Nyx Vulpin

Season:
Forgotten Realms S 12
Race:
Shifter
Class:
Bladesinging Wizard lvl 10
Background:
White Vulpin(Outlander)
Lifestyle:
Modest
Current Level:
10
Total GP:
5983
Total Downtime:
140
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
27
Magic Item Limit:
3
Enduring Spellbook,
Scimitar +1,
Hat of Vermin,
Auntie Sue’s Broom (broom of flying),
Pipes of the Sewers,
Cloak of Billowing,
Mask of the Shaman (Hat of Wizardry),
Shaman's Ring (Pearl of Power),
Chain Book (Flail +1),
Ring of Swimming,
Goggles of Night,
Hat of Disguise,
Ring of Mind Shielding,
Javelin of Lightning,
Arcane Grimoire +1,
Mace of Smiting,
Ring of Fire Resistance,
Wand of Lightning Bolts,
Mask of the Beast,
Headband of Intellect,
AWIT CO. Uniform (Clothes of Mending),
Fell Stinger (Wand of Fireballs),
Iron Bands of Bilarro,
Censer of Controlling Air Elementals,
Boots of the Winterlands,
Alchemy Jug (Blue),
Alchemy Jug (Orange),
Magpie’s Wings (Winged Boots)

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2023-07-30 20:00 SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee 1 1000 10 AWIT CO. Uniform (Clothes of Mending), Fell Stinger (Wand of Fireballs) Show

Teilnehmer:
(10) Frederic T. - Ennius - Human - Wizard 10 - Harpers
(9) happy - Gora - Hobgoblin - Rogue3/Fighter6 - none
(10) Fr3edom - Jack - Changeling - Rogue 1 Fighter 1 Ranger 1 Sorcerer 1 Bard 1 Wizard 1 Artificer 1 Warlock 1 Cleric 1 Druid 1
(10) Bramymond - Soren - TCL - Draconic Bloodline Sorcerer 10 - none
(9)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers


Loot: 1000gp
1x Spell Scroll of Pass Without Trace
1x Potion of Psychic Resistance


AWIT CO. Uniform (Clothes of Mending)
Wondrous Item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company.
It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward.


Fell Stinger (Wand of Fireballs)
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships.
In addition, this magic item bears the War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.


ASSOCIATES OF AWIT CO. (STORY AWARD)
You have piqued the interest of Meelon Dusk and he gives you the chance to become an associate of A.W.I.T. Co. Future adventurers featuring Meelon Dusk or A.W.I.T. Co might give you special benefits.


WUMBO BEE FLYER (STORY AWARD)
Meelon Dusk deems you worthy to fly the bee-shaped damselfly ship, Wumbo Bee. The spelljammer may be available for you to use in future adventures featuring Meelon Dusk or A.W.I.T. Co.


LUCKY MENTOR (STORY AWARD)
Lucy "Lucky" Lumina, damselfly ship pilot and associate of A.W.I.T. Co teaches you with the basics of flying damselfly ships. Be careful though, Lucky seems to be a bit unlucky after all!


2023-10-28 19:30 DDHC-CM Zikran´s Zephyrean Tome 1 1 222 10 Iron Bands of Bilarro, Censer of Controlling Air Elementals, Boots of the Winterlands, Alchemy Jug (Blue), Alchemy Jug (Orange) Show

Teilnehmer:
(9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
KaNarlist - Zilvra - Drow Cleric 9 - none
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(9) Eklan - Amrun Echuirion - High Elf - Wizard 9


Info:
Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden.
Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten.
Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten.
In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein.
AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht.


gekauft:
1x Climber's Kit -25gp


Loot: 247gp
1x Portion of Healing
1x Potion of Greater Healing


Zikrans Spellbook:
1st level: detect magic, identify, mage armor, magic missile
2nd level: detect thoughts, mirror image, misty step
3rd level: counterspell, fly, lightning bolt
4th level: banishment, fire shield, stoneskin
5th level: cone of cold, scrying, wall of force, conjure elemental
6th level: globe of invulnerability
7th level: teleport
8th level: mind blank
9th level: time stop


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Alchemy Jug (1x Blue/ 1x Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon


Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2023-07-30 20:00 SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee 1 10 Show

Teilnehmer:
(10) Frederic T. - Ennius - Human - Wizard 10 - Harpers
(9) happy - Gora - Hobgoblin - Rogue3/Fighter6 - none
(10) Fr3edom - Jack - Changeling - Rogue 1 Fighter 1 Ranger 1 Sorcerer 1 Bard 1 Wizard 1 Artificer 1 Warlock 1 Cleric 1 Druid 1
(10) Bramymond - Soren - TCL - Draconic Bloodline Sorcerer 10 - none
(9)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers


Loot: 1000gp
1x Spell Scroll of Pass Without Trace
1x Potion of Psychic Resistance


AWIT CO. Uniform (Clothes of Mending)
Wondrous Item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company.
It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward.


Fell Stinger (Wand of Fireballs)
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships.
In addition, this magic item bears the War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.


ASSOCIATES OF AWIT CO. (STORY AWARD)
You have piqued the interest of Meelon Dusk and he gives you the chance to become an associate of A.W.I.T. Co. Future adventurers featuring Meelon Dusk or A.W.I.T. Co might give you special benefits.


WUMBO BEE FLYER (STORY AWARD)
Meelon Dusk deems you worthy to fly the bee-shaped damselfly ship, Wumbo Bee. The spelljammer may be available for you to use in future adventures featuring Meelon Dusk or A.W.I.T. Co.


LUCKY MENTOR (STORY AWARD)
Lucy "Lucky" Lumina, damselfly ship pilot and associate of A.W.I.T. Co teaches you with the basics of flying damselfly ships. Be careful though, Lucky seems to be a bit unlucky after all!


2023-10-28 19:30 DDHC-CM Zikran´s Zephyrean Tome 1 10 Show

Teilnehmer:
(9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
KaNarlist - Zilvra - Drow Cleric 9 - none
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(9) Eklan - Amrun Echuirion - High Elf - Wizard 9


Info:
Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden.
Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten.
Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten.
In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein.
AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht.


gekauft:
1x Climber's Kit -25gp


Loot: 247gp
1x Portion of Healing
1x Potion of Greater Healing


Zikrans Spellbook:
1st level: detect magic, identify, mage armor, magic missile
2nd level: detect thoughts, mirror image, misty step
3rd level: counterspell, fly, lightning bolt
4th level: banishment, fire shield, stoneskin
5th level: cone of cold, scrying, wall of force, conjure elemental
6th level: globe of invulnerability
7th level: teleport
8th level: mind blank
9th level: time stop


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Alchemy Jug (1x Blue/ 1x Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon


Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2023-07-30 20:00 SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee 1 1000 10 AWIT CO. Uniform (Clothes of Mending), Fell Stinger (Wand of Fireballs) Show

Teilnehmer:
(10) Frederic T. - Ennius - Human - Wizard 10 - Harpers
(9) happy - Gora - Hobgoblin - Rogue3/Fighter6 - none
(10) Fr3edom - Jack - Changeling - Rogue 1 Fighter 1 Ranger 1 Sorcerer 1 Bard 1 Wizard 1 Artificer 1 Warlock 1 Cleric 1 Druid 1
(10) Bramymond - Soren - TCL - Draconic Bloodline Sorcerer 10 - none
(9)Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers


Loot: 1000gp
1x Spell Scroll of Pass Without Trace
1x Potion of Psychic Resistance


AWIT CO. Uniform (Clothes of Mending)
Wondrous Item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company.
It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward.


Fell Stinger (Wand of Fireballs)
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This black and yellow banded wand was once part of the damselfly type spelljammer, Wumbo Bee and was intended to be used as a weapon to shoot fireballs on enemy ships.
In addition, this magic item bears the War Leader minor property: The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.


ASSOCIATES OF AWIT CO. (STORY AWARD)
You have piqued the interest of Meelon Dusk and he gives you the chance to become an associate of A.W.I.T. Co. Future adventurers featuring Meelon Dusk or A.W.I.T. Co might give you special benefits.


WUMBO BEE FLYER (STORY AWARD)
Meelon Dusk deems you worthy to fly the bee-shaped damselfly ship, Wumbo Bee. The spelljammer may be available for you to use in future adventures featuring Meelon Dusk or A.W.I.T. Co.


LUCKY MENTOR (STORY AWARD)
Lucy "Lucky" Lumina, damselfly ship pilot and associate of A.W.I.T. Co teaches you with the basics of flying damselfly ships. Be careful though, Lucky seems to be a bit unlucky after all!


2023-10-28 19:30 DDHC-CM Zikran´s Zephyrean Tome 1 222 10 Iron Bands of Bilarro, Censer of Controlling Air Elementals, Boots of the Winterlands, Alchemy Jug (Blue), Alchemy Jug (Orange) Show

Teilnehmer:
(9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
KaNarlist - Zilvra - Drow Cleric 9 - none
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(9) Eklan - Amrun Echuirion - High Elf - Wizard 9


Info:
Ein Genie, Gazre-Azam ist in einen Buch eingespärrt und möchte befreit werden.
Nyx hat sich mit der jungen Bronzedrachin Ashgarlyth angefreundet die sich in Zikran´s alten Labor ihren Hort gebaut hat. Lafra soll ein konkurent von Zikran´s gewesen sein und hat das Buch in den der Genie gefangen war in Cendlceep abgegeben als Eintritt weil sie vor einen sturm schützen wollten.
Die Geschichte wurde in Fietrinen auf schriftrollen festgehalten.
In den Cloud Peeks haben sich ein Clan von Giants eine Festung erbaut vor langer zeit weil sie sich aus en Krieg raushalten wollten. Dort soll Zikran´s neues Labor sein.
AAqa ist ein Elemtarherzog der den Clan half doch er wurde abgesätzt und haben sich an diesen Clan gerecht.


gekauft:
1x Climber's Kit -25gp


Loot: 247gp
1x Portion of Healing
1x Potion of Greater Healing


Zikrans Spellbook:
1st level: detect magic, identify, mage armor, magic missile
2nd level: detect thoughts, mirror image, misty step
3rd level: counterspell, fly, lightning bolt
4th level: banishment, fire shield, stoneskin
5th level: cone of cold, scrying, wall of force, conjure elemental
6th level: globe of invulnerability
7th level: teleport
8th level: mind blank
9th level: time stop


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Alchemy Jug (1x Blue/ 1x Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon