Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Slumbering Dragon's Wrath Shortsword
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Slumbering Dragon's Wrath Shortsword (Silverdragon)
Weapon (Shortsword), uncommon (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
Draconic Quirk: The item grants its bearer resistance to the damage type of the breath weapon of the last dragon whose hoard the item steeped in.
Slumbering Dragon-Touched Focus (Amulet)
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Slumbering Dragon-Touched Focus (Amulet)
Wondrous item, uncommon (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Draconic Quirk: The item's bearer has advantage on Charisma (Intimidation) checks made against non-Dragons.
Venture Company Issued Travel Pack (Heward's Handy Haversack)
rare
DC-FR-VENTURE-01 Venture to the East: First Flight
DC-FR-VENTURE-01 Venture to the East: First Flight
Show
Notes:
Venture Company Issued Travel Pack (Heward's Handy Haversack)
Wondrous Item, Rare
"This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down."
Included in this backpack are:
https://files.d20.io/images/469660012/Ml_PRgAw_xkzLtzmFgy0MA/med.jpg?1767264182
1 Keoghthom's Ointment (5 Charges)
1 Spellwrought Tattoo with Featherfall
1 Spellwrought Tattoo with Emergency Rations (Goodberry)
1 Tent
4 Waterskins (2 filled with Water, 2 filled with Wine)
30 Rations
1 Bullseye Lantern (Plus two Vials of Oil)
A pack of Candles (20 Candles)
A Map of Toril
1 Flask of Holy Water
5 Sheets of Parchment / 1 Ink Pen with the Venture Logo / 2 Vials of Ink
A empty Journal with the Venture Company Logo on it
2 coils of Rope
A Shovel
2 Tinderboxes
1 extra warm and fluffy Blanket
1 Bedroll
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.
If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Minor Property:
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Ventur Companie Pocket Watch
common
DC-FR-VENTURE-01 Venture to the East: First Flight
DC-FR-VENTURE-01 Venture to the East: First Flight
Show
Notes:
Ventur Companie Pocket Watch
Wondrous item, common
"May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries."
https://files.d20.io/images/469658792/jYvDhrQj-Q1ANMXPBjGRWA/med.png?1767261771
While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
Minor Property: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Slumbering Dragon's Wrath Shortsword | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Slumbering Dragon's Wrath Shortsword (Silverdragon) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. Draconic Quirk: The item grants its bearer resistance to the damage type of the breath weapon of the last dragon whose hoard the item steeped in. |
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| Slumbering Dragon-Touched Focus (Amulet) | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Slumbering Dragon-Touched Focus (Amulet) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Draconic Quirk: The item's bearer has advantage on Charisma (Intimidation) checks made against non-Dragons. |
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| Venture Company Issued Travel Pack (Heward's Handy Haversack) | rare | DC-FR-VENTURE-01 Venture to the East: First Flight | DC-FR-VENTURE-01 Venture to the East: First Flight | Show | ||
|
Notes:
Venture Company Issued Travel Pack (Heward's Handy Haversack) "This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down." https://files.d20.io/images/469660012/Ml_PRgAw_xkzLtzmFgy0MA/med.jpg?1767264182 1 Keoghthom's Ointment (5 Charges) This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Minor Property: |
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| Ventur Companie Pocket Watch | common | DC-FR-VENTURE-01 Venture to the East: First Flight | DC-FR-VENTURE-01 Venture to the East: First Flight | Show | ||
|
Notes:
Ventur Companie Pocket Watch "May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries." https://files.d20.io/images/469658792/jYvDhrQj-Q1ANMXPBjGRWA/med.png?1767261771 While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. Minor Property: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. |
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