Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Cloak of Protection uncommon WBW-DC-ROOK-1-3 WBW-DC-ROOK-1-3 Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and Saving Throws while you wear this cloak.

displays complex magical geometry, and alchemical symbols. It is a deep blue that gets lighter as the fabric nears the neck. It is outlined in black trim.

Staff of Birdcalls common WBW-DC-ROOK-1-4 WBW-DC-ROOK-1-4 Show
Notes:

Staff of Birdcalls
staff, weapon, common, simple weapon, melee weapon

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.