Nyx Vulpin

Season:
Forgotten Realms S 12
Race:
Shifter
Class:
Bladesinging Wizard lvl 10
Background:
White Vulpin(Outlander)
Lifestyle:
Modest
Current Level:
10
Total GP:
5983
Total Downtime:
140
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
27
Magic Item Limit:
3
Enduring Spellbook,
Scimitar +1,
Hat of Vermin,
Auntie Sue’s Broom (broom of flying),
Pipes of the Sewers,
Cloak of Billowing,
Mask of the Shaman (Hat of Wizardry),
Shaman's Ring (Pearl of Power),
Chain Book (Flail +1),
Ring of Swimming,
Goggles of Night,
Hat of Disguise,
Ring of Mind Shielding,
Javelin of Lightning,
Arcane Grimoire +1,
Mace of Smiting,
Ring of Fire Resistance,
Wand of Lightning Bolts,
Mask of the Beast,
Headband of Intellect,
AWIT CO. Uniform (Clothes of Mending),
Fell Stinger (Wand of Fireballs),
Iron Bands of Bilarro,
Censer of Controlling Air Elementals,
Boots of the Winterlands,
Alchemy Jug (Blue),
Alchemy Jug (Orange),
Magpie’s Wings (Winged Boots)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-10-28 19:30 DDHC-CM Zikran´s Zephyrean Tome 1 1 222 10 Iron Bands of Bilarro, Censer of Controlling Air Elementals, Boots of the Winterlands, Alchemy Jug (Blue), Alchemy Jug (Orange) Show

Teilnehmer:
(9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
KaNarlist - Zilvra - Drow Cleric 9 - none
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(9) Eklan - Amrun Echuirion - High Elf - Wizard 9


Info:
Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden.
Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten.
Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten.
In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein.
AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht.


gekauft:
1x Climber's Kit -25gp


Loot: 247gp
1x Portion of Healing
1x Potion of Greater Healing


Zikrans Spellbook:
1st level: detect magic, identify, mage armor, magic missile
2nd level: detect thoughts, mirror image, misty step
3rd level: counterspell, fly, lightning bolt
4th level: banishment, fire shield, stoneskin
5th level: cone of cold, scrying, wall of force, conjure elemental
6th level: globe of invulnerability
7th level: teleport
8th level: mind blank
9th level: time stop


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Alchemy Jug (1x Blue/ 1x Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon


2023-07-30 00:00 Assignment 4 Season 12 b 0 2500 Magpie’s Wings (Winged Boots) Show DM Log

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2023-10-28 19:30 DDHC-CM Zikran´s Zephyrean Tome 1 10 Show

Teilnehmer:
(9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
KaNarlist - Zilvra - Drow Cleric 9 - none
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(9) Eklan - Amrun Echuirion - High Elf - Wizard 9


Info:
Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden.
Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten.
Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten.
In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein.
AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht.


gekauft:
1x Climber's Kit -25gp


Loot: 247gp
1x Portion of Healing
1x Potion of Greater Healing


Zikrans Spellbook:
1st level: detect magic, identify, mage armor, magic missile
2nd level: detect thoughts, mirror image, misty step
3rd level: counterspell, fly, lightning bolt
4th level: banishment, fire shield, stoneskin
5th level: cone of cold, scrying, wall of force, conjure elemental
6th level: globe of invulnerability
7th level: teleport
8th level: mind blank
9th level: time stop


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Alchemy Jug (1x Blue/ 1x Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon


2023-07-30 00:00 Assignment 4 Season 12 b 1 Show DM Log

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-10-28 19:30 DDHC-CM Zikran´s Zephyrean Tome 1 222 10 Iron Bands of Bilarro, Censer of Controlling Air Elementals, Boots of the Winterlands, Alchemy Jug (Blue), Alchemy Jug (Orange) Show

Teilnehmer:
(9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
KaNarlist - Zilvra - Drow Cleric 9 - none
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(9) Eklan - Amrun Echuirion - High Elf - Wizard 9


Info:
Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden.
Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten.
Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten.
In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein.
AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht.


gekauft:
1x Climber's Kit -25gp


Loot: 247gp
1x Portion of Healing
1x Potion of Greater Healing


Zikrans Spellbook:
1st level: detect magic, identify, mage armor, magic missile
2nd level: detect thoughts, mirror image, misty step
3rd level: counterspell, fly, lightning bolt
4th level: banishment, fire shield, stoneskin
5th level: cone of cold, scrying, wall of force, conjure elemental
6th level: globe of invulnerability
7th level: teleport
8th level: mind blank
9th level: time stop


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Alchemy Jug (1x Blue/ 1x Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon


2023-07-30 00:00 Assignment 4 Season 12 b 2500 Magpie’s Wings (Winged Boots) Show DM Log

  • 2500 gp

The Seventh Sword (Sun Blade)
Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff.

Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.