Rafiel Ravensong
Stone of Good Luck (Luckstone),
Pipe of Remembrance,
Mariner's Armor (Scale Mail),
Helm of Underwater Action,
Pearl of Power,
Cloak of Protection,
Cloak of the Raven,
Lantern of Revealing,
Boots of Striding and Springing,
Bag of Holding,
Mithral Half Plate Armor,
Bloodwell Vial +1,
Dohwar Plushie (Talking Doll),
Bat Burgler Cloak (Cloak of the Bat),
Pipes of Haunting,
Emerald of the war mage (Ruby of the War Mage),
Cloak of the Raven,
Decanter of Endless Water,
Brooch of Shielding,
Quaal’s feather token (anchor),
Helm of Underwater Action,
Ring of Free Action,
Folding Boot,
Immovable Rod,
Bag of Holding,
Charm of Plant Command,
Breastplate +1,
Cli Lyre,
Lor'shon Va'na'eel (Rod of Absorption),
Selendang Bomoh (Mantle of Spell Resistance),
Farebor´s Closk of many Fashions,
Noot Suit (Fish Suit),
Dwarven Plate
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
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2023-06-16 19:08 | SJ-DC-DWR-02 Last Flight of the Orca | 1 | 1 | 9370 | 10 | Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) | Show | |
Teilnehmer: 1x Greater Healing Potion verbraucht Infos: Loot: 9370 gp Noot Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner
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2022-08-25 01:58 | Trade Log | -5 | Boots of Speed > Cloak of the Raven | Show Trade Log | ||||
Traded with Snoop |
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2022-11-29 20:30 | Trade Log | -5 | Mithral Plate Armor > Decanter of Endless Water | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya |
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2022-09-09 03:21 | Trade Log | -5 | Sentinel Shield > Lantern of Revealing | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya |
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2023-05-07 18:14 | Trade Log | -5 | Gwa’thern Faln > Selendang Bomoh (Mantle of Spell Resistance) | Show Trade Log | ||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213 |
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2022-09-14 00:59 | Catching up | 1 | -10 | Show | ||||
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2022-08-24 19:00 | DDHC00-GSM-04 Salvage Operation | 4 | 1 | 1790 | -20 | Sentinel Shield, Cloak of Protection, Boots of Speed, Bloodwell Vial +1 | Show | |
Teilnehmer: Loot: Sentinel Shield While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. Cloak of Protection You gain a +1 bonus to AC and saving throws while you wear this cloak. Boots of Speed While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed. +1 lvl Shadow Magic Socerer To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
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2023-06-16 19:08 | SJ-DC-DWR-02 Last Flight of the Orca | 1 | 10 | Show | ||||
Teilnehmer: 1x Greater Healing Potion verbraucht Infos: Loot: 9370 gp Noot Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner
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2022-08-25 01:58 | Trade Log | -5 | Show Trade Log | |||||
Traded with Snoop |
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2022-11-29 20:30 | Trade Log | -5 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya |
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2022-09-09 03:21 | Trade Log | -5 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya |
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2023-05-07 18:14 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213 |
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2022-09-14 00:59 | Catching up | -10 | Show | |||||
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2022-08-24 19:00 | DDHC00-GSM-04 Salvage Operation | 4 | -20 | Show | ||||
Teilnehmer: Loot: Sentinel Shield While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. Cloak of Protection You gain a +1 bonus to AC and saving throws while you wear this cloak. Boots of Speed While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed. +1 lvl Shadow Magic Socerer To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn. |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-06-16 19:08 | SJ-DC-DWR-02 Last Flight of the Orca | 1 | 9370 | 10 | Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) | Show | ||
Teilnehmer: 1x Greater Healing Potion verbraucht Infos: Loot: 9370 gp Noot Suit (Fish Suit) This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner
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2022-08-25 01:58 | Trade Log | -5 | Boots of Speed > Cloak of the Raven | Show Trade Log | ||||
Traded with Snoop |
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2022-11-29 20:30 | Trade Log | -5 | Mithral Plate Armor > Decanter of Endless Water | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya |
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2022-09-09 03:21 | Trade Log | -5 | Sentinel Shield > Lantern of Revealing | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya |
||||||||
2023-05-07 18:14 | Trade Log | -5 | Gwa’thern Faln > Selendang Bomoh (Mantle of Spell Resistance) | Show Trade Log | ||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213 |
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2022-09-14 00:59 | Catching up | -10 | Show | |||||
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2022-08-24 19:00 | DDHC00-GSM-04 Salvage Operation | 4 | 1790 | -20 | Sentinel Shield, Cloak of Protection, Boots of Speed, Bloodwell Vial +1 | Show | ||
Teilnehmer: Loot: Sentinel Shield While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. Cloak of Protection You gain a +1 bonus to AC and saving throws while you wear this cloak. Boots of Speed While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed. +1 lvl Shadow Magic Socerer To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn. |