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Adventure Title
DC-FR-VENTURE-01 Venture to the East: First Flight
Session
1
Date Played
2026-01-01 20:46:00 UTC
Levels Gained
GP +/-
500
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
1875234
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7) JinxedBear - Carter - Human - Sorcerer - none (5) Zitzus - Elfric - Wood Elf - Hunter Ranger - EE (6) Arikatzi020 - Vallara Nightcry - Dhampier - Swarmkeeper Ranger lvl 6- none (6) C0ldW0lf - Klayton Lewis - Human - Long Death Monk 6 - Lord's Alliance (7) Dixer - Rolen Galanodel - Wood Elf - Way of the Open Hand Monk 7 - no faction ------------------------------------------------------------------------------------------------------------------------------------------ Info: “Following the light of the sun, we left the Old World.” — Christopher Columbus Die Venture Company ruft! "Hast du genug von ausgetretenen Pfaden, sicheren Tavernen und Geschichten aus zweiter Hand? Dann schließe dich der Venture Company an – der legendären Expeditionsgemeinschaft für Abenteurer, Entdecker und Wagemutige! Wir durchqueren ganz Toril: von den eisigen Weiten des Hohen Eises über die vergessenen Ruinen Netherils bis tief in die dampfenden Dschungel von Chult. Wo Karten enden, beginnt unsere Reise. Schließ dich uns noch heute an wenn du wirklich vergessene Reiche entdecken willst!" Was wir suchen: Ob Klingenmeister, Zauberwirker, Gelehrter oder Glücksritter – wenn dein Herz für das Unbekannte schlägt, ist hier dein Platz. Heuere noch Heute bei der Venture Company in unserer Zweigstelle in Waterdeep an! ------------------------------------------------------------------------------------------------------------------------------------------ A small whale tooth with etched with an image of waves crashing upon a beach. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 500gp ------------------------------------------------------------------------------------------------------------------------------------------ Ventur Companie Pocket Watch Wondrous item, common "May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries." https://files.d20.io/images/469658792/jYvDhrQj-Q1ANMXPBjGRWA/med.png?1767261771 While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. Minor Property: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. ------------------------------------------------------------------------------------------------------------------------------------------ Venture Company Issued Travel Pack (Heward's Handy Haversack) Wondrous Item, Rare "This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down." Included in this backpack are: https://files.d20.io/images/469660012/Ml_PRgAw_xkzLtzmFgy0MA/med.jpg?1767264182 1 Keoghthom's Ointment (5 Charges) 1 Spellwrought Tattoo with Featherfall 1 Spellwrought Tattoo with Emergency Rations (Goodberry) 1 Tent 4 Waterskins (2 filled with Water, 2 filled with Wine) 30 Rations 1 Bullseye Lantern (Plus two Vials of Oil) A pack of Candles (20 Candles) A Map of Toril 1 Flask of Holy Water 5 Sheets of Parchment / 1 Ink Pen with the Venture Logo / 2 Vials of Ink A empty Journal with the Venture Company Logo on it 2 coils of Rope A Shovel 2 Tinderboxes 1 extra warm and fluffy Blanket 1 Bedroll This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Minor Property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Ranger ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Venture Company Issued Travel Pack (Heward's Handy Haversack) Rare DC-FR-VENTURE-01 Venture to the East: First Flight true
Venture Company Issued Travel Pack (Heward's Handy Haversack) Wondrous Item, Rare "This Venture Company issued Backpack comes with more space than you'll ever need. Including woven in arcane sigils that can heat you up or cool you down." Included in this backpack are: https://files.d20.io/images/469660012/Ml_PRgAw_xkzLtzmFgy0MA/med.jpg?1767264182 1 Keoghthom's Ointment (5 Charges) 1 Spellwrought Tattoo with Featherfall 1 Spellwrought Tattoo with Emergency Rations (Goodberry) 1 Tent 4 Waterskins (2 filled with Water, 2 filled with Wine) 30 Rations 1 Bullseye Lantern (Plus two Vials of Oil) A pack of Candles (20 Candles) A Map of Toril 1 Flask of Holy Water 5 Sheets of Parchment / 1 Ink Pen with the Venture Logo / 2 Vials of Ink A empty Journal with the Venture Company Logo on it 2 coils of Rope A Shovel 2 Tinderboxes 1 extra warm and fluffy Blanket 1 Bedroll This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Minor Property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Ventur Companie Pocket Watch Common DC-FR-VENTURE-01 Venture to the East: First Flight true
Ventur Companie Pocket Watch Wondrous item, common "May this emblem lead you the way into the unknown as you venture forth on your path to new discoveries." https://files.d20.io/images/469658792/jYvDhrQj-Q1ANMXPBjGRWA/med.png?1767261771 While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane. Minor Property: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.