Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Boots of the Winterlands uncommon DDHC-CM Zikran´s Zephyrean Tome DDHC-CM Zikran´s Zephyrean Tome Show
Notes:

Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

-You have resistance to cold damage.
-You ignore difficult terrain created by ice or snow.
-You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Alchemy Jug (Orange) uncommon DDHC-CM Zikran´s Zephyrean Tome DDHC-CM Zikran´s Zephyrean Tome Show
Notes:

Alchemy Jug (Orange)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

Mask of the Shaman (Hat of Wizardry) common SJ-DC-YZ – 01 – 03 – Shaman's Legacy SJ-DC-YZ – 01 – 03 – Shaman's Legacy Show
Notes:

Mask of the Shaman (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Language: The bearer can speak and understand draconic while the item is worn.

Cloak of Billowing common DDHC-XGE-01 Rats of Waterdeep DDHC-XGE-01 Rats of Waterdeep Show
Notes:

Cloak of Billowing
Wondrous item, Common

While wearing this cloak, you can use a bonus Action to make it billow dramatically.

This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.

Hat of Vermin common CCC-TAROT- 01-05 The Lost Apprentice CCC-TAROT- 01-05 The Lost Apprentice Show
Notes:

Hat of Vermin

Wondrous Item, common

This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears. This item can be found in the Xanathar’s Guide to Everything.

Alchemy Jug (Blue) common DDHC-CM Zikran´s Zephyrean Tome DDHC-CM Zikran´s Zephyrean Tome Show
Notes:

Alchemy Jug (Blue)
Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids,**** the blue jug can produce 1 quart of boiling hot tea****, while the orange jug can produce 1 gallon of soy sauce.

Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

AWIT CO. Uniform (Clothes of Mending) common SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee Show
Notes:

AWIT CO. Uniform (Clothes of Mending)
Wondrous Item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

This outfit bears the logo of A.W.I.T. Co and is worn by the associates and employees of the inter-system trading company.
It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward.

Enduring Spellbook common DC-PoA When the Forest comes to the Mountain DC-PoA When the Forest comes to the Mountain Show
Notes:

Enduring Spellbook

Wondrous item, minor tier, common

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.