can't be used again until the next sunset. |
||||||||||
2024-09-18 17:00 | Assignment 1. Season 50th Anniversary B | 10000 | Siren Rishath al-Kaalith | Show | ||||||
Siren Rishath al-Kaalith gets a Tier 3 adventure reward (= Staff of Lightning and Thunder) + + 10,000 gp Staff of Lightning and Thunder This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff’s tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. |
||||||||||
2024-03-20 20:03 | DDAL 10-01 The Frozen North | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100gp pro Player Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
||||||||||
2024-03-04 23:29 | Assignment 1. Season 13 (50?) | Eoin, "Red Mist" | Show | |||||||
Eoin "Red Mist" gets a Tier 2 adventure reward (= Rogue's Mantle) + 20 downtime days Rogue's Mantle This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15; see chapter 7) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. |
||||||||||
2024-03-04 23:29 | Assignment 3. Season 13 (50?) | 250 | Azalea Moonvine | Show | ||||||
Azalea Moonvine gets a Tier 1 adventure reward (=Instrument of Illusions) +250gp Silver Pan Flute (Instrument of Illusions) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot radius of the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. This silver pan flute is carved with the phases of the moon. Instead of butterflies, it produces images of Luna moths. |
||||||||||
2024-03-04 23:29 | Assignment 2. Season 13 (50?) | 1 | 250 | Aora Cinnamae | Show | |||||
Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp Staff of Flowers This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
||||||||||
2024-03-04 22:52 | Mentoring New Players | Show | ||||||||
Einführung von Coldii: |
||||||||||
2024-03-04 10:40 | Mentoring New Players | Show | ||||||||
Einführung von Steinos: |
||||||||||
2024-02-06 19:08 | Assignment 8. Season 12 c | Khara Nyn | Show | |||||||
Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up Pleasure (Whip of Warning) This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |