Raya Lightshield

Season:
Forgotten Realms S 11
Race:
Aasimar
Class:
Paladin of the Crown lvl 16
Background:
Shieldmaid of Light (City Watch Investigator)
Lifestyle:
Modest
Current Level:
16
Total GP:
18026.41
Total Downtime:
13
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
34
Magic Item Limit:
6
Shield of Missile Attraction,
Gem of Brightness,
Talon (+1 Longsword),
Lantern of Revealing,
Amulet of the Devout +1,
Half Plate Armor of Poison Resistance,
Boots of the Winterlands,
Fabric of Time (Guardian Mantle of Spell Resistance),
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Weapon of Warning (Longsword),
Deck of Illusions,
Javelin of Lightning,
Belt of Hill Giant Strength,
Sentinel Shield,
Crystal Ball of True Seeing (T4 Lockt),
Valin's Diadem (Hat of Disguise),
Eyes of Minute Seeing,
Sun Blade,
Staff of Fate,
Ioun Stone of Awareness,
Watchful Helm,
Ring of Spell Storing,
Bag of Devouring,
Mithral Plate Armor,
Adamantine Armor (Splint),
Flame Tongue (Scimitar),
Cloak of Arachnida,
Scimitar +3,
Quor'hin's Hat (Hat of Wizardry),
Golden Apple (Astromancy Archive),
Smokepowder,
Amulet of the Devout, +2,
Ring of Acid Resistance,
Animated Shield,
Dwarven Plate,
Horn of Blasting,
Wand of Polymorph,
Longbow +2,
Staff of Withering,
Rob of Eyes,
Ioun Stone of Awareness,
Steel

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2022-07-13 17:56 WBW-DC-MOM-01 One Moment 1 1 300 10 Fabric of Time (Guardian Mantle of Spell Resistance), Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) Show

Teilnehmer:
(7) thebaconing - Sprout - Fairy - Fighter
(7) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 7 - none
(6) Manfred Hase - Kain & the Circle of maybe Eight - Kobold - Necromancer 6
(9) C0ldW0lf - Aurélie de la Montagne - Fairy - Rogue 8/Warlock 1 - Cloaks
(9) Christian K. - Laucian - Shadar kai - Ranger 7 Druid 2
(9)Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 9 - Order of the Gauntlet


Loot:
1x POTION OF HEALING (GREATER)


Fabric of Time (Guardian Mantle of Spell Resistance)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.


ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


MAGICAL GIFT (TRAINING - HISTORY)

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Story Award: JUST AS PLANNED

You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right?


+1 lvl Divine Soule Socerer

2022-08-04 18:01 CCC-BFG 01-01 A House Divided 1 227 10 Weapon of Warning (Longsword) Show

Teilnehmer:
(10) Raimundo_O - Murmel - Topaz Dragonborn - Paladin 6/ Sorcerer 4 - Lord's Alliance
(7) Nel - Lyra - Eladrin - Psi Warrior 5 / War Wizard 2
(7) Dixer - Rick Wearts - Human - Champion Fighter 7 - none
(10) thebaconing - Sprout - Fairy - Fighter 10
(10) Arikatzi - Raja Lightshield - Aasimar - Paladin of the Crown 9, Divine Soul Sorcerer 1 - OotG
(8) MalteS - Nerida - Fairy - Bard 6/Warlock 2


Objectives and Goals
Miri und ihre Gefährten vertreten den Tempel von Selûne und möchten die Gruppe anheuern, um seltsame Vorfälle auf Valen Manor zu untersuchen.

Die Kirche kann niemanden entbehren, um selbst Nachforschungen anzustellen, da sie mit den Vorbereitungen für die nächtlichen Rituale, so kurz vor dem Vollmond, beschäftigt ist.

What Do They Know?

Miri wird die folgenden zusätzlichen Informationen teilen:
Cassius Valen und seine Familie sind vor einigen Jahren in die Stadt gezogen.
Cassius fand Freunde vor Ort, die sich ihm bei der Erforschung religiöser Artefakte anschlossen. Sie nannten sich die Valen-Sociaty.
Sie waren sehr philanthropisch und genossen in der Stadt gutes ansehen.
Der Tempel ist besorgt, dass Cassius' Frau Alia Valen sich in dunkler Magie versucht haben könnte. Es gab Gerüchte, dass sie versucht haben könnte, die Magie von Shar zu kanalisieren.
Alia und ihr Sohn Darius haben ein enges Verhältnis zueinander, und er wäre am ehesten in der Lage, diese Gerüchte aus der Welt zu schaffen.
In den letzten Tagen hat niemand etwas von Cassius, Alia, Darius oder einem Mitglied der Valen-Sociaty gehört.
Händler, die am Herrenhaus vorbeikamen, berichteten, dass sie geisterhafte Erscheinungen gesehen und heulende Geräusche gehört haben, die vom Wohnsitz der Familie ausgingen.


Loot:
1x Potion of Heroism
1x Potion of Greater Healing


Weapon of Warning (Longsword)
Uncommon, requires attunement

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls.

In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep.

The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This item can be found on Magic Item Table F in the DMG.


Lies ihre alte Rüstung einschmelzen (Rostiges Longsword, Rostige Chain Mail Schmied geschenkt)

2022-09-08 18:30 CCC-BFG 01-03 Dark Moon Return 1 1 944.8 10 Javelin of Lightning Show

Teilnehmer:
(8) Nel - Lyra - Eladrin - Psy Warrior 6, War Mage Wizard 2
(10) Raimundo_O - Murmel - Dragonborn- Paladin 6 Sorcerer 4- Lord's Alliance
(9) Dixer - Rick Wearts - Human - Champion Fighter 9 - non
(10)Arikatzi020-Raya Ligthshield-aasimar- Paladin of the Crown lvl 9, Divine Soul socerer lvl 1- Ootg
(8) DesertRanger - Neros - Half-Elf - Monster Slayer Ranger 5 / Rune Knight Fighter 3 - Lord's Alliance


Story Reward: Defender of the Moon
You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.


Loot:
1x Potion of Growth


Javelin of Lightning
Weapon (javelin), uncommon

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet.

Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.

Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


1x Potion of Heroism verbraucht
+1 lvl Paladin of the Crown

2022-10-03 14:02 CCC-FC3-01-03 Tales of Estirwald - The Fun House 1 1 4422 10 Bag of Devouring Show

Teilnehmer:
(12) Folk2K - Kass - V.Human - Rouge2,Warlock5,Ranger5 -Harpers
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / fighter 2 - Lord's Alliance
(11) Yaidz - Franky - Aarakocra - Barbarian 11
(15) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 14, Divine Soul Socerer lvl 1 - OotG
(15) thebaconing - Valmon Virhana - Human - Cleric 15


Randel Malark Ambledragon
“Sometimes overthinking can be painful. Luckily you have pass the final test.”


Loot:
1x Potion of Mind Reading
1x Emblem from Ambledragon
The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region.


Bag of Devouring
Wondrous Item, very rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.


2023-01-28 17:04 DDHC-TOA-10 - The Ruins of Hisari 1 10 Adamantine Armor (Splint), Flame Tongue (Scimitar), Cloak of Arachnida, Scimitar +3 Show

Teilnehmer:
(14) Christian K. - Immeral - Elf - Rogue 14 - none
(16) Ineverexist - Kripnak - Artificer Battle Smith 16 - Big Click (Steel Defender) - Faction: none
(14) Folk2K - Lin -Halbling - Mercy Monk 14 - none
(16) Arikatzi020 - Raya Lightshield - Paladin of the Crown lvl 15, Divine Soulsocerer lvl 1 - OotG


Ihr Befinden sich in Port Nyanzaru in Chult.

Versteckt in einer kleinen dunklen Seitenstraße findet ihr einen Map-Shop gefüllt mit staubigen Pergamenten, Schriftrollen, gläsern mit Grung Zehen und anderen Kuriositäten. Der Alte Archaeologe und Besitzer des Geschäfts ist Carter Tuttletomb, ein Gnom und ehemaliger Abenteuerer der seinen Lebensabend damit verbringt, Karten über all die Orte zu Zeichnen, die er nie besuchen konnte.

So stoßt ihr auf den vermeintlichen Standort von alten Ruinen in der nähe von Ishau, einer alten Siedlung an der Ostküste Chults. Von hier aus sollte es nur wenige Tage dauern, den Jungle zu durchqueeren, die Ruinen zu finden und mit unglaublichen Schätzen und Reichtümern zurückzukehren.


4x Potion of Greater Healing verbraucht


Adamantine Armor (Splint)
Armor (Splint), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence.

While you're wearing it, any critical hit against you becomes a normal hit.


Flame Tongue (Shortsword)
Weapon (Shortsword), rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet.
While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.
The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Feature: This sword, forged from a shard of glistening obsidian, appears solid and unbending, like the ground itself. The blade shifts slowly when set ablaze, as though its surface were gently flowing lava.


Cloak of Arachnida
Wondrous Item, very Rare (Requires Attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.Once used, this property of the cloak can't be used again until the next dawn.


Scimitar +3
Weapon, very rare

You have a +3 bonus to attack and damage rolls made with this weapon.

The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe.


Story award: Tainted Blood
The Character´s blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:

  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can´t discern color in darkness, only shades of grey.

  • Innate Spellcasting: You know the poison spraw cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it.

  • Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can´t do so again until you finish a long rest.

  • Charisma is your spellcasting ability for these spells.

  • Magic Resistance. You have advantage on saving throws against spells and other magical effects.

  • Poison Immunity. You are immune to posion damage and the poisoned condition.


Raya Bleibt Aasimar hat nur durchc das Erlebniss an verschidenen stellen silberne Schuppen.

2023-02-04 00:00 DDAL 00-02E: Forgotten Foes 1 250 10 Lor'shon Va'na'eel (Rod of Absorption) Show

Teilnehmer:
(15)thebaconing - Bumble - Fairy - Sorcerer 15
(16) C0ldW0lf - Oleander - Fairy - Wizard (Bladesinger) 16
(16) Arikatzi020 - Raya Lightshield - Aasimar - Crown Paladin 15 lvl, Divine Soulsocerer 1 lvl
(15) Frederic T. - Sibillia - Battle Master Fighter 12/ Hunter Ranger 3 - OotG


Die westliche Statue: zeigt eine Elfe in einem voluminösen Gewand, die ihr Gesicht in die Hände stützt und weint.
Die Mittlere Statue: trägt ein ärmelloses Gewand mit einem Saum der Fischflossen gleicht. Dabei sind ihre Beine zu sehen. Ihre Arme sind in auflehnender Haltung, die Hände zu Fäusten geballt und ihr Mund und das Gesicht mit einem Schmerzerfüllten Schrei gezeichnet.
Die Statue im Osten: zeigt eine Elfe in einer silbernen Plattenrüstung, in deren Brust ein großer Saphir in Form einer Mondsichel eingelassen ist. Ihr Helm fehlt und zeigt ihren resignierten und starren Gesichtsausdruck.


2x Potion of Superior Healing verbraucht


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


Anpassung: Wechselt von Heavy Armor Master +1 Str zu Schildmaster (lvl 5 Feat swop)


2023-05-28 20:00 SJ-DC-ECHO-01 Starfall 1 4666.67 10 Quor'hin's Hat (Hat of Wizardry), Golden Apple (Astromancy Archive), Smokepowder Show

Teilnehmer:
(16) Trava - Ealeanore Hicks - Haregon - Ranger 5 Rogue 11
Charlie - Balthasar - Dwarf (Mountain) - Warlock (Genie) 16
KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 - Lords Alliance
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1- OotG
(14) - Frederic T. - Faruc - Half-Orc - Paladin 14
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16


verbraucht 1x Potion of Superior Healing


Loot: 4666,67gp


Quor'hin's Hat (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.

You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

This item is found in Xanathar’s Guide to Everything.

This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one..

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.


Golden Apple (Astromancy Archive)

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard pells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and ocate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.

When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

This item is found in the Dungeon Masters Guide.

Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.


Smokepowder

Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.

Casting dispel magic on smokepowder renders it permanently inert.

This item is found in Waterdeep: Dragon Heist.

Note: Smokepowder is awarded in a packet of five shots and includes bullets. While the bullets are not magical, in this instance they are included with the smokepowder. To simplify accounting deduct 6 gp (the cost of 20 bullets) from the portable item budget when awarding this consumable.


Gibt einen 4 lvl Spellslot für Find Greater Steed aus


2023-11-19 18:15 DDHC-CM-16 Alkazaar's Appendix 1 3367.8 10 Ring of Acid Resistance, Animated Shield, Dwarven Plate, Horn of Blasting, Wand of Polymorph, Longbow +2, Staff of Withering Show

Teilnehmer:
(14) happy - Ryld - Variant Human - Monk (Astral Self) 14 - none
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1 - OotG
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Barbarian 2 Rogue 14 - Harpers
(14) Nemo - Blake Everwing - Tiefling - Paladi 6/Sorcerer 8
(15) WasabiPrime - Sleet - Snow Elf (flavored Sea Elf) - Battlemaster Fighter 5 / Genie Warlock 4 / Divine Soul Sorcerer 5


Info:
A: The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
B: The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
C: The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
D: The dragon’s name translates as Zikzokrishka. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.”
E: The labels translate as Prince Hamukai of Azumar and the three wizards Abzin, Kaalin, and Sharisa. The inscription reads: “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
F: The inscription reads: “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”
The crude map shows the location of the city of Azumar relative to Haruun. Following the map correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.


Loot: 3367,8
1x Spell Scroll of Wish


Ring of Acid Resistance
Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.


Animated Shield
Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.


Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.


Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.


Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Longbow +2
Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.


Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.


Zikzokrishka hid her phylactery deep within the Scimitar Spires, a mountain range to the east of the necropolis of Azumar. If the characters defeat her, Zikzokrishka uses her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll.


Verwendet einen Spellslot um Find Greater Steed zu casten
Verbrauchte eine Potion of Superior Healing


2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 1 10130 10 Rob of Eyes, Ioun Stone of Awareness Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2


Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.


Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA


  • A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
  • A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
  • Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
  • A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567

verbraucht:
2x Spell Scroll of Death Ward


Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength


Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.


Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.


Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.


Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.


Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.


2024-02-06 19:34 Downtimeergenzung von Assignment 6. Season 12 c 30 Show

  • 30 Downtime

2023-11-19 09:28 Purchase Log -2300 Show Purchase

gekauft:
1x Spell Scroll of Find Greater Steed -500gp
2x Spell Scroll of Death Ward - 1000gp
1x Spell Scroll of Fire Shield -500gp
3x Potion of Greater Healing - 300gp


2022-09-08 23:00 Purchase Log -244 Show Purchase

gekauft:
1x Exotic Saddle -60gp
1x Saddlebags - 4gp


Studded Leather Barding
Tack and harness
180 gp, 26 lb. AC 12 + Dex

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.


2022-09-19 17:12 Purchase Log -900 Show Purchase

Gekauft:
4x 25 gp worth of powdered silver

Splint Barding
Tack and harness
800 gp, 120 lb. AC 17
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

2024-02-06 18:57 Assignment 6. Season 12 c Ring of Amity Show DM Log

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2022-11-29 20:39 Purchase Log -3050 Show Purchase

Verkauft:
Plate Armor +750 gp (Neupreis1.500 gp)
Kauft:
2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
2x Diamond worth at least 500 gp
2x Rare oils and unguents worth at least 1,000 gp


2022-04-01 18:34 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Raya Lightshield


Size: 179 (medium)
Weigth: 60kg
Eyes: Grau/Blau
Hair:Weiss
Skin: etwas Blass/Silberlich


Costomizing your Origin:

Race: Aasimar
Source: Ability +2, one +1
Chose: Str +2, Cha +1
Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15
Language Proficiencies: Common, Celestial


Class: Paladin (Oath of the Crown)
Skill Proficiencies: Persuasion, Medicine


Shieldmaid of Light (Background: City Watch Investigator) (Skill anders als Standart)
Skill Proficiencies: Athletics, Perception
Language Proficiencies: Draconic (PHB), Elvish (PHB)
Feat: Tough


Biography


Raya war von Geburt an ein Rätsel – und eine Bürde. Ihre Eltern, einfache Leute aus den ärmlichen Gassen Neverwinters, hatten kaum die Mittel, sich selbst zu versorgen, geschweige denn ein Kind großzuziehen. Als Raya zur Welt kam, bemerkte man schnell, dass etwas an ihr anders war. Ihre Augen schimmerten golden im Licht, ihre Haut strahlte auf seltsame Weise, und selbst ihr Weinen klang eher wie ein Flüstern aus einer anderen Welt als wie der Schrei eines Neugeborenen.

Die Nachbarn tuschelten, flüsterten von Hexerei oder göttlichem Einfluss. Doch für ihre Eltern war sie kein Wunder, sondern eine weitere Last – eine Last, die sie nie wirklich akzeptieren konnten. Obwohl sie Raya mit Nahrung und einem Dach über dem Kopf versorgten, fehlte jede Spur von Liebe oder Zuneigung. Raya spürte dies von klein auf. Schon mit vier Jahren begann sie, ihre Eltern zu unterstützen, sei es durch kleine Handgriffe im Haushalt oder Besorgungen, in der Hoffnung, ihre Zuneigung zu gewinnen. Doch egal, wie sehr sie sich bemühte, ihre Bemühungen wurden kaum wahrgenommen oder gar gewürdigt.

Mit acht Jahren war sie bereits erstaunlich selbstständig und weit reifer, als es ihr Alter vermuten ließ. Eines Tages, als sie mit den Einkäufen auf dem Weg nach Hause war, geriet sie in eine Situation, die ihr Leben für immer verändern sollte. Eine Bande Banditen, die aus der Stadt floh, ergriff sie als Geisel. "Du bist unsere Freikarte", knurrte einer von ihnen, während er sie in einen Schwitzkasten nahm. Raya war stark für ihr Alter, aber gegen die rohen Kräfte des Banditen war sie machtlos.

Als die Stadtwache die Banditen in einer verlassenen Scheune stellte, wurde Raya zu einem Faustpfand in einem gefährlichen Spiel. Doch anstatt sich zu ergeben, kämpfte sie. Sie biss den Banditen in die Hand, trat um sich und nutzte die Gelegenheit, um in die Arme eines imposanten Ritters zu stolpern, der gerade rechtzeitig eingriff. Dieser Mann, ein Paladin Helms, beschützte sie, als ein Schwert aus gleisendem Licht den Angreifer niederstreckte.

Nachdem die Banditen überwältigt waren, brachte der Ritter sie nach Hause. Doch was er dort vorfand, ließ ihn erschauern: Eltern, die mehr erzürnt über die verlorenen Einkäufe waren, als dass sie sich um das Wohlergehen ihrer Tochter sorgten. Als Rayas Vater mit einem Stock auf sie losgehen wollte, griff der Paladin ein. "Wenn euch dieses Kind so wenig bedeutet, dann nehme ich sie euch ab", sagte er und warf ihnen einen Beutel Gold vor die Füße. Ohne auf eine Antwort zu warten, nahm er Raya mit sich.

Zum ersten Mal in ihrem Leben fühlte Raya Sicherheit – und eine seltsame Form von Erleichterung. Der Paladin, dessen Name Sir Alaric war, adoptierte sie. Er wurde ihr Vater, Mentor und Beschützer. Unter seiner Obhut begann sie, die Tugenden Helms zu erlernen, und zeigte schon bald ein außergewöhnliches Talent. Mit zehn Jahren begann sie ihr Training als Paladin und übertraf bereits viele Novizen.

Mit 15 trat sie den Wintershield Watchmen bei, einer Eliteeinheit in Neverwinter. Ihr Gespür für moralische Wahrheit und ihre Entschlossenheit, Unrecht zu bekämpfen, machten sie zu einer aufstrebenden Kämpferin. Doch eines Tages, als die Einheit in eine Falle geriet, änderte sich alles. Raya überlebte nur knapp eine Explosion, bei der viele ihrer Kameraden, einschließlich ihres Ziehvaters, ums Leben kamen.

Die Tragödie hinterließ eine tiefe Leere in ihrem Herzen. Sie kämpft seither nicht nur gegen äußeres Unrecht, sondern auch gegen ihre eigene Schuld und den Schmerz des Verlustes. Dennoch hält sie an den Idealen Helms fest, in der Hoffnung, eines Tages die Leere in ihrem Inneren zu füllen und ihre Bestimmung zu finden – als Licht in der Dunkelheit einer oft grausamen Welt.


Mit einer Größe von 1,78 Metern und einer Haltung, die sowohl Stärke als auch Anmut ausstrahlt, ist Raya eine imposante Erscheinung. Ihre silbrig glänzende Plattenrüstung, kunstvoll gearbeitet und anmutig, schmiegt sich dezent an ihre weiblichen Konturen, ohne jemals ihre Würde oder Autorität zu mindern. Unter der Rüstung trägt sie eine blaue Stoffrobe, die durch feine, silberne Stickereien das Zeichen des Order of the Gauntlet ziert.

Ein weiter, grauer Umhang mit einem weichen, weißen Pelzkragen weht hinter ihr, oft von einem Hauch des Windes erfasst. Der Mantel verleiht ihr eine Aura von Erhabenheit und verstärkt ihre Präsenz, wo immer sie geht.

Raya hat ein ungewöhnliches, beinahe überirdisches Aussehen: Ihr schneeweißes Haar fällt in weichen Strähnen über ihre Schultern und rahmt ein Gesicht ein, das von einer silbrig-blassen Haut geprägt ist, die fast metallisch schimmert. Ihre Augen, tief silbrig-blau, scheinen im Licht zu leuchten – besonders, wenn sie blinzelt oder mit ihrem intensiven Blick jemanden fixiert. Ihre Lippen sind auffallend rot, doch sie schwört, dass sie keine Schminke trägt; ihre natürliche Schönheit verstärkt nur den Eindruck ihrer himmlischen Herkunft.

An ihrem linken Armschützer ist ein kunstvoller Schmuck angebracht, der einen tiefblauen Edelstein umfasst, der wie eine Essenz von Reinheit und Magie scheint. Dieser Stein, ebenso wie der Saphir, der im Heft ihres Langschwertes eingelassen ist, strahlt ein kühles, aber beruhigendes Licht aus. Das Langschwert selbst, sicher in einer blauen Scheide mit silbernen Verzierungen verstaut, hängt an ihrer Seite, immer griffbereit.

Ihr Schild, das sie oft auf dem Rücken trägt, ist ein weiteres Symbol ihrer Treue zu Helm. Es schimmert in einem leichten silbrigen Glanz und trägt das prächtige Symbol des Gottes des Schutzes, eine leuchtende Mahnung an ihre heilige Mission.

Jede Bewegung von Raya, sei es im Kampf oder im Frieden, zeugt von Disziplin und göttlichem Segen. Die Menschen, die sie sehen, fühlen sich gleichermaßen inspiriert und beruhigt, als ob allein ihre Anwesenheit ein Versprechen auf Schutz und Gerechtigkeit wäre. Raya ist nicht nur eine Kämpferin, sondern eine Verkörperung der Ideale, für die sie steht: Stärke, Opferbereitschaft und eine unerschütterliche Treue zu ihrem Glauben.


Item Tracker Show

(6/6) Uncommon+:
Amulet of the Devout + 2
Belt of Hill Giant Strength
Fabric of Time (Guardian Mantle of Spell Resistance)
Dwarven Plate
Sentinel Shield
Talon
...


(1/5) Common:
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
...


(10/10) Consumables:
1x Spell Scroll of Lesser Restoration
2x Potion of Greater Healing
2x Spellscroll of Revivify
2x Potion of Superior Healing
2x Spell Scroll of Death Ward
1x Spell Scroll of Fire Shield
...


CARRIED BLESSINGS, BOONS, & CHARMS
Charm of the Mirage
...


Total Magic Items:

Commen:
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Quor'hin's Hat (Hat of Wizardry),
..
Uncommen:Talon (+1 Longsword), Lantern of Revealing, Amulet of the Devout +1, Half Plate Armor of Poison Resistance, Boots of the Winterlands, Weapon of Warning (Longsword), Deck of Illusions, Javelin of Lightning,
Sentinel Shield, Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Mithral Plate Armor, Adamantine Armor (Splint),
...
Rare:
Shield of Missile Attraction, Fabric of Time (Guardian Mantle of Spell Resistance), Belt of Hill Giant Strength, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Flame Tongue (Scimitar), Ring of Spell Storing, Scimitar +3, Amulet of the Devout, +2, Ring of Acid Resistance, Animated Shield, Dwarven Plate, Horn of Blasting, Longbow +2, Staff of Withering, Ioun Stone of Awareness, Robe of Eyes
...
Very Rare:
Cloak of Arachnida, Watchful Helm, Bag of Devouring, Ring of Amity, Lor'shon Va'na'eel (Rod of Absorption), Golden Apple (Astromancy Archive), Wand of Polymorph,
...
Legendary:
Crystal Ball of True Seeing (T4 Lockt),
...


Total Consumables:
1x Gem of Brightness
1x Smokepowder
1x Spell Scroll of Wish
1x Spell Scroll of Find Greater Steed
2x Spell Scroll of Death Ward
1x Spell Scroll of Fire Shield
7x Potion of Greater Healing
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness
4x Potion of Superior Healing
1x Potion of Mind Reading
1x Potion of Growth
2x Potion of Healing
1x Potion of Diminution
1x Spell Scroll of Speak with Animals
1x Potion of Fire Breath
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength
....


Spell Comp:
3x Diamanten: 300 GP
2x Diamond: 500 gp
3x Diamanten Staub: 100 GP
2x Rare oils and unguents:1,000 gp
4x Powdered Silver: 25gp


2023-02-03 23:56 Purchase Log -2500 Show Purchase

Gekauft:
5x Potion of Superior Healing


2022-10-03 13:37 Purchase Log -800 Show Purchase

gekauft:
2x Spellscroll of Revivify -800gp

2022-08-05 00:08 Trade Log -1400 Show Trade Log

gekauft:
Plate Armor -1500gp
verkauft:
Splint Armor +100gp (neupreis200gp)

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2022-07-13 17:56 WBW-DC-MOM-01 One Moment 1 10 Show

Teilnehmer:
(7) thebaconing - Sprout - Fairy - Fighter
(7) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 7 - none
(6) Manfred Hase - Kain & the Circle of maybe Eight - Kobold - Necromancer 6
(9) C0ldW0lf - Aurélie de la Montagne - Fairy - Rogue 8/Warlock 1 - Cloaks
(9) Christian K. - Laucian - Shadar kai - Ranger 7 Druid 2
(9)Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 9 - Order of the Gauntlet


Loot:
1x POTION OF HEALING (GREATER)


Fabric of Time (Guardian Mantle of Spell Resistance)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.


ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


MAGICAL GIFT (TRAINING - HISTORY)

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Story Award: JUST AS PLANNED

You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right?


+1 lvl Divine Soule Socerer

2022-08-04 18:01 CCC-BFG 01-01 A House Divided 1 10 Show

Teilnehmer:
(10) Raimundo_O - Murmel - Topaz Dragonborn - Paladin 6/ Sorcerer 4 - Lord's Alliance
(7) Nel - Lyra - Eladrin - Psi Warrior 5 / War Wizard 2
(7) Dixer - Rick Wearts - Human - Champion Fighter 7 - none
(10) thebaconing - Sprout - Fairy - Fighter 10
(10) Arikatzi - Raja Lightshield - Aasimar - Paladin of the Crown 9, Divine Soul Sorcerer 1 - OotG
(8) MalteS - Nerida - Fairy - Bard 6/Warlock 2


Objectives and Goals
Miri und ihre Gefährten vertreten den Tempel von Selûne und möchten die Gruppe anheuern, um seltsame Vorfälle auf Valen Manor zu untersuchen.

Die Kirche kann niemanden entbehren, um selbst Nachforschungen anzustellen, da sie mit den Vorbereitungen für die nächtlichen Rituale, so kurz vor dem Vollmond, beschäftigt ist.

What Do They Know?

Miri wird die folgenden zusätzlichen Informationen teilen:
Cassius Valen und seine Familie sind vor einigen Jahren in die Stadt gezogen.
Cassius fand Freunde vor Ort, die sich ihm bei der Erforschung religiöser Artefakte anschlossen. Sie nannten sich die Valen-Sociaty.
Sie waren sehr philanthropisch und genossen in der Stadt gutes ansehen.
Der Tempel ist besorgt, dass Cassius' Frau Alia Valen sich in dunkler Magie versucht haben könnte. Es gab Gerüchte, dass sie versucht haben könnte, die Magie von Shar zu kanalisieren.
Alia und ihr Sohn Darius haben ein enges Verhältnis zueinander, und er wäre am ehesten in der Lage, diese Gerüchte aus der Welt zu schaffen.
In den letzten Tagen hat niemand etwas von Cassius, Alia, Darius oder einem Mitglied der Valen-Sociaty gehört.
Händler, die am Herrenhaus vorbeikamen, berichteten, dass sie geisterhafte Erscheinungen gesehen und heulende Geräusche gehört haben, die vom Wohnsitz der Familie ausgingen.


Loot:
1x Potion of Heroism
1x Potion of Greater Healing


Weapon of Warning (Longsword)
Uncommon, requires attunement

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls.

In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep.

The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This item can be found on Magic Item Table F in the DMG.


Lies ihre alte Rüstung einschmelzen (Rostiges Longsword, Rostige Chain Mail Schmied geschenkt)

2022-09-08 18:30 CCC-BFG 01-03 Dark Moon Return 1 10 Show

Teilnehmer:
(8) Nel - Lyra - Eladrin - Psy Warrior 6, War Mage Wizard 2
(10) Raimundo_O - Murmel - Dragonborn- Paladin 6 Sorcerer 4- Lord's Alliance
(9) Dixer - Rick Wearts - Human - Champion Fighter 9 - non
(10)Arikatzi020-Raya Ligthshield-aasimar- Paladin of the Crown lvl 9, Divine Soul socerer lvl 1- Ootg
(8) DesertRanger - Neros - Half-Elf - Monster Slayer Ranger 5 / Rune Knight Fighter 3 - Lord's Alliance


Story Reward: Defender of the Moon
You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.


Loot:
1x Potion of Growth


Javelin of Lightning
Weapon (javelin), uncommon

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet.

Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.

Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


1x Potion of Heroism verbraucht
+1 lvl Paladin of the Crown

2022-10-03 14:02 CCC-FC3-01-03 Tales of Estirwald - The Fun House 1 10 Show

Teilnehmer:
(12) Folk2K - Kass - V.Human - Rouge2,Warlock5,Ranger5 -Harpers
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / fighter 2 - Lord's Alliance
(11) Yaidz - Franky - Aarakocra - Barbarian 11
(15) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 14, Divine Soul Socerer lvl 1 - OotG
(15) thebaconing - Valmon Virhana - Human - Cleric 15


Randel Malark Ambledragon
“Sometimes overthinking can be painful. Luckily you have pass the final test.”


Loot:
1x Potion of Mind Reading
1x Emblem from Ambledragon
The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region.


Bag of Devouring
Wondrous Item, very rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.


2023-01-28 17:04 DDHC-TOA-10 - The Ruins of Hisari 1 10 Show

Teilnehmer:
(14) Christian K. - Immeral - Elf - Rogue 14 - none
(16) Ineverexist - Kripnak - Artificer Battle Smith 16 - Big Click (Steel Defender) - Faction: none
(14) Folk2K - Lin -Halbling - Mercy Monk 14 - none
(16) Arikatzi020 - Raya Lightshield - Paladin of the Crown lvl 15, Divine Soulsocerer lvl 1 - OotG


Ihr Befinden sich in Port Nyanzaru in Chult.

Versteckt in einer kleinen dunklen Seitenstraße findet ihr einen Map-Shop gefüllt mit staubigen Pergamenten, Schriftrollen, gläsern mit Grung Zehen und anderen Kuriositäten. Der Alte Archaeologe und Besitzer des Geschäfts ist Carter Tuttletomb, ein Gnom und ehemaliger Abenteuerer der seinen Lebensabend damit verbringt, Karten über all die Orte zu Zeichnen, die er nie besuchen konnte.

So stoßt ihr auf den vermeintlichen Standort von alten Ruinen in der nähe von Ishau, einer alten Siedlung an der Ostküste Chults. Von hier aus sollte es nur wenige Tage dauern, den Jungle zu durchqueeren, die Ruinen zu finden und mit unglaublichen Schätzen und Reichtümern zurückzukehren.


4x Potion of Greater Healing verbraucht


Adamantine Armor (Splint)
Armor (Splint), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence.

While you're wearing it, any critical hit against you becomes a normal hit.


Flame Tongue (Shortsword)
Weapon (Shortsword), rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet.
While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.
The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Feature: This sword, forged from a shard of glistening obsidian, appears solid and unbending, like the ground itself. The blade shifts slowly when set ablaze, as though its surface were gently flowing lava.


Cloak of Arachnida
Wondrous Item, very Rare (Requires Attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.Once used, this property of the cloak can't be used again until the next dawn.


Scimitar +3
Weapon, very rare

You have a +3 bonus to attack and damage rolls made with this weapon.

The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe.


Story award: Tainted Blood
The Character´s blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:

  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can´t discern color in darkness, only shades of grey.

  • Innate Spellcasting: You know the poison spraw cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it.

  • Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can´t do so again until you finish a long rest.

  • Charisma is your spellcasting ability for these spells.

  • Magic Resistance. You have advantage on saving throws against spells and other magical effects.

  • Poison Immunity. You are immune to posion damage and the poisoned condition.


Raya Bleibt Aasimar hat nur durchc das Erlebniss an verschidenen stellen silberne Schuppen.

2023-02-04 00:00 DDAL 00-02E: Forgotten Foes 1 10 Show

Teilnehmer:
(15)thebaconing - Bumble - Fairy - Sorcerer 15
(16) C0ldW0lf - Oleander - Fairy - Wizard (Bladesinger) 16
(16) Arikatzi020 - Raya Lightshield - Aasimar - Crown Paladin 15 lvl, Divine Soulsocerer 1 lvl
(15) Frederic T. - Sibillia - Battle Master Fighter 12/ Hunter Ranger 3 - OotG


Die westliche Statue: zeigt eine Elfe in einem voluminösen Gewand, die ihr Gesicht in die Hände stützt und weint.
Die Mittlere Statue: trägt ein ärmelloses Gewand mit einem Saum der Fischflossen gleicht. Dabei sind ihre Beine zu sehen. Ihre Arme sind in auflehnender Haltung, die Hände zu Fäusten geballt und ihr Mund und das Gesicht mit einem Schmerzerfüllten Schrei gezeichnet.
Die Statue im Osten: zeigt eine Elfe in einer silbernen Plattenrüstung, in deren Brust ein großer Saphir in Form einer Mondsichel eingelassen ist. Ihr Helm fehlt und zeigt ihren resignierten und starren Gesichtsausdruck.


2x Potion of Superior Healing verbraucht


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


Anpassung: Wechselt von Heavy Armor Master +1 Str zu Schildmaster (lvl 5 Feat swop)


2023-05-28 20:00 SJ-DC-ECHO-01 Starfall 1 10 Show

Teilnehmer:
(16) Trava - Ealeanore Hicks - Haregon - Ranger 5 Rogue 11
Charlie - Balthasar - Dwarf (Mountain) - Warlock (Genie) 16
KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 - Lords Alliance
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1- OotG
(14) - Frederic T. - Faruc - Half-Orc - Paladin 14
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16


verbraucht 1x Potion of Superior Healing


Loot: 4666,67gp


Quor'hin's Hat (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.

You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

This item is found in Xanathar’s Guide to Everything.

This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one..

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.


Golden Apple (Astromancy Archive)

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard pells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and ocate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.

When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

This item is found in the Dungeon Masters Guide.

Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.


Smokepowder

Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.

Casting dispel magic on smokepowder renders it permanently inert.

This item is found in Waterdeep: Dragon Heist.

Note: Smokepowder is awarded in a packet of five shots and includes bullets. While the bullets are not magical, in this instance they are included with the smokepowder. To simplify accounting deduct 6 gp (the cost of 20 bullets) from the portable item budget when awarding this consumable.


Gibt einen 4 lvl Spellslot für Find Greater Steed aus


2023-11-19 18:15 DDHC-CM-16 Alkazaar's Appendix 1 10 Show

Teilnehmer:
(14) happy - Ryld - Variant Human - Monk (Astral Self) 14 - none
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1 - OotG
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Barbarian 2 Rogue 14 - Harpers
(14) Nemo - Blake Everwing - Tiefling - Paladi 6/Sorcerer 8
(15) WasabiPrime - Sleet - Snow Elf (flavored Sea Elf) - Battlemaster Fighter 5 / Genie Warlock 4 / Divine Soul Sorcerer 5


Info:
A: The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
B: The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
C: The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
D: The dragon’s name translates as Zikzokrishka. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.”
E: The labels translate as Prince Hamukai of Azumar and the three wizards Abzin, Kaalin, and Sharisa. The inscription reads: “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
F: The inscription reads: “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”
The crude map shows the location of the city of Azumar relative to Haruun. Following the map correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.


Loot: 3367,8
1x Spell Scroll of Wish


Ring of Acid Resistance
Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.


Animated Shield
Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.


Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.


Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.


Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Longbow +2
Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.


Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.


Zikzokrishka hid her phylactery deep within the Scimitar Spires, a mountain range to the east of the necropolis of Azumar. If the characters defeat her, Zikzokrishka uses her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll.


Verwendet einen Spellslot um Find Greater Steed zu casten
Verbrauchte eine Potion of Superior Healing


2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 1 10 Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2


Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.


Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA


  • A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
  • A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
  • Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
  • A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567

verbraucht:
2x Spell Scroll of Death Ward


Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength


Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.


Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.


Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.


Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.


Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.


2024-02-06 19:34 Downtimeergenzung von Assignment 6. Season 12 c 30 Show

  • 30 Downtime

2023-11-19 09:28 Purchase Log Show Purchase

gekauft:
1x Spell Scroll of Find Greater Steed -500gp
2x Spell Scroll of Death Ward - 1000gp
1x Spell Scroll of Fire Shield -500gp
3x Potion of Greater Healing - 300gp


2022-09-08 23:00 Purchase Log Show Purchase

gekauft:
1x Exotic Saddle -60gp
1x Saddlebags - 4gp


Studded Leather Barding
Tack and harness
180 gp, 26 lb. AC 12 + Dex

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.


2022-09-19 17:12 Purchase Log Show Purchase

Gekauft:
4x 25 gp worth of powdered silver

Splint Barding
Tack and harness
800 gp, 120 lb. AC 17
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

2024-02-06 18:57 Assignment 6. Season 12 c Show DM Log

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2022-11-29 20:39 Purchase Log Show Purchase

Verkauft:
Plate Armor +750 gp (Neupreis1.500 gp)
Kauft:
2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
2x Diamond worth at least 500 gp
2x Rare oils and unguents worth at least 1,000 gp


2022-04-01 18:34 Starting Log (Aktualisiert: 22.12.2022) Show

Raya Lightshield


Size: 179 (medium)
Weigth: 60kg
Eyes: Grau/Blau
Hair:Weiss
Skin: etwas Blass/Silberlich


Costomizing your Origin:

Race: Aasimar
Source: Ability +2, one +1
Chose: Str +2, Cha +1
Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15
Language Proficiencies: Common, Celestial


Class: Paladin (Oath of the Crown)
Skill Proficiencies: Persuasion, Medicine


Shieldmaid of Light (Background: City Watch Investigator) (Skill anders als Standart)
Skill Proficiencies: Athletics, Perception
Language Proficiencies: Draconic (PHB), Elvish (PHB)
Feat: Tough


Biography


Raya war von Geburt an ein Rätsel – und eine Bürde. Ihre Eltern, einfache Leute aus den ärmlichen Gassen Neverwinters, hatten kaum die Mittel, sich selbst zu versorgen, geschweige denn ein Kind großzuziehen. Als Raya zur Welt kam, bemerkte man schnell, dass etwas an ihr anders war. Ihre Augen schimmerten golden im Licht, ihre Haut strahlte auf seltsame Weise, und selbst ihr Weinen klang eher wie ein Flüstern aus einer anderen Welt als wie der Schrei eines Neugeborenen.

Die Nachbarn tuschelten, flüsterten von Hexerei oder göttlichem Einfluss. Doch für ihre Eltern war sie kein Wunder, sondern eine weitere Last – eine Last, die sie nie wirklich akzeptieren konnten. Obwohl sie Raya mit Nahrung und einem Dach über dem Kopf versorgten, fehlte jede Spur von Liebe oder Zuneigung. Raya spürte dies von klein auf. Schon mit vier Jahren begann sie, ihre Eltern zu unterstützen, sei es durch kleine Handgriffe im Haushalt oder Besorgungen, in der Hoffnung, ihre Zuneigung zu gewinnen. Doch egal, wie sehr sie sich bemühte, ihre Bemühungen wurden kaum wahrgenommen oder gar gewürdigt.

Mit acht Jahren war sie bereits erstaunlich selbstständig und weit reifer, als es ihr Alter vermuten ließ. Eines Tages, als sie mit den Einkäufen auf dem Weg nach Hause war, geriet sie in eine Situation, die ihr Leben für immer verändern sollte. Eine Bande Banditen, die aus der Stadt floh, ergriff sie als Geisel. "Du bist unsere Freikarte", knurrte einer von ihnen, während er sie in einen Schwitzkasten nahm. Raya war stark für ihr Alter, aber gegen die rohen Kräfte des Banditen war sie machtlos.

Als die Stadtwache die Banditen in einer verlassenen Scheune stellte, wurde Raya zu einem Faustpfand in einem gefährlichen Spiel. Doch anstatt sich zu ergeben, kämpfte sie. Sie biss den Banditen in die Hand, trat um sich und nutzte die Gelegenheit, um in die Arme eines imposanten Ritters zu stolpern, der gerade rechtzeitig eingriff. Dieser Mann, ein Paladin Helms, beschützte sie, als ein Schwert aus gleisendem Licht den Angreifer niederstreckte.

Nachdem die Banditen überwältigt waren, brachte der Ritter sie nach Hause. Doch was er dort vorfand, ließ ihn erschauern: Eltern, die mehr erzürnt über die verlorenen Einkäufe waren, als dass sie sich um das Wohlergehen ihrer Tochter sorgten. Als Rayas Vater mit einem Stock auf sie losgehen wollte, griff der Paladin ein. "Wenn euch dieses Kind so wenig bedeutet, dann nehme ich sie euch ab", sagte er und warf ihnen einen Beutel Gold vor die Füße. Ohne auf eine Antwort zu warten, nahm er Raya mit sich.

Zum ersten Mal in ihrem Leben fühlte Raya Sicherheit – und eine seltsame Form von Erleichterung. Der Paladin, dessen Name Sir Alaric war, adoptierte sie. Er wurde ihr Vater, Mentor und Beschützer. Unter seiner Obhut begann sie, die Tugenden Helms zu erlernen, und zeigte schon bald ein außergewöhnliches Talent. Mit zehn Jahren begann sie ihr Training als Paladin und übertraf bereits viele Novizen.

Mit 15 trat sie den Wintershield Watchmen bei, einer Eliteeinheit in Neverwinter. Ihr Gespür für moralische Wahrheit und ihre Entschlossenheit, Unrecht zu bekämpfen, machten sie zu einer aufstrebenden Kämpferin. Doch eines Tages, als die Einheit in eine Falle geriet, änderte sich alles. Raya überlebte nur knapp eine Explosion, bei der viele ihrer Kameraden, einschließlich ihres Ziehvaters, ums Leben kamen.

Die Tragödie hinterließ eine tiefe Leere in ihrem Herzen. Sie kämpft seither nicht nur gegen äußeres Unrecht, sondern auch gegen ihre eigene Schuld und den Schmerz des Verlustes. Dennoch hält sie an den Idealen Helms fest, in der Hoffnung, eines Tages die Leere in ihrem Inneren zu füllen und ihre Bestimmung zu finden – als Licht in der Dunkelheit einer oft grausamen Welt.


Mit einer Größe von 1,78 Metern und einer Haltung, die sowohl Stärke als auch Anmut ausstrahlt, ist Raya eine imposante Erscheinung. Ihre silbrig glänzende Plattenrüstung, kunstvoll gearbeitet und anmutig, schmiegt sich dezent an ihre weiblichen Konturen, ohne jemals ihre Würde oder Autorität zu mindern. Unter der Rüstung trägt sie eine blaue Stoffrobe, die durch feine, silberne Stickereien das Zeichen des Order of the Gauntlet ziert.

Ein weiter, grauer Umhang mit einem weichen, weißen Pelzkragen weht hinter ihr, oft von einem Hauch des Windes erfasst. Der Mantel verleiht ihr eine Aura von Erhabenheit und verstärkt ihre Präsenz, wo immer sie geht.

Raya hat ein ungewöhnliches, beinahe überirdisches Aussehen: Ihr schneeweißes Haar fällt in weichen Strähnen über ihre Schultern und rahmt ein Gesicht ein, das von einer silbrig-blassen Haut geprägt ist, die fast metallisch schimmert. Ihre Augen, tief silbrig-blau, scheinen im Licht zu leuchten – besonders, wenn sie blinzelt oder mit ihrem intensiven Blick jemanden fixiert. Ihre Lippen sind auffallend rot, doch sie schwört, dass sie keine Schminke trägt; ihre natürliche Schönheit verstärkt nur den Eindruck ihrer himmlischen Herkunft.

An ihrem linken Armschützer ist ein kunstvoller Schmuck angebracht, der einen tiefblauen Edelstein umfasst, der wie eine Essenz von Reinheit und Magie scheint. Dieser Stein, ebenso wie der Saphir, der im Heft ihres Langschwertes eingelassen ist, strahlt ein kühles, aber beruhigendes Licht aus. Das Langschwert selbst, sicher in einer blauen Scheide mit silbernen Verzierungen verstaut, hängt an ihrer Seite, immer griffbereit.

Ihr Schild, das sie oft auf dem Rücken trägt, ist ein weiteres Symbol ihrer Treue zu Helm. Es schimmert in einem leichten silbrigen Glanz und trägt das prächtige Symbol des Gottes des Schutzes, eine leuchtende Mahnung an ihre heilige Mission.

Jede Bewegung von Raya, sei es im Kampf oder im Frieden, zeugt von Disziplin und göttlichem Segen. Die Menschen, die sie sehen, fühlen sich gleichermaßen inspiriert und beruhigt, als ob allein ihre Anwesenheit ein Versprechen auf Schutz und Gerechtigkeit wäre. Raya ist nicht nur eine Kämpferin, sondern eine Verkörperung der Ideale, für die sie steht: Stärke, Opferbereitschaft und eine unerschütterliche Treue zu ihrem Glauben.


Item Tracker Show

(6/6) Uncommon+:
Amulet of the Devout + 2
Belt of Hill Giant Strength
Fabric of Time (Guardian Mantle of Spell Resistance)
Dwarven Plate
Sentinel Shield
Talon
...


(1/5) Common:
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
...


(10/10) Consumables:
1x Spell Scroll of Lesser Restoration
2x Potion of Greater Healing
2x Spellscroll of Revivify
2x Potion of Superior Healing
2x Spell Scroll of Death Ward
1x Spell Scroll of Fire Shield
...


CARRIED BLESSINGS, BOONS, & CHARMS
Charm of the Mirage
...


Total Magic Items:

Commen:
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Quor'hin's Hat (Hat of Wizardry),
..
Uncommen:Talon (+1 Longsword), Lantern of Revealing, Amulet of the Devout +1, Half Plate Armor of Poison Resistance, Boots of the Winterlands, Weapon of Warning (Longsword), Deck of Illusions, Javelin of Lightning,
Sentinel Shield, Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Mithral Plate Armor, Adamantine Armor (Splint),
...
Rare:
Shield of Missile Attraction, Fabric of Time (Guardian Mantle of Spell Resistance), Belt of Hill Giant Strength, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Flame Tongue (Scimitar), Ring of Spell Storing, Scimitar +3, Amulet of the Devout, +2, Ring of Acid Resistance, Animated Shield, Dwarven Plate, Horn of Blasting, Longbow +2, Staff of Withering, Ioun Stone of Awareness, Robe of Eyes
...
Very Rare:
Cloak of Arachnida, Watchful Helm, Bag of Devouring, Ring of Amity, Lor'shon Va'na'eel (Rod of Absorption), Golden Apple (Astromancy Archive), Wand of Polymorph,
...
Legendary:
Crystal Ball of True Seeing (T4 Lockt),
...


Total Consumables:
1x Gem of Brightness
1x Smokepowder
1x Spell Scroll of Wish
1x Spell Scroll of Find Greater Steed
2x Spell Scroll of Death Ward
1x Spell Scroll of Fire Shield
7x Potion of Greater Healing
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness
4x Potion of Superior Healing
1x Potion of Mind Reading
1x Potion of Growth
2x Potion of Healing
1x Potion of Diminution
1x Spell Scroll of Speak with Animals
1x Potion of Fire Breath
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength
....


Spell Comp:
3x Diamanten: 300 GP
2x Diamond: 500 gp
3x Diamanten Staub: 100 GP
2x Rare oils and unguents:1,000 gp
4x Powdered Silver: 25gp


2023-02-03 23:56 Purchase Log Show Purchase

Gekauft:
5x Potion of Superior Healing


2022-10-03 13:37 Purchase Log Show Purchase

gekauft:
2x Spellscroll of Revivify -800gp

2022-08-05 00:08 Trade Log Show Trade Log

gekauft:
Plate Armor -1500gp
verkauft:
Splint Armor +100gp (neupreis200gp)

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2022-07-13 17:56 WBW-DC-MOM-01 One Moment 1 300 10 Fabric of Time (Guardian Mantle of Spell Resistance), Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) Show

Teilnehmer:
(7) thebaconing - Sprout - Fairy - Fighter
(7) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 7 - none
(6) Manfred Hase - Kain & the Circle of maybe Eight - Kobold - Necromancer 6
(9) C0ldW0lf - Aurélie de la Montagne - Fairy - Rogue 8/Warlock 1 - Cloaks
(9) Christian K. - Laucian - Shadar kai - Ranger 7 Druid 2
(9)Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 9 - Order of the Gauntlet


Loot:
1x POTION OF HEALING (GREATER)


Fabric of Time (Guardian Mantle of Spell Resistance)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.


ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


MAGICAL GIFT (TRAINING - HISTORY)

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


Story Award: JUST AS PLANNED

You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right?


+1 lvl Divine Soule Socerer

2022-08-04 18:01 CCC-BFG 01-01 A House Divided 1 227 10 Weapon of Warning (Longsword) Show

Teilnehmer:
(10) Raimundo_O - Murmel - Topaz Dragonborn - Paladin 6/ Sorcerer 4 - Lord's Alliance
(7) Nel - Lyra - Eladrin - Psi Warrior 5 / War Wizard 2
(7) Dixer - Rick Wearts - Human - Champion Fighter 7 - none
(10) thebaconing - Sprout - Fairy - Fighter 10
(10) Arikatzi - Raja Lightshield - Aasimar - Paladin of the Crown 9, Divine Soul Sorcerer 1 - OotG
(8) MalteS - Nerida - Fairy - Bard 6/Warlock 2


Objectives and Goals
Miri und ihre Gefährten vertreten den Tempel von Selûne und möchten die Gruppe anheuern, um seltsame Vorfälle auf Valen Manor zu untersuchen.

Die Kirche kann niemanden entbehren, um selbst Nachforschungen anzustellen, da sie mit den Vorbereitungen für die nächtlichen Rituale, so kurz vor dem Vollmond, beschäftigt ist.

What Do They Know?

Miri wird die folgenden zusätzlichen Informationen teilen:
Cassius Valen und seine Familie sind vor einigen Jahren in die Stadt gezogen.
Cassius fand Freunde vor Ort, die sich ihm bei der Erforschung religiöser Artefakte anschlossen. Sie nannten sich die Valen-Sociaty.
Sie waren sehr philanthropisch und genossen in der Stadt gutes ansehen.
Der Tempel ist besorgt, dass Cassius' Frau Alia Valen sich in dunkler Magie versucht haben könnte. Es gab Gerüchte, dass sie versucht haben könnte, die Magie von Shar zu kanalisieren.
Alia und ihr Sohn Darius haben ein enges Verhältnis zueinander, und er wäre am ehesten in der Lage, diese Gerüchte aus der Welt zu schaffen.
In den letzten Tagen hat niemand etwas von Cassius, Alia, Darius oder einem Mitglied der Valen-Sociaty gehört.
Händler, die am Herrenhaus vorbeikamen, berichteten, dass sie geisterhafte Erscheinungen gesehen und heulende Geräusche gehört haben, die vom Wohnsitz der Familie ausgingen.


Loot:
1x Potion of Heroism
1x Potion of Greater Healing


Weapon of Warning (Longsword)
Uncommon, requires attunement

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls.

In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep.

The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This item can be found on Magic Item Table F in the DMG.


Lies ihre alte Rüstung einschmelzen (Rostiges Longsword, Rostige Chain Mail Schmied geschenkt)

2022-09-08 18:30 CCC-BFG 01-03 Dark Moon Return 1 944.8 10 Javelin of Lightning Show

Teilnehmer:
(8) Nel - Lyra - Eladrin - Psy Warrior 6, War Mage Wizard 2
(10) Raimundo_O - Murmel - Dragonborn- Paladin 6 Sorcerer 4- Lord's Alliance
(9) Dixer - Rick Wearts - Human - Champion Fighter 9 - non
(10)Arikatzi020-Raya Ligthshield-aasimar- Paladin of the Crown lvl 9, Divine Soul socerer lvl 1- Ootg
(8) DesertRanger - Neros - Half-Elf - Monster Slayer Ranger 5 / Rune Knight Fighter 3 - Lord's Alliance


Story Reward: Defender of the Moon
You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you.


Loot:
1x Potion of Growth


Javelin of Lightning
Weapon (javelin), uncommon

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet.

Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.

Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


1x Potion of Heroism verbraucht
+1 lvl Paladin of the Crown

2022-10-03 14:02 CCC-FC3-01-03 Tales of Estirwald - The Fun House 1 4422 10 Bag of Devouring Show

Teilnehmer:
(12) Folk2K - Kass - V.Human - Rouge2,Warlock5,Ranger5 -Harpers
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / fighter 2 - Lord's Alliance
(11) Yaidz - Franky - Aarakocra - Barbarian 11
(15) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 14, Divine Soul Socerer lvl 1 - OotG
(15) thebaconing - Valmon Virhana - Human - Cleric 15


Randel Malark Ambledragon
“Sometimes overthinking can be painful. Luckily you have pass the final test.”


Loot:
1x Potion of Mind Reading
1x Emblem from Ambledragon
The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region.


Bag of Devouring
Wondrous Item, very rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.


2023-01-28 17:04 DDHC-TOA-10 - The Ruins of Hisari 1 10 Adamantine Armor (Splint), Flame Tongue (Scimitar), Cloak of Arachnida, Scimitar +3 Show

Teilnehmer:
(14) Christian K. - Immeral - Elf - Rogue 14 - none
(16) Ineverexist - Kripnak - Artificer Battle Smith 16 - Big Click (Steel Defender) - Faction: none
(14) Folk2K - Lin -Halbling - Mercy Monk 14 - none
(16) Arikatzi020 - Raya Lightshield - Paladin of the Crown lvl 15, Divine Soulsocerer lvl 1 - OotG


Ihr Befinden sich in Port Nyanzaru in Chult.

Versteckt in einer kleinen dunklen Seitenstraße findet ihr einen Map-Shop gefüllt mit staubigen Pergamenten, Schriftrollen, gläsern mit Grung Zehen und anderen Kuriositäten. Der Alte Archaeologe und Besitzer des Geschäfts ist Carter Tuttletomb, ein Gnom und ehemaliger Abenteuerer der seinen Lebensabend damit verbringt, Karten über all die Orte zu Zeichnen, die er nie besuchen konnte.

So stoßt ihr auf den vermeintlichen Standort von alten Ruinen in der nähe von Ishau, einer alten Siedlung an der Ostküste Chults. Von hier aus sollte es nur wenige Tage dauern, den Jungle zu durchqueeren, die Ruinen zu finden und mit unglaublichen Schätzen und Reichtümern zurückzukehren.


4x Potion of Greater Healing verbraucht


Adamantine Armor (Splint)
Armor (Splint), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence.

While you're wearing it, any critical hit against you becomes a normal hit.


Flame Tongue (Shortsword)
Weapon (Shortsword), rare (requires attunement)

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet.
While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.
The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Feature: This sword, forged from a shard of glistening obsidian, appears solid and unbending, like the ground itself. The blade shifts slowly when set ablaze, as though its surface were gently flowing lava.


Cloak of Arachnida
Wondrous Item, very Rare (Requires Attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.Once used, this property of the cloak can't be used again until the next dawn.


Scimitar +3
Weapon, very rare

You have a +3 bonus to attack and damage rolls made with this weapon.

The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe.


Story award: Tainted Blood
The Character´s blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:

  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can´t discern color in darkness, only shades of grey.

  • Innate Spellcasting: You know the poison spraw cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it.

  • Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can´t do so again until you finish a long rest.

  • Charisma is your spellcasting ability for these spells.

  • Magic Resistance. You have advantage on saving throws against spells and other magical effects.

  • Poison Immunity. You are immune to posion damage and the poisoned condition.


Raya Bleibt Aasimar hat nur durchc das Erlebniss an verschidenen stellen silberne Schuppen.

2023-02-04 00:00 DDAL 00-02E: Forgotten Foes 1 250 10 Lor'shon Va'na'eel (Rod of Absorption) Show

Teilnehmer:
(15)thebaconing - Bumble - Fairy - Sorcerer 15
(16) C0ldW0lf - Oleander - Fairy - Wizard (Bladesinger) 16
(16) Arikatzi020 - Raya Lightshield - Aasimar - Crown Paladin 15 lvl, Divine Soulsocerer 1 lvl
(15) Frederic T. - Sibillia - Battle Master Fighter 12/ Hunter Ranger 3 - OotG


Die westliche Statue: zeigt eine Elfe in einem voluminösen Gewand, die ihr Gesicht in die Hände stützt und weint.
Die Mittlere Statue: trägt ein ärmelloses Gewand mit einem Saum der Fischflossen gleicht. Dabei sind ihre Beine zu sehen. Ihre Arme sind in auflehnender Haltung, die Hände zu Fäusten geballt und ihr Mund und das Gesicht mit einem Schmerzerfüllten Schrei gezeichnet.
Die Statue im Osten: zeigt eine Elfe in einer silbernen Plattenrüstung, in deren Brust ein großer Saphir in Form einer Mondsichel eingelassen ist. Ihr Helm fehlt und zeigt ihren resignierten und starren Gesichtsausdruck.


2x Potion of Superior Healing verbraucht


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


Anpassung: Wechselt von Heavy Armor Master +1 Str zu Schildmaster (lvl 5 Feat swop)


2023-05-28 20:00 SJ-DC-ECHO-01 Starfall 1 4666.67 10 Quor'hin's Hat (Hat of Wizardry), Golden Apple (Astromancy Archive), Smokepowder Show

Teilnehmer:
(16) Trava - Ealeanore Hicks - Haregon - Ranger 5 Rogue 11
Charlie - Balthasar - Dwarf (Mountain) - Warlock (Genie) 16
KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 - Lords Alliance
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1- OotG
(14) - Frederic T. - Faruc - Half-Orc - Paladin 14
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16


verbraucht 1x Potion of Superior Healing


Loot: 4666,67gp


Quor'hin's Hat (Hat of Wizardry)

Wondrous item, common (requires attunement by a wizard)

This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.

You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

This item is found in Xanathar’s Guide to Everything.

This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one..

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.


Golden Apple (Astromancy Archive)

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard pells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and ocate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.

When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

This item is found in the Dungeon Masters Guide.

Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.


Smokepowder

Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage.

Casting dispel magic on smokepowder renders it permanently inert.

This item is found in Waterdeep: Dragon Heist.

Note: Smokepowder is awarded in a packet of five shots and includes bullets. While the bullets are not magical, in this instance they are included with the smokepowder. To simplify accounting deduct 6 gp (the cost of 20 bullets) from the portable item budget when awarding this consumable.


Gibt einen 4 lvl Spellslot für Find Greater Steed aus


2023-11-19 18:15 DDHC-CM-16 Alkazaar's Appendix 1 3367.8 10 Ring of Acid Resistance, Animated Shield, Dwarven Plate, Horn of Blasting, Wand of Polymorph, Longbow +2, Staff of Withering Show

Teilnehmer:
(14) happy - Ryld - Variant Human - Monk (Astral Self) 14 - none
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 15, Divine Soule Socerer lvl1 - OotG
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Barbarian 2 Rogue 14 - Harpers
(14) Nemo - Blake Everwing - Tiefling - Paladi 6/Sorcerer 8
(15) WasabiPrime - Sleet - Snow Elf (flavored Sea Elf) - Battlemaster Fighter 5 / Genie Warlock 4 / Divine Soul Sorcerer 5


Info:
A: The three wizards’ names translate as Abzin, Kaalin, and Sharisa. The inscription reads: “Here the Consortium of Three creates the Sapphire Sentinel.”
B: The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.”
C: The inscription reads: “Here, by Hamukai’s command, the Sapphire Sentinel unlocks the Vault of Stars to hide and protect the Nether Scroll.”
D: The dragon’s name translates as Zikzokrishka. The inscription reads: “Here the Sapphire Sentinel is destroyed in the terrible battle against the dragon Zikzokrishka, who curses Hamukai.”
E: The labels translate as Prince Hamukai of Azumar and the three wizards Abzin, Kaalin, and Sharisa. The inscription reads: “Here Hamukai enters the eternal sleep to avert the dragon’s curse and is sealed in slumber with the Nether Scroll.”
F: The inscription reads: “Here the dragon returns to destroy the city of Azumar and open the tomb of Prince Hamukai as the survivors flee to Haruun.”
The crude map shows the location of the city of Azumar relative to Haruun. Following the map correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.


Loot: 3367,8
1x Spell Scroll of Wish


Ring of Acid Resistance
Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.


Animated Shield
Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.


Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.


Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.


Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Longbow +2
Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.


Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.


Zikzokrishka hid her phylactery deep within the Scimitar Spires, a mountain range to the east of the necropolis of Azumar. If the characters defeat her, Zikzokrishka uses her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll.


Verwendet einen Spellslot um Find Greater Steed zu casten
Verbrauchte eine Potion of Superior Healing


2025-01-01 19:08 DDHC-CM-15 The Scrivener’s Tale 1 10130 10 Rob of Eyes, Ioun Stone of Awareness Show

Teilnehmer:
(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2


Info:
An evil archfey is bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power.

Candlekeep received The Scrivener’s Tale ten years ago from Machil Rillyn, a noble and a former adventurer from the city of Baldur’s Gate. The terms of Machil’s gift stipulated that the book was to be locked away and never read. Alas, his stipulation fell on deaf ears. When the book falls by accident into the characters’ hands, each of them is afflicted by a supernatural malediction known as the scrivener’s mark. The characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.


Prinzessin des Schattenglases, Nintra Siotta
Yvandre Rillyn,
Delimbiyran
CANDESCA


  • A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill.” The handwriting matches that seen in The Scrivener’s Tale.
  • A folio torn from an unknown tome details the history of Delimbiyran and Phalorm. Also called the Realm of Three Crowns, Phalorm was one of the many kingdoms of old in the North. When the Realm of Three Crowns fell, the kingdom of Delimbiyran rose after it. Tucked into the folio is a sheaf of notes written by Machil. The notes talk of the adventurer seeking “the shadow glass,” which he expected to be a great treasure.
  • Within a stack of old bills marked “Past Due,” the characters find an unsigned and apparently unsent letter from Machil, which reads: “To my family. Forgive me the vanity that took me from you, and must soon claim my life or soul. You know how ambition corrupted my love for you. I pray that someone avenges the evils done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.)
  • A piece of parchment is shot through with dry rot and crumbles when handled. What remains of the parchment afterward displays writing in Machil’s hand, which reads: “… stairs among the surface ruins of Delimbiyran and descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish …” https://files.d20.io/marketplace/1689218/5ngVWaZWQySH69mXfbvXXA/med.png?1612577651&1615914567

verbraucht:
2x Spell Scroll of Death Ward


Loot: 10130gp
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength


Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.


Rob of Eyes
Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.


Story Award: Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.


Story Aword: A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.


Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.


2024-02-06 19:34 Downtimeergenzung von Assignment 6. Season 12 c 30 Show

  • 30 Downtime

2023-11-19 09:28 Purchase Log -2300 Show Purchase

gekauft:
1x Spell Scroll of Find Greater Steed -500gp
2x Spell Scroll of Death Ward - 1000gp
1x Spell Scroll of Fire Shield -500gp
3x Potion of Greater Healing - 300gp


2022-09-08 23:00 Purchase Log -244 Show Purchase

gekauft:
1x Exotic Saddle -60gp
1x Saddlebags - 4gp


Studded Leather Barding
Tack and harness
180 gp, 26 lb. AC 12 + Dex

Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.


2022-09-19 17:12 Purchase Log -900 Show Purchase

Gekauft:
4x 25 gp worth of powdered silver

Splint Barding
Tack and harness
800 gp, 120 lb. AC 17
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

2024-02-06 18:57 Assignment 6. Season 12 c Ring of Amity Show DM Log

Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days


Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.


2022-11-29 20:39 Purchase Log -3050 Show Purchase

Verkauft:
Plate Armor +750 gp (Neupreis1.500 gp)
Kauft:
2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
2x Diamond worth at least 500 gp
2x Rare oils and unguents worth at least 1,000 gp


2022-04-01 18:34 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Raya Lightshield


Size: 179 (medium)
Weigth: 60kg
Eyes: Grau/Blau
Hair:Weiss
Skin: etwas Blass/Silberlich


Costomizing your Origin:

Race: Aasimar
Source: Ability +2, one +1
Chose: Str +2, Cha +1
Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15
Language Proficiencies: Common, Celestial


Class: Paladin (Oath of the Crown)
Skill Proficiencies: Persuasion, Medicine


Shieldmaid of Light (Background: City Watch Investigator) (Skill anders als Standart)
Skill Proficiencies: Athletics, Perception
Language Proficiencies: Draconic (PHB), Elvish (PHB)
Feat: Tough


Biography


Raya war von Geburt an ein Rätsel – und eine Bürde. Ihre Eltern, einfache Leute aus den ärmlichen Gassen Neverwinters, hatten kaum die Mittel, sich selbst zu versorgen, geschweige denn ein Kind großzuziehen. Als Raya zur Welt kam, bemerkte man schnell, dass etwas an ihr anders war. Ihre Augen schimmerten golden im Licht, ihre Haut strahlte auf seltsame Weise, und selbst ihr Weinen klang eher wie ein Flüstern aus einer anderen Welt als wie der Schrei eines Neugeborenen.

Die Nachbarn tuschelten, flüsterten von Hexerei oder göttlichem Einfluss. Doch für ihre Eltern war sie kein Wunder, sondern eine weitere Last – eine Last, die sie nie wirklich akzeptieren konnten. Obwohl sie Raya mit Nahrung und einem Dach über dem Kopf versorgten, fehlte jede Spur von Liebe oder Zuneigung. Raya spürte dies von klein auf. Schon mit vier Jahren begann sie, ihre Eltern zu unterstützen, sei es durch kleine Handgriffe im Haushalt oder Besorgungen, in der Hoffnung, ihre Zuneigung zu gewinnen. Doch egal, wie sehr sie sich bemühte, ihre Bemühungen wurden kaum wahrgenommen oder gar gewürdigt.

Mit acht Jahren war sie bereits erstaunlich selbstständig und weit reifer, als es ihr Alter vermuten ließ. Eines Tages, als sie mit den Einkäufen auf dem Weg nach Hause war, geriet sie in eine Situation, die ihr Leben für immer verändern sollte. Eine Bande Banditen, die aus der Stadt floh, ergriff sie als Geisel. "Du bist unsere Freikarte", knurrte einer von ihnen, während er sie in einen Schwitzkasten nahm. Raya war stark für ihr Alter, aber gegen die rohen Kräfte des Banditen war sie machtlos.

Als die Stadtwache die Banditen in einer verlassenen Scheune stellte, wurde Raya zu einem Faustpfand in einem gefährlichen Spiel. Doch anstatt sich zu ergeben, kämpfte sie. Sie biss den Banditen in die Hand, trat um sich und nutzte die Gelegenheit, um in die Arme eines imposanten Ritters zu stolpern, der gerade rechtzeitig eingriff. Dieser Mann, ein Paladin Helms, beschützte sie, als ein Schwert aus gleisendem Licht den Angreifer niederstreckte.

Nachdem die Banditen überwältigt waren, brachte der Ritter sie nach Hause. Doch was er dort vorfand, ließ ihn erschauern: Eltern, die mehr erzürnt über die verlorenen Einkäufe waren, als dass sie sich um das Wohlergehen ihrer Tochter sorgten. Als Rayas Vater mit einem Stock auf sie losgehen wollte, griff der Paladin ein. "Wenn euch dieses Kind so wenig bedeutet, dann nehme ich sie euch ab", sagte er und warf ihnen einen Beutel Gold vor die Füße. Ohne auf eine Antwort zu warten, nahm er Raya mit sich.

Zum ersten Mal in ihrem Leben fühlte Raya Sicherheit – und eine seltsame Form von Erleichterung. Der Paladin, dessen Name Sir Alaric war, adoptierte sie. Er wurde ihr Vater, Mentor und Beschützer. Unter seiner Obhut begann sie, die Tugenden Helms zu erlernen, und zeigte schon bald ein außergewöhnliches Talent. Mit zehn Jahren begann sie ihr Training als Paladin und übertraf bereits viele Novizen.

Mit 15 trat sie den Wintershield Watchmen bei, einer Eliteeinheit in Neverwinter. Ihr Gespür für moralische Wahrheit und ihre Entschlossenheit, Unrecht zu bekämpfen, machten sie zu einer aufstrebenden Kämpferin. Doch eines Tages, als die Einheit in eine Falle geriet, änderte sich alles. Raya überlebte nur knapp eine Explosion, bei der viele ihrer Kameraden, einschließlich ihres Ziehvaters, ums Leben kamen.

Die Tragödie hinterließ eine tiefe Leere in ihrem Herzen. Sie kämpft seither nicht nur gegen äußeres Unrecht, sondern auch gegen ihre eigene Schuld und den Schmerz des Verlustes. Dennoch hält sie an den Idealen Helms fest, in der Hoffnung, eines Tages die Leere in ihrem Inneren zu füllen und ihre Bestimmung zu finden – als Licht in der Dunkelheit einer oft grausamen Welt.


Mit einer Größe von 1,78 Metern und einer Haltung, die sowohl Stärke als auch Anmut ausstrahlt, ist Raya eine imposante Erscheinung. Ihre silbrig glänzende Plattenrüstung, kunstvoll gearbeitet und anmutig, schmiegt sich dezent an ihre weiblichen Konturen, ohne jemals ihre Würde oder Autorität zu mindern. Unter der Rüstung trägt sie eine blaue Stoffrobe, die durch feine, silberne Stickereien das Zeichen des Order of the Gauntlet ziert.

Ein weiter, grauer Umhang mit einem weichen, weißen Pelzkragen weht hinter ihr, oft von einem Hauch des Windes erfasst. Der Mantel verleiht ihr eine Aura von Erhabenheit und verstärkt ihre Präsenz, wo immer sie geht.

Raya hat ein ungewöhnliches, beinahe überirdisches Aussehen: Ihr schneeweißes Haar fällt in weichen Strähnen über ihre Schultern und rahmt ein Gesicht ein, das von einer silbrig-blassen Haut geprägt ist, die fast metallisch schimmert. Ihre Augen, tief silbrig-blau, scheinen im Licht zu leuchten – besonders, wenn sie blinzelt oder mit ihrem intensiven Blick jemanden fixiert. Ihre Lippen sind auffallend rot, doch sie schwört, dass sie keine Schminke trägt; ihre natürliche Schönheit verstärkt nur den Eindruck ihrer himmlischen Herkunft.

An ihrem linken Armschützer ist ein kunstvoller Schmuck angebracht, der einen tiefblauen Edelstein umfasst, der wie eine Essenz von Reinheit und Magie scheint. Dieser Stein, ebenso wie der Saphir, der im Heft ihres Langschwertes eingelassen ist, strahlt ein kühles, aber beruhigendes Licht aus. Das Langschwert selbst, sicher in einer blauen Scheide mit silbernen Verzierungen verstaut, hängt an ihrer Seite, immer griffbereit.

Ihr Schild, das sie oft auf dem Rücken trägt, ist ein weiteres Symbol ihrer Treue zu Helm. Es schimmert in einem leichten silbrigen Glanz und trägt das prächtige Symbol des Gottes des Schutzes, eine leuchtende Mahnung an ihre heilige Mission.

Jede Bewegung von Raya, sei es im Kampf oder im Frieden, zeugt von Disziplin und göttlichem Segen. Die Menschen, die sie sehen, fühlen sich gleichermaßen inspiriert und beruhigt, als ob allein ihre Anwesenheit ein Versprechen auf Schutz und Gerechtigkeit wäre. Raya ist nicht nur eine Kämpferin, sondern eine Verkörperung der Ideale, für die sie steht: Stärke, Opferbereitschaft und eine unerschütterliche Treue zu ihrem Glauben.


Item Tracker Show

(6/6) Uncommon+:
Amulet of the Devout + 2
Belt of Hill Giant Strength
Fabric of Time (Guardian Mantle of Spell Resistance)
Dwarven Plate
Sentinel Shield
Talon
...


(1/5) Common:
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross)
...


(10/10) Consumables:
1x Spell Scroll of Lesser Restoration
2x Potion of Greater Healing
2x Spellscroll of Revivify
2x Potion of Superior Healing
2x Spell Scroll of Death Ward
1x Spell Scroll of Fire Shield
...


CARRIED BLESSINGS, BOONS, & CHARMS
Charm of the Mirage
...


Total Magic Items:

Commen:
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Quor'hin's Hat (Hat of Wizardry),
..
Uncommen:Talon (+1 Longsword), Lantern of Revealing, Amulet of the Devout +1, Half Plate Armor of Poison Resistance, Boots of the Winterlands, Weapon of Warning (Longsword), Deck of Illusions, Javelin of Lightning,
Sentinel Shield, Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Mithral Plate Armor, Adamantine Armor (Splint),
...
Rare:
Shield of Missile Attraction, Fabric of Time (Guardian Mantle of Spell Resistance), Belt of Hill Giant Strength, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Flame Tongue (Scimitar), Ring of Spell Storing, Scimitar +3, Amulet of the Devout, +2, Ring of Acid Resistance, Animated Shield, Dwarven Plate, Horn of Blasting, Longbow +2, Staff of Withering, Ioun Stone of Awareness, Robe of Eyes
...
Very Rare:
Cloak of Arachnida, Watchful Helm, Bag of Devouring, Ring of Amity, Lor'shon Va'na'eel (Rod of Absorption), Golden Apple (Astromancy Archive), Wand of Polymorph,
...
Legendary:
Crystal Ball of True Seeing (T4 Lockt),
...


Total Consumables:
1x Gem of Brightness
1x Smokepowder
1x Spell Scroll of Wish
1x Spell Scroll of Find Greater Steed
2x Spell Scroll of Death Ward
1x Spell Scroll of Fire Shield
7x Potion of Greater Healing
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness
4x Potion of Superior Healing
1x Potion of Mind Reading
1x Potion of Growth
2x Potion of Healing
1x Potion of Diminution
1x Spell Scroll of Speak with Animals
1x Potion of Fire Breath
1x spell scroll of conjure fey
1x Potion of Fire Giant Strength
....


Spell Comp:
3x Diamanten: 300 GP
2x Diamond: 500 gp
3x Diamanten Staub: 100 GP
2x Rare oils and unguents:1,000 gp
4x Powdered Silver: 25gp


2023-02-03 23:56 Purchase Log -2500 Show Purchase

Gekauft:
5x Potion of Superior Healing


2022-10-03 13:37 Purchase Log -800 Show Purchase

gekauft:
2x Spellscroll of Revivify -800gp

2022-08-05 00:08 Trade Log -1400 Show Trade Log

gekauft:
Plate Armor -1500gp
verkauft:
Splint Armor +100gp (neupreis200gp)