Rafiel Ravensong

Season:
Forgotten Realms S 12
Race:
Shadar-kai
Class:
Shadow Magic Sorcerer lvl 13, Grave Domain Cleric 2 lvl
Background:
Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Lifestyle:
Modest
Current Level:
15
Total GP:
13339.34
Total Downtime:
90
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
34
Magic Item Limit:
6
Bag of Holding,
Stone of Good Luck (Luckstone),
Pipe of Remembrance,
Mariner's Armor (Scale Mail),
Helm of Underwater Action,
Pearl of Power,
Cloak of Protection,
Cloak of the Raven,
Lantern of Revealing,
Boots of Striding and Springing,
Bag of Holding,
Mithral Half Plate Armor,
Bloodwell Vial +1,
Dohwar Plushie (Talking Doll),
Bat Burgler Cloak (Cloak of the Bat),
Pipes of Haunting,
Emerald of the war mage (Ruby of the War Mage),
Cloak of the Raven,
Decanter of Endless Water,
Brooch of Shielding,
Quaal’s feather token (anchor),
Helm of Underwater Action,
Ring of Free Action,
Folding Boot,
Immovable Rod,
Bag of Holding,
Charm of Plant Command,
Breastplate +1,
Cli Lyre,
Lor'shon Va'na'eel (Rod of Absorption),
Selendang Bomoh (Mantle of Spell Resistance),
Farebor´s Closk of many Fashions,
Noot Suit (Fish Suit),
Dwarven Plate

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 1 940 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


Master Refrum Priester der die Unschuld von Jarn beweisen will.
Jarn angeklagt und verurteilt für Massenmord
Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung
Wachtmeisterin Jute
Meister Lokit und Lockflint sind eng mit Herr Dori verbunden


Loot: 940gp


2023-06-19 21:03 CCC-TRI-10 Contact 1 1 1250 10 Dwarven Plate Show

Teilnehmer:
(11) Brennjie - Equilius - Human - Mercy Monk - none
(14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none
(13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1
(11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl


Infos:
Rot, grün, Blau, Hebel ziehen
grün -> rot -> blau -> Hebel


Loot: 1250gp
1x Spell Scroll of Comprehend Languages


Story Award: Honorary Corps Member

The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . .


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide


  • 1 lvl Shadow Socerer = lvl 13

2023-02-15 21:00 DDAL 00-02E: Forgotten Foes 1 1 1224 10 Lor'shon Va'na'eel (Rod of Absorption) Show

Teilnehmer:
(13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5
(16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none
(14) Folk2K - Lin - Halfling - Merci Monk- none
(12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


+1 lvl = Shadow Magic Sorcerer lvl 11


Gekauft:
1x Thieves' Tools -25 gp
1x Weaver's Tools -1 gp

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 1 915 10 Boots of Striding and Springing, Bag of Holding, Mithral Half Plate Armor Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 1 180.44 10 Bag of Holding, Stone of Good Luck (Luckstone), Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2023-06-16 19:08 SJ-DC-DWR-02 Last Flight of the Orca 1 1 9370 10 Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) Show

Teilnehmer:
Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16
Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14
(12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3
(13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none
(13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none


1x Greater Healing Potion verbraucht


Infos:
Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet.
Statur der Araleth Letheranil minor Göttin des Sternenlichts
Statur der Fenmarel Mestarine, Einsamkeit, Isolation
Eine alte Darstellung der Seldarine
Gefundene gegenstände:
250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp.
5.500 Goldstücke


Loot: 9370 gp
1 x Healers Kit
1x Potion of Supirior Healing
1x Spell scroll of Create Spelljamming Helm (5th lvl)


Noot Suit (Fish Suit)
Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.


Farebor´s Closk of many Fashions
Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.


SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
Scroll, rare

A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.


STORY AWARD: SILVER BEAK PARTNER

Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner


  • 1 lvl Shadow Socerer lvl 12
  • Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 1 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


Master Refrum Priester der die Unschuld von Jarn beweisen will.
Jarn angeklagt und verurteilt für Massenmord
Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung
Wachtmeisterin Jute
Meister Lokit und Lockflint sind eng mit Herr Dori verbunden


Loot: 940gp


2023-06-19 21:03 CCC-TRI-10 Contact 1 10 Show

Teilnehmer:
(11) Brennjie - Equilius - Human - Mercy Monk - none
(14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none
(13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1
(11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl


Infos:
Rot, grün, Blau, Hebel ziehen
grün -> rot -> blau -> Hebel


Loot: 1250gp
1x Spell Scroll of Comprehend Languages


Story Award: Honorary Corps Member

The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . .


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide


  • 1 lvl Shadow Socerer = lvl 13

2023-02-15 21:00 DDAL 00-02E: Forgotten Foes 1 10 Show

Teilnehmer:
(13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5
(16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none
(14) Folk2K - Lin - Halfling - Merci Monk- none
(12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


+1 lvl = Shadow Magic Sorcerer lvl 11


Gekauft:
1x Thieves' Tools -25 gp
1x Weaver's Tools -1 gp

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 10 Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 10 Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2023-06-16 19:08 SJ-DC-DWR-02 Last Flight of the Orca 1 10 Show

Teilnehmer:
Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16
Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14
(12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3
(13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none
(13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none


1x Greater Healing Potion verbraucht


Infos:
Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet.
Statur der Araleth Letheranil minor Göttin des Sternenlichts
Statur der Fenmarel Mestarine, Einsamkeit, Isolation
Eine alte Darstellung der Seldarine
Gefundene gegenstände:
250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp.
5.500 Goldstücke


Loot: 9370 gp
1 x Healers Kit
1x Potion of Supirior Healing
1x Spell scroll of Create Spelljamming Helm (5th lvl)


Noot Suit (Fish Suit)
Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.


Farebor´s Closk of many Fashions
Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.


SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
Scroll, rare

A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.


STORY AWARD: SILVER BEAK PARTNER

Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner


  • 1 lvl Shadow Socerer lvl 12
  • Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 1 940 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


Master Refrum Priester der die Unschuld von Jarn beweisen will.
Jarn angeklagt und verurteilt für Massenmord
Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung
Wachtmeisterin Jute
Meister Lokit und Lockflint sind eng mit Herr Dori verbunden


Loot: 940gp


2023-06-19 21:03 CCC-TRI-10 Contact 1 1250 10 Dwarven Plate Show

Teilnehmer:
(11) Brennjie - Equilius - Human - Mercy Monk - none
(14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none
(13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1
(11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl


Infos:
Rot, grün, Blau, Hebel ziehen
grün -> rot -> blau -> Hebel


Loot: 1250gp
1x Spell Scroll of Comprehend Languages


Story Award: Honorary Corps Member

The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . .


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide


  • 1 lvl Shadow Socerer = lvl 13

2023-02-15 21:00 DDAL 00-02E: Forgotten Foes 1 1224 10 Lor'shon Va'na'eel (Rod of Absorption) Show

Teilnehmer:
(13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5
(16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none
(14) Folk2K - Lin - Halfling - Merci Monk- none
(12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


+1 lvl = Shadow Magic Sorcerer lvl 11


Gekauft:
1x Thieves' Tools -25 gp
1x Weaver's Tools -1 gp

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 915 10 Boots of Striding and Springing, Bag of Holding, Mithral Half Plate Armor Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 180.44 10 Bag of Holding, Stone of Good Luck (Luckstone), Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2023-06-16 19:08 SJ-DC-DWR-02 Last Flight of the Orca 1 9370 10 Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) Show

Teilnehmer:
Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16
Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14
(12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3
(13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none
(13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none


1x Greater Healing Potion verbraucht


Infos:
Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet.
Statur der Araleth Letheranil minor Göttin des Sternenlichts
Statur der Fenmarel Mestarine, Einsamkeit, Isolation
Eine alte Darstellung der Seldarine
Gefundene gegenstände:
250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp.
5.500 Goldstücke


Loot: 9370 gp
1 x Healers Kit
1x Potion of Supirior Healing
1x Spell scroll of Create Spelljamming Helm (5th lvl)


Noot Suit (Fish Suit)
Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.


Farebor´s Closk of many Fashions
Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.


SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
Scroll, rare

A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.


STORY AWARD: SILVER BEAK PARTNER

Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner


  • 1 lvl Shadow Socerer lvl 12
  • Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer